using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarSpawner : MonoBehaviour { public List Spawners; public List Cars; public float SpawnRate; private List lastSpawn = new List(); // Start is called before the first frame update void Start() { Debug.Log("Start"); for (int i = 0; i <= Spawners.Count; i++) { lastSpawn.Add(Time.time); } } // Update is called once per frame void Update() { int index = 0; foreach(GameObject spawn in Spawners){ SpawnCar(spawn, index); index++; } } private void SpawnCar(GameObject spawn, int index) { if(lastSpawn[index] + SpawnRate > Time.time) { // No need for a new spawn return; } Debug.Log("Spawn!"); int carIndex = Random.Range(0, Cars.Count); GameObject car = Cars[carIndex]; GameObject newCar = Object.Instantiate(car, spawn.transform.position,spawn.transform.rotation); lastSpawn[index] = Time.time; } }