// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableEndDragTrigger : ObservableTriggerBase, IEventSystemHandler, IEndDragHandler { Subject onEndDrag; void IEndDragHandler.OnEndDrag(PointerEventData eventData) { if (onEndDrag != null) onEndDrag.OnNext(eventData); } public IObservable OnEndDragAsObservable() { return onEndDrag ?? (onEndDrag = new Subject()); } protected override void RaiseOnCompletedOnDestroy() { if (onEndDrag != null) { onEndDrag.OnCompleted(); } } } } #endif