// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservablePointerUpTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerUpHandler { Subject onPointerUp; void IPointerUpHandler.OnPointerUp(PointerEventData eventData) { if (onPointerUp != null) onPointerUp.OnNext(eventData); } public IObservable OnPointerUpAsObservable() { return onPointerUp ?? (onPointerUp = new Subject()); } protected override void RaiseOnCompletedOnDestroy() { if (onPointerUp != null) { onPointerUp.OnCompleted(); } } } } #endif