using UnityEngine; namespace Sensors.USB { public struct BreakSensorData { public bool isActive; public float timeActive; } public class BreakSensorReveiver: AwaitUsbDevice { private BreakSensorData sensorData; public BreakSensorData SensorData => sensorData; public override int DeviceId => throw new System.NotImplementedException(); public override bool Connected => throw new System.NotImplementedException(); public override void Connect(USBDevice device) { Debug.Log("Connect not implemented"); } } public class BreakReceiver : AwaitUsbDevice { public override int DeviceId => throw new System.NotImplementedException(); public override bool Connected => throw new System.NotImplementedException(); public override void Connect(USBDevice device) { throw new System.NotImplementedException(); } } }