using System.Collections; using System.Collections.Generic; using UnityEngine; public class InSightRenderHandler : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnCollisionEnter(Collision collision) { if(collision.rigidbody.gameObject.tag != "bike" && collision.rigidbody.gameObject.tag != "AutonomousVehicle") { collision.rigidbody.gameObject.GetComponent().enabled = true; } } private void OnCollisionExit(Collision collision) { if (collision.rigidbody.gameObject.tag != "bike" && collision.rigidbody.gameObject.tag != "AutonomousVehicle") { collision.rigidbody.gameObject.GetComponent().enabled = false; } } }