//======= Copyright (c) Valve Corporation, All rights reserved. =============== // // Purpose: Prompt developers to use settings most compatible with SteamVR. // //============================================================================= //2019 will use some of this #if (UNITY_2018_1_OR_NEWER && !UNITY_2020_1_OR_NEWER) using UnityEngine; using UnityEditor; using System.IO; using System.Collections.Generic; using System.Linq; using System; using System.Reflection; using Valve.VR.InteractionSystem; using UnityEditor.Callbacks; #pragma warning disable CS0618 #pragma warning disable CS0219 #pragma warning disable CS0414 namespace Valve.VR { #if (UNITY_2018_1_OR_NEWER && !UNITY_2019_1_OR_NEWER) public class SteamVR_AutoEnableVR_2018to2019 { [DidReloadScripts] private static void OnReload() { SteamVR_AutoEnableVR_UnityPackage.InstallAndEnableUnityVR(); } } #endif public class SteamVR_AutoEnableVR_UnityPackage { private static bool? _forceInstall; private const string forceInstallKey = "steamvr.autoenablevr.forceInstall"; private static bool? _forceEnable; private const string forceEnableKey = "steamvr.autoenablevr.forceEnable"; private static PackageStates? _updateState; private const string updateStateKey = "steamvr.autoenablevr.updateState"; private static bool forceInstall { get { if (_forceInstall.HasValue == false) { if (EditorPrefs.HasKey(forceInstallKey)) _forceInstall = EditorPrefs.GetBool(forceInstallKey); else _forceInstall = false; } return _forceInstall.Value; } set { _forceInstall = value; EditorPrefs.SetBool(forceInstallKey, value); } } private static bool forceEnable { get { if (_forceEnable.HasValue == false) { if (EditorPrefs.HasKey(forceEnableKey)) _forceEnable = EditorPrefs.GetBool(forceEnableKey); else _forceEnable = false; } return _forceEnable.Value; } set { _forceEnable = value; EditorPrefs.SetBool(forceEnableKey, value); } } private static void UpdateUpdateStateFromPrefs() { if (_updateState.HasValue == false) { if (EditorPrefs.HasKey(updateStateKey)) _updateState = (PackageStates)EditorPrefs.GetInt(updateStateKey); else _updateState = PackageStates.None; } } private static PackageStates updateState { get { if (_updateState.HasValue == false) UpdateUpdateStateFromPrefs(); return _updateState.Value; } set { _updateState = value; EditorPrefs.SetInt(updateStateKey, (int)value); } } public static void InstallAndEnableUnityVR(bool forceInstall = false, bool forceEnable = false) { _forceInstall = forceInstall; _forceEnable = forceEnable; EditorApplication.update += Update; } protected const string openVRString = "OpenVR"; protected const string unityOpenVRPackageString = "com.unity.xr.openvr.standalone"; protected const string valveOpenVRPackageString = "com.valvesoftware.unity.openvr"; private enum PackageStates { None, WaitingForList, WaitingForAdd, WaitingForAddConfirm, Installed, Failed, } private static UnityEditor.PackageManager.Requests.ListRequest listRequest; private static UnityEditor.PackageManager.Requests.AddRequest addRequest; private static System.Diagnostics.Stopwatch addingPackageTime = new System.Diagnostics.Stopwatch(); private static System.Diagnostics.Stopwatch addingPackageTimeTotal = new System.Diagnostics.Stopwatch(); private static float estimatedTimeToInstall = 80; private static int addTryCount = 0; private static void End() { updateState = PackageStates.None; addingPackageTime.Stop(); addingPackageTimeTotal.Stop(); UnityEditor.EditorUtility.ClearProgressBar(); EditorApplication.update -= Update; } public static void Update() { if (!SteamVR_Settings.instance.autoEnableVR || Application.isPlaying) End(); if (UnityEditor.PlayerSettings.virtualRealitySupported == false) { if (forceInstall == false) { int shouldInstall = UnityEditor.EditorUtility.DisplayDialogComplex("SteamVR", "Would you like to enable Virtual Reality mode?\n\nThis will install the OpenVR for Desktop package and enable it in Player Settings.", "Yes", "No, and don't ask again", "No"); switch (shouldInstall) { case 0: //yes UnityEditor.PlayerSettings.virtualRealitySupported = true; break; case 1: //no End(); return; case 2: //no, don't ask SteamVR_Settings.instance.autoEnableVR = false; SteamVR_Settings.Save(); End(); return; } } Debug.Log("[SteamVR Setup] Enabled virtual reality support in Player Settings. (you can disable this by unchecking Assets/SteamVR/SteamVR_Settings.autoEnableVR)"); } switch (updateState) { case PackageStates.None: //see if we have the package listRequest = UnityEditor.PackageManager.Client.List(true); updateState = PackageStates.WaitingForList; break; case PackageStates.WaitingForList: if (listRequest == null) { listRequest = UnityEditor.PackageManager.Client.List(true); updateState = PackageStates.WaitingForList; } else if (listRequest.IsCompleted) { if (listRequest.Error != null || listRequest.Status == UnityEditor.PackageManager.StatusCode.Failure) { updateState = PackageStates.Failed; break; } string packageName = unityOpenVRPackageString; bool hasPackage = listRequest.Result.Any(package => package.name == packageName); if (hasPackage == false) { //if we don't have the package - then install it addRequest = UnityEditor.PackageManager.Client.Add(packageName); updateState = PackageStates.WaitingForAdd; addTryCount++; Debug.Log("[SteamVR Setup] Installing OpenVR package..."); addingPackageTime.Start(); addingPackageTimeTotal.Start(); } else { //if we do have the package, make sure it's enabled. updateState = PackageStates.Installed; //already installed } } break; case PackageStates.WaitingForAdd: if (addRequest.IsCompleted) { if (addRequest.Error != null || addRequest.Status == UnityEditor.PackageManager.StatusCode.Failure) { updateState = PackageStates.Failed; break; } else { //if the package manager says we added it then confirm that with the list listRequest = UnityEditor.PackageManager.Client.List(true); updateState = PackageStates.WaitingForAddConfirm; } } else { if (addingPackageTimeTotal.Elapsed.TotalSeconds > estimatedTimeToInstall) { if (addTryCount == 1) estimatedTimeToInstall *= 2; //give us more time to retry else updateState = PackageStates.Failed; } string dialogText; if (addTryCount == 1) dialogText = "Installing OpenVR from Unity Package Manager..."; else dialogText = "Retrying OpenVR install from Unity Package Manager..."; bool cancel = UnityEditor.EditorUtility.DisplayCancelableProgressBar("SteamVR", dialogText, (float)addingPackageTimeTotal.Elapsed.TotalSeconds / estimatedTimeToInstall); if (cancel) updateState = PackageStates.Failed; if (addingPackageTime.Elapsed.TotalSeconds > 10) { Debug.Log("[SteamVR Setup] Waiting for package manager to install OpenVR package..."); addingPackageTime.Stop(); addingPackageTime.Reset(); addingPackageTime.Start(); } } break; case PackageStates.WaitingForAddConfirm: if (listRequest.IsCompleted) { if (listRequest.Error != null) { updateState = PackageStates.Failed; break; } string packageName = unityOpenVRPackageString; bool hasPackage = listRequest.Result.Any(package => package.name == packageName); if (hasPackage == false) { if (addTryCount == 1) { addRequest = UnityEditor.PackageManager.Client.Add(packageName); updateState = PackageStates.WaitingForAdd; addTryCount++; Debug.Log("[SteamVR Setup] Retrying OpenVR package install..."); } else { updateState = PackageStates.Failed; } } else { updateState = PackageStates.Installed; //installed successfully Debug.Log("[SteamVR Setup] Successfully installed OpenVR Desktop package."); } } break; case PackageStates.Installed: UnityEditor.BuildTargetGroup currentTarget = UnityEditor.EditorUserBuildSettings.selectedBuildTargetGroup; string[] devices = UnityEditorInternal.VR.VREditor.GetVREnabledDevicesOnTargetGroup(currentTarget); bool hasOpenVR = false; bool isFirst = false; if (devices.Length != 0) { int index = Array.FindIndex(devices, device => string.Equals(device, openVRString, System.StringComparison.CurrentCultureIgnoreCase)); hasOpenVR = index != -1; isFirst = index == 0; } //list openvr as the first option if it was in the list already List devicesList = new List(devices); if (isFirst == false) { if (hasOpenVR == true) devicesList.Remove(openVRString); devicesList.Insert(0, openVRString); string[] newDevices = devicesList.ToArray(); UnityEditorInternal.VR.VREditor.SetVREnabledDevicesOnTargetGroup(currentTarget, newDevices); Debug.Log("[SteamVR Setup] Added OpenVR to supported VR SDKs list."); } End(); break; case PackageStates.Failed: End(); string failtext = "The Unity Package Manager failed to automatically install the OpenVR Desktop package. Please open the Package Manager Window and try to install it manually."; UnityEditor.EditorUtility.DisplayDialog("SteamVR", failtext, "Ok"); Debug.Log("[SteamVR Setup] " + failtext); break; } } } } #endif