using Controller.Bicycle; using UnityEngine; using Valve.VR; namespace Controller { public class ViveBikeController : MonoBehaviour { public SteamVR_Action_Pose steerPose; public float multiplier = 40f; private WcBicycleController wcBicycleController; // Start is called before the first frame update void Start() { wcBicycleController = GetComponent(); } // Update is called once per frame void Update() { var rot = steerPose.localRotation.y; wcBicycleController.CurrentSteerAngle = rot * multiplier; } } }