// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableCancelTrigger : ObservableTriggerBase, IEventSystemHandler, ICancelHandler { Subject onCancel; void ICancelHandler.OnCancel(BaseEventData eventData) { if (onCancel != null) onCancel.OnNext(eventData); } public IObservable OnCancelAsObservable() { return onCancel ?? (onCancel = new Subject()); } protected override void RaiseOnCompletedOnDestroy() { if (onCancel != null) { onCancel.OnCompleted(); } } } } #endif