// after uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; using UnityEngine; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableTransformChangedTrigger : ObservableTriggerBase { Subject<Unit> onBeforeTransformParentChanged; // Callback sent to the graphic before a Transform parent change occurs void OnBeforeTransformParentChanged() { if (onBeforeTransformParentChanged != null) onBeforeTransformParentChanged.OnNext(Unit.Default); } /// <summary>Callback sent to the graphic before a Transform parent change occurs.</summary> public IObservable<Unit> OnBeforeTransformParentChangedAsObservable() { return onBeforeTransformParentChanged ?? (onBeforeTransformParentChanged = new Subject<Unit>()); } Subject<Unit> onTransformParentChanged; // This function is called when the parent property of the transform of the GameObject has changed void OnTransformParentChanged() { if (onTransformParentChanged != null) onTransformParentChanged.OnNext(Unit.Default); } /// <summary>This function is called when the parent property of the transform of the GameObject has changed.</summary> public IObservable<Unit> OnTransformParentChangedAsObservable() { return onTransformParentChanged ?? (onTransformParentChanged = new Subject<Unit>()); } Subject<Unit> onTransformChildrenChanged; // This function is called when the list of children of the transform of the GameObject has changed void OnTransformChildrenChanged() { if (onTransformChildrenChanged != null) onTransformChildrenChanged.OnNext(Unit.Default); } /// <summary>This function is called when the list of children of the transform of the GameObject has changed.</summary> public IObservable<Unit> OnTransformChildrenChangedAsObservable() { return onTransformChildrenChanged ?? (onTransformChildrenChanged = new Subject<Unit>()); } protected override void RaiseOnCompletedOnDestroy() { if (onBeforeTransformParentChanged != null) { onBeforeTransformParentChanged.OnCompleted(); } if (onTransformParentChanged != null) { onTransformParentChanged.OnCompleted(); } if (onTransformChildrenChanged != null) { onTransformChildrenChanged.OnCompleted(); } } } } #endif