Browse Source

Occulusion culling

Marcel Zickler 3 years ago
parent
commit
d371a6e273

+ 0 - 1
.idea/.idea.VR Cycling/.idea/indexLayout.xml

@@ -34,7 +34,6 @@
       <Path>Integrations</Path>
       <Path>Library</Path>
       <Path>Logs</Path>
-      <Path>Temp</Path>
       <Path>UserSettings</Path>
       <Path>obj</Path>
       <Path>out</Path>

+ 257 - 248
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{8bbbea65-5cc1-5b45-73bc-35cb443daca4}</ProjectGuid>
+    <ProjectGuid>{dc46a56e-de64-8d30-c107-3a365da0ce9c}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
@@ -69,758 +69,767 @@
      <Compile Include="Assets\MeshCombiner\Editor\CombineMeshesEditor.cs" />
      <Compile Include="Assets\Editor\Tests\QuartilesTest.cs" />
  <Reference Include="UnityEditor.TestRunner">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.TestRunner">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.Management">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Timeline.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Subsystem.Registration">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Shaders">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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  <Reference Include="Unity.VSCode.Editor">
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
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  <Reference Include="Unity.Formats.Fbx.Editor">
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.InputSystem">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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  <Reference Include="Unity.Recorder.Editor">
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
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  <Reference Include="Unity.TextMeshPro.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Searcher.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Timeline">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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  <Reference Include="UnityEngine.XR.LegacyInputHelpers">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
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  <Reference Include="Unity.Rider.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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  <Reference Include="Autodesk.Fbx">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
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  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
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  <Reference Include="Unity.VisualStudio.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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  <Reference Include="Unity.ShaderGraph.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.TextMeshPro">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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-    <ProjectGuid>{f97d2e54-3902-267c-9c14-605ecd0c1ec1}</ProjectGuid>
+    <ProjectGuid>{9359a32f-222a-3f65-771d-ee2364ca1fab}</ProjectGuid>
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     <AppDesignerFolder>Properties</AppDesignerFolder>
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@@ -183,6 +183,7 @@
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      <Compile Include="Assets\Scripts\Routes\Turn.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\AntChannelIdMesg.cs" />
+     <Compile Include="Assets\Scripts\SubjectManager.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\ActivitySubtype.cs" />
      <Compile Include="Assets\Scripts\Roads\SlopeExtras.cs" />
      <Compile Include="Assets\Scripts\Animation\Rotatable.cs" />
@@ -370,7 +371,6 @@
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\StrokeType.cs" />
      <Compile Include="Assets\AdvancedAnt\Scripts\SpeedDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Mesg.cs" />
-     <Compile Include="Assets\Scripts\SubjectManager.cs" />
      <None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
      <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
      <None Include="Assets\AdvancedAnt\Plugins\Ant\License.txt" />
@@ -430,730 +430,730 @@
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      <None Include="Assets\Packages\System.Net.WebSockets.4.3.0\dotnet_library_license.txt" />
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
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  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
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   </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="UniRx.csproj">
-      <Project>{ac8a9d46-d12b-43ef-57c7-bf5096bb96bf}</Project>
+      <Project>{2b1817d4-c7d1-8ee7-c0ea-2ee77c252624}</Project>
       <Name>UniRx</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Actions.csproj">
-      <Project>{a890fc1e-9e52-6223-4934-c1e2bd651e2f}</Project>
+      <Project>{14161667-b42d-4577-c3f6-f9dd455ad582}</Project>
       <Name>SteamVR_Actions</Name>
     </ProjectReference>
     <ProjectReference Include="Boxophobic.Utils.Scripts.csproj">
-      <Project>{70a707c5-442a-7251-2f67-2e61b24738f3}</Project>
+      <Project>{516ffe51-1add-d170-8d96-918a53e20e4e}</Project>
       <Name>Boxophobic.Utils.Scripts</Name>
     </ProjectReference>
     <ProjectReference Include="Boxophobic.PolyverseSkies.Runtime.csproj">
-      <Project>{44fdd333-2a1e-1cb4-1485-1d5c04453624}</Project>
+      <Project>{ba781380-b096-fe33-517d-eee13f006faa}</Project>
       <Name>Boxophobic.PolyverseSkies.Runtime</Name>
     </ProjectReference>
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-      <Project>{153c0d1d-bef2-002b-a97c-6b7459085fbd}</Project>
+      <Project>{a38d7593-4a3b-70d3-ea1f-0c872726d288}</Project>
       <Name>Boxophobic.PolyverseSkies.Scripts</Name>
     </ProjectReference>
     <ProjectReference Include="Boxophobic.PolyverseSkies.Editor.csproj">
-      <Project>{259616fe-1b56-8511-50ce-8a99df2d1ce9}</Project>
+      <Project>{5419d9dd-d88c-2de4-faf0-4c1b09bbdd7c}</Project>
       <Name>Boxophobic.PolyverseSkies.Editor</Name>
     </ProjectReference>
     <ProjectReference Include="Boxophobic.Utils.Editor.csproj">
-      <Project>{5eeb53f2-1357-9055-c374-ec646f4a51b6}</Project>
+      <Project>{99faa302-18a0-755f-43f6-26746a4eb069}</Project>
       <Name>Boxophobic.Utils.Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Input_Editor.csproj">
-      <Project>{5b8db92d-f7e8-ee2f-618e-ed5415d48641}</Project>
+      <Project>{1c964011-87b9-eb84-8395-ea3f31446727}</Project>
       <Name>SteamVR_Input_Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Editor.csproj">
-      <Project>{5a4588a7-6ca9-9e14-1a05-3af6bdbab82e}</Project>
+      <Project>{15b6c7d8-75cb-c429-6ce4-d38fb9ba7d1d}</Project>
       <Name>SteamVR_Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR.csproj">
-      <Project>{259a7a3e-9eb0-03e2-f655-d32dfa897e25}</Project>
+      <Project>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</Project>
       <Name>SteamVR</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
-      <Project>{3bbc4234-2483-801b-57d4-0d103cb40967}</Project>
+      <Project>{d5b8c4cd-9d11-fe91-d16d-283f6632aff5}</Project>
       <Name>SteamVR_Windows_EditorHelper</Name>
     </ProjectReference>
   </ItemGroup>

+ 37 - 1
Assets/Editor/RouteEditor.cs

@@ -120,9 +120,14 @@ public class RoutesEditor : UnityEditor.Editor
                 SwitchSelectionMode();
             }
 
-            if (GUILayout.Button("Clear", GUILayout.Width(56)))
+            /*if (GUILayout.Button("Clear", GUILayout.Width(56)))
             {
                 Clear();
+            }*/
+
+            if (GUILayout.Button("Invert", GUILayout.Width(56)))
+            {
+                Invert();
             }
 
             GUILayout.FlexibleSpace();
@@ -145,6 +150,37 @@ public class RoutesEditor : UnityEditor.Editor
         EditorGUILayout.EndFoldoutHeaderGroup();
     }
 
+    private void Invert()
+    {
+        var items = serializedObject.FindProperty("items");
+        var size = items.arraySize;
+
+        var start = serializedObject.FindProperty("start");
+        var finish = serializedObject.FindProperty("finish");
+
+        var oldStart = start.objectReferenceValue;
+        start.objectReferenceValue = finish.objectReferenceValue;
+        finish.objectReferenceValue = oldStart;
+        
+        var inverted = new List<JunctionExtras>();
+
+        for (int i = size - 1; i >= 0; i--)
+        {
+            var item = (JunctionExtras) items.GetArrayElementAtIndex(i).objectReferenceValue;
+            inverted.Add(item);
+        }
+
+        items.ClearArray();
+
+        for (int i = 0; i < inverted.Count; i++)
+        {
+            items.InsertArrayElementAtIndex(i);
+            inverted[i].comingFrom = RoadDirectionHelper.OppositeOf(inverted[i].comingFrom);
+            inverted[i].goingTo = RoadDirectionHelper.OppositeOf(inverted[i].goingTo);
+            items.GetArrayElementAtIndex(i).objectReferenceValue = inverted[i];
+        }
+    }
+
     private void Clear()
     {
         throw new NotImplementedException();

+ 412 - 304
Assets/Scenes/MainScene.unity

@@ -5,7 +5,7 @@ OcclusionCullingSettings:
   m_ObjectHideFlags: 0
   serializedVersion: 2
   m_OcclusionBakeSettings:
-    smallestOccluder: 5
+    smallestOccluder: 2
     smallestHole: 0.25
     backfaceThreshold: 100
   m_SceneGUID: d1c3109bdb54ad54c8a2b2838528e640
@@ -27,7 +27,7 @@ RenderSettings:
   m_AmbientIntensity: 1
   m_AmbientMode: 0
   m_SubtractiveShadowColor: {r: 0.13296545, g: 0.19145328, b: 0.33962262, a: 1}
-  m_SkyboxMaterial: {fileID: 865885419}
+  m_SkyboxMaterial: {fileID: 267276705}
   m_HaloStrength: 0
   m_FlareStrength: 1
   m_FlareFadeSpeed: 3
@@ -268116,6 +268116,18 @@ Transform:
     type: 3}
   m_PrefabInstance: {fileID: 145080326}
   m_PrefabAsset: {fileID: 0}
+--- !u!114 &145080328 stripped
+MonoBehaviour:
+  m_CorrespondingSourceObject: {fileID: 1929101100484375460, guid: f1b4cbd2f891a5c46aedca9958dc3ed1,
+    type: 3}
+  m_PrefabInstance: {fileID: 145080326}
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Assets/Scripts/Routes/Turn.cs

@@ -25,6 +25,28 @@ namespace Routes
         None
     }
 
+    public class RoadDirectionHelper
+    {
+        public static RoadDirection OppositeOf(RoadDirection direction)
+        {
+            switch (direction)
+            {
+                case RoadDirection.West:
+                    return RoadDirection.East;
+                case RoadDirection.North:
+                    return RoadDirection.South;
+                case RoadDirection.East:
+                    return RoadDirection.West;
+                case RoadDirection.South:
+                    return RoadDirection.North;
+                case RoadDirection.None:
+                    return RoadDirection.None;
+                default:
+                    throw new ArgumentOutOfRangeException(nameof(direction), direction, null);
+            }
+        }
+    }
+
     public enum TurnDirection
     {
         Right,

+ 213 - 204
SteamVR.csproj

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SteamVR_Editor.csproj

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+ 213 - 204
SteamVR_Windows_EditorHelper.csproj

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