//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Valve.VR { using System; using UnityEngine; public partial class SteamVR_Actions { private static SteamVR_Action_Boolean p_default_InteractUI; private static SteamVR_Action_Boolean p_default_Teleport; private static SteamVR_Action_Boolean p_default_GrabPinch; private static SteamVR_Action_Boolean p_default_GrabGrip; private static SteamVR_Action_Pose p_default_Pose; private static SteamVR_Action_Skeleton p_default_SkeletonLeftHand; private static SteamVR_Action_Skeleton p_default_SkeletonRightHand; private static SteamVR_Action_Single p_default_Squeeze; private static SteamVR_Action_Boolean p_default_HeadsetOnHead; private static SteamVR_Action_Boolean p_default_SnapTurnLeft; private static SteamVR_Action_Boolean p_default_SnapTurnRight; private static SteamVR_Action_Vibration p_default_Haptic; private static SteamVR_Action_Vector2 p_platformer_Move; private static SteamVR_Action_Boolean p_platformer_Jump; private static SteamVR_Action_Vector2 p_buggy_Steering; private static SteamVR_Action_Single p_buggy_Throttle; private static SteamVR_Action_Boolean p_buggy_Brake; private static SteamVR_Action_Boolean p_buggy_Reset; private static SteamVR_Action_Pose p_mixedreality_ExternalCamera; private static SteamVR_Action_Boolean p_bikevr_ResetPosition; private static SteamVR_Action_Boolean p_bikevr_MovePlayerForward; private static SteamVR_Action_Boolean p_bikevr_MovePlayerModeSwitch; private static SteamVR_Action_Boolean p_bikevr_MovePlayerBackward; private static SteamVR_Action_Boolean p_bikevr_MovePlayerLeft; private static SteamVR_Action_Boolean p_bikevr_MovePlayerRight; private static SteamVR_Action_Boolean p_bikevr_ResetBikePosition; private static SteamVR_Action_Pose p_bikevr_Steer; private static SteamVR_Action_Pose p_bikevr_Pose; private static SteamVR_Action_Vibration p_bikevr_Haptic; public static SteamVR_Action_Boolean default_InteractUI { get { return SteamVR_Actions.p_default_InteractUI.GetCopy(); } } public static SteamVR_Action_Boolean default_Teleport { get { return SteamVR_Actions.p_default_Teleport.GetCopy(); } } public static SteamVR_Action_Boolean default_GrabPinch { get { return SteamVR_Actions.p_default_GrabPinch.GetCopy(); } } public static SteamVR_Action_Boolean default_GrabGrip { get { return SteamVR_Actions.p_default_GrabGrip.GetCopy(); } } public static SteamVR_Action_Pose default_Pose { get { return SteamVR_Actions.p_default_Pose.GetCopy(); } } public static SteamVR_Action_Skeleton default_SkeletonLeftHand { get { return SteamVR_Actions.p_default_SkeletonLeftHand.GetCopy(); } } public static SteamVR_Action_Skeleton default_SkeletonRightHand { get { return SteamVR_Actions.p_default_SkeletonRightHand.GetCopy(); } } public static SteamVR_Action_Single default_Squeeze { get { return SteamVR_Actions.p_default_Squeeze.GetCopy(); } } public static SteamVR_Action_Boolean default_HeadsetOnHead { get { return SteamVR_Actions.p_default_HeadsetOnHead.GetCopy(); } } public static SteamVR_Action_Boolean default_SnapTurnLeft { get { return SteamVR_Actions.p_default_SnapTurnLeft.GetCopy(); } } public static SteamVR_Action_Boolean default_SnapTurnRight { get { return SteamVR_Actions.p_default_SnapTurnRight.GetCopy(); } } public static SteamVR_Action_Vibration default_Haptic { get { return SteamVR_Actions.p_default_Haptic.GetCopy(); } } public static SteamVR_Action_Vector2 platformer_Move { get { return SteamVR_Actions.p_platformer_Move.GetCopy(); } } public static SteamVR_Action_Boolean platformer_Jump { get { return SteamVR_Actions.p_platformer_Jump.GetCopy(); } } public static SteamVR_Action_Vector2 buggy_Steering { get { return SteamVR_Actions.p_buggy_Steering.GetCopy(); } } public static SteamVR_Action_Single buggy_Throttle { get { return SteamVR_Actions.p_buggy_Throttle.GetCopy(); } } public static SteamVR_Action_Boolean buggy_Brake { get { return SteamVR_Actions.p_buggy_Brake.GetCopy(); } } public static SteamVR_Action_Boolean buggy_Reset { get { return SteamVR_Actions.p_buggy_Reset.GetCopy(); } } public static SteamVR_Action_Pose mixedreality_ExternalCamera { get { return SteamVR_Actions.p_mixedreality_ExternalCamera.GetCopy(); } } public static SteamVR_Action_Boolean bikevr_ResetPosition { get { return SteamVR_Actions.p_bikevr_ResetPosition.GetCopy(); } } public static SteamVR_Action_Boolean bikevr_MovePlayerForward { get { return SteamVR_Actions.p_bikevr_MovePlayerForward.GetCopy(); } } public static SteamVR_Action_Boolean bikevr_MovePlayerModeSwitch { get { return SteamVR_Actions.p_bikevr_MovePlayerModeSwitch.GetCopy(); } } public static SteamVR_Action_Boolean bikevr_MovePlayerBackward { get { return SteamVR_Actions.p_bikevr_MovePlayerBackward.GetCopy(); } } public static SteamVR_Action_Boolean bikevr_MovePlayerLeft { get { return SteamVR_Actions.p_bikevr_MovePlayerLeft.GetCopy(); } } public static SteamVR_Action_Boolean bikevr_MovePlayerRight { get { return SteamVR_Actions.p_bikevr_MovePlayerRight.GetCopy(); } } public static SteamVR_Action_Boolean bikevr_ResetBikePosition { get { return SteamVR_Actions.p_bikevr_ResetBikePosition.GetCopy(); } } public static SteamVR_Action_Pose bikevr_Steer { get { return SteamVR_Actions.p_bikevr_Steer.GetCopy(); } } public static SteamVR_Action_Pose bikevr_Pose { get { return SteamVR_Actions.p_bikevr_Pose.GetCopy(); } } public static SteamVR_Action_Vibration bikevr_Haptic { get { return SteamVR_Actions.p_bikevr_Haptic.GetCopy(); } } private static void InitializeActionArrays() { Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_GrabGrip, SteamVR_Actions.default_Pose, SteamVR_Actions.default_SkeletonLeftHand, SteamVR_Actions.default_SkeletonRightHand, SteamVR_Actions.default_Squeeze, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_SnapTurnLeft, SteamVR_Actions.default_SnapTurnRight, SteamVR_Actions.default_Haptic, SteamVR_Actions.platformer_Move, SteamVR_Actions.platformer_Jump, SteamVR_Actions.buggy_Steering, SteamVR_Actions.buggy_Throttle, SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.mixedreality_ExternalCamera, SteamVR_Actions.bikevr_ResetPosition, SteamVR_Actions.bikevr_MovePlayerForward, SteamVR_Actions.bikevr_MovePlayerModeSwitch, SteamVR_Actions.bikevr_MovePlayerBackward, SteamVR_Actions.bikevr_MovePlayerLeft, SteamVR_Actions.bikevr_MovePlayerRight, SteamVR_Actions.bikevr_ResetBikePosition, SteamVR_Actions.bikevr_Steer, SteamVR_Actions.bikevr_Pose, SteamVR_Actions.bikevr_Haptic}; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_GrabGrip, SteamVR_Actions.default_Pose, SteamVR_Actions.default_SkeletonLeftHand, SteamVR_Actions.default_SkeletonRightHand, SteamVR_Actions.default_Squeeze, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_SnapTurnLeft, SteamVR_Actions.default_SnapTurnRight, SteamVR_Actions.platformer_Move, SteamVR_Actions.platformer_Jump, SteamVR_Actions.buggy_Steering, SteamVR_Actions.buggy_Throttle, SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.mixedreality_ExternalCamera, SteamVR_Actions.bikevr_ResetPosition, SteamVR_Actions.bikevr_MovePlayerForward, SteamVR_Actions.bikevr_MovePlayerModeSwitch, SteamVR_Actions.bikevr_MovePlayerBackward, SteamVR_Actions.bikevr_MovePlayerLeft, SteamVR_Actions.bikevr_MovePlayerRight, SteamVR_Actions.bikevr_ResetBikePosition, SteamVR_Actions.bikevr_Steer, SteamVR_Actions.bikevr_Pose}; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[] { SteamVR_Actions.default_Haptic, SteamVR_Actions.bikevr_Haptic}; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] { SteamVR_Actions.default_Haptic, SteamVR_Actions.bikevr_Haptic}; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] { SteamVR_Actions.default_Pose, SteamVR_Actions.mixedreality_ExternalCamera, SteamVR_Actions.bikevr_Steer, SteamVR_Actions.bikevr_Pose}; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_GrabGrip, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_SnapTurnLeft, SteamVR_Actions.default_SnapTurnRight, SteamVR_Actions.platformer_Jump, SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.bikevr_ResetPosition, SteamVR_Actions.bikevr_MovePlayerForward, SteamVR_Actions.bikevr_MovePlayerModeSwitch, SteamVR_Actions.bikevr_MovePlayerBackward, SteamVR_Actions.bikevr_MovePlayerLeft, SteamVR_Actions.bikevr_MovePlayerRight, SteamVR_Actions.bikevr_ResetBikePosition}; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] { SteamVR_Actions.default_Squeeze, SteamVR_Actions.buggy_Throttle}; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] { SteamVR_Actions.platformer_Move, SteamVR_Actions.buggy_Steering}; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0]; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] { SteamVR_Actions.default_SkeletonLeftHand, SteamVR_Actions.default_SkeletonRightHand}; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_GrabGrip, SteamVR_Actions.default_Squeeze, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_SnapTurnLeft, SteamVR_Actions.default_SnapTurnRight, SteamVR_Actions.platformer_Move, SteamVR_Actions.platformer_Jump, SteamVR_Actions.buggy_Steering, SteamVR_Actions.buggy_Throttle, SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.bikevr_ResetPosition, SteamVR_Actions.bikevr_MovePlayerForward, SteamVR_Actions.bikevr_MovePlayerModeSwitch, SteamVR_Actions.bikevr_MovePlayerBackward, SteamVR_Actions.bikevr_MovePlayerLeft, SteamVR_Actions.bikevr_MovePlayerRight, SteamVR_Actions.bikevr_ResetBikePosition}; } private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/SnapTurnLeft"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create("/actions/default/out/Haptic"))); SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create("/actions/platformer/in/Move"))); SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/platformer/in/Jump"))); SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create("/actions/buggy/in/Steering"))); SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create("/actions/buggy/in/Throttle"))); SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/buggy/in/Brake"))); SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/buggy/in/Reset"))); SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create("/actions/mixedreality/in/ExternalCamera"))); SteamVR_Actions.p_bikevr_ResetPosition = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/bikevr/in/ResetPosition"))); SteamVR_Actions.p_bikevr_MovePlayerForward = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/bikevr/in/MovePlayerForward"))); SteamVR_Actions.p_bikevr_MovePlayerModeSwitch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/bikevr/in/MovePlayerModeSwitch"))); SteamVR_Actions.p_bikevr_MovePlayerBackward = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/bikevr/in/MovePlayerBackward"))); SteamVR_Actions.p_bikevr_MovePlayerLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/bikevr/in/MovePlayerLeft"))); SteamVR_Actions.p_bikevr_MovePlayerRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/bikevr/in/MovePlayerRight"))); SteamVR_Actions.p_bikevr_ResetBikePosition = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/bikevr/in/ResetBikePosition"))); SteamVR_Actions.p_bikevr_Steer = ((SteamVR_Action_Pose)(SteamVR_Action.Create("/actions/bikevr/in/Steer"))); SteamVR_Actions.p_bikevr_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create("/actions/bikevr/in/Pose"))); SteamVR_Actions.p_bikevr_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create("/actions/bikevr/out/Haptic"))); } } }