using Leopotam.Ecs; using UnityEngine.SceneManagement; namespace Asset_Cleaner { class SceneDetails : IEcsAutoReset { public string Path; public Scene Scene; public bool SearchRequested; public bool SearchDone; public bool WasOpened; public void Reset() { Path = default; Scene = default; SearchRequested = default; SearchDone = default; WasOpened = default; } } }