// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableScrollTrigger : ObservableTriggerBase, IEventSystemHandler, IScrollHandler { Subject onScroll; void IScrollHandler.OnScroll(PointerEventData eventData) { if (onScroll != null) onScroll.OnNext(eventData); } public IObservable OnScrollAsObservable() { return onScroll ?? (onScroll = new Subject()); } protected override void RaiseOnCompletedOnDestroy() { if (onScroll != null) { onScroll.OnCompleted(); } } } } #endif