using TMPro; using Tracking; using UnityEngine; namespace Display { public class ViveTrackerDebugDisplay : MonoBehaviour { public TextMeshProUGUI posText; public TextMeshProUGUI rotText; public FrontWheelTracker tracker; private bool istrackerNull; // Start is called before the first frame update private void Start() { istrackerNull = tracker == null; } // Update is called once per frame private void Update() { if (istrackerNull || !tracker.isActiveAndEnabled) return; posText.text = $"Pos: {tracker.RelativePosition.ToString()}"; rotText.text = $"Rot: {tracker.SteerRotation.ToString()}"; } } }