Browse Source

Optimize Clipping & Culling

Marcel Zickler 3 years ago
parent
commit
b888108644

+ 1 - 0
.idea/.idea.VR Cycling/.idea/indexLayout.xml

@@ -37,6 +37,7 @@
       <Path>Temp</Path>
       <Path>UserSettings</Path>
       <Path>obj</Path>
+      <Path>out</Path>
     </explicitExcludes>
   </component>
   <component name="UserContentModel">

+ 257 - 248
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{3e07a152-7790-71f7-ceeb-bb2f43a12ab3}</ProjectGuid>
+    <ProjectGuid>{dc46a56e-de64-8d30-c107-3a365da0ce9c}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
@@ -61,758 +61,767 @@
      <Compile Include="Assets\Editor\Tests\BikePhysicsTest.cs" />
      <Compile Include="Assets\Editor\Tests\QuartilesTest.cs" />
  <Reference Include="UnityEditor.TestRunner">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.TestRunner">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.Management">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Timeline.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Subsystem.Registration">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Shaders">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
  </Reference>
  <Reference Include="Unity.VSCode.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.OpenVR.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Formats.Fbx.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.InputSystem">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Runtime">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Recorder.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.TextMeshPro.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Recorder">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Runtime">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Searcher.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Timeline">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.XR.LegacyInputHelpers">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.Management.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Rider.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Autodesk.Fbx">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.SpatialTracking">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="Unity.VisualStudio.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.ShaderGraph.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.TextMeshPro">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.XR.LegacyInputHelpers">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Formats.Fbx.Runtime">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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      <Compile Include="Assets\AdvancedAnt\Scripts\SpeedDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Mesg.cs" />
+     <Compile Include="Assets\IgnoreClipping.cs" />
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      <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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+ 26 - 0
Assets/IgnoreClipping.cs

@@ -0,0 +1,26 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class IgnoreClipping : MonoBehaviour
+{
+    public int ignoreClippingLayer = 13;
+    public float preClippingDistance = 1000f;
+
+    public int smallObjectsLayer = 14;
+    public float smallObjectsDistance = 200f;
+    
+    void Start()
+    {
+        var cam = GetComponent<Camera>();
+        var distances = new float[32];
+        for (int i = 0; i < distances.Length; i++)
+        {
+            distances[i] = preClippingDistance;
+        }
+        distances[ignoreClippingLayer] = 0f;
+        distances[smallObjectsLayer] = smallObjectsDistance;
+        cam.layerCullDistances = distances;
+    }
+
+}

+ 11 - 0
Assets/IgnoreClipping.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f520a6f0d53524e499fc0af4497359bc
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 2 - 2
Assets/Materials/Vignette.mat

@@ -58,10 +58,10 @@ Material:
     - _GlossMapScale: 0
     - _Glossiness: 0
     - _GlossyReflections: 0
-    - _IFOV: 0.53640145
+    - _IFOV: 0.3200097
     - _InnerRadius: 0.15
     - _Metallic: 0
-    - _OFOV: 0.58640146
+    - _OFOV: 0.37000972
     - _OcclusionStrength: 1
     - _QueueOffset: 0
     - _ReceiveShadows: 1

File diff suppressed because it is too large
+ 674 - 16
Assets/Scenes/MainScene.unity


File diff suppressed because it is too large
+ 9 - 0
Assets/Scenes/MainScene/OcclusionCullingData.asset


+ 8 - 0
Assets/Scenes/MainScene/OcclusionCullingData.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c06993203cfa79a49995e3c1bccd1f1a
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 4 - 4
Assets/Scripts/Settings/UniversalRP-HighQuality.asset

@@ -24,15 +24,15 @@ MonoBehaviour:
   m_OpaqueDownsampling: 1
   m_SupportsTerrainHoles: 1
   m_SupportsHDR: 1
-  m_MSAA: 8
+  m_MSAA: 4
   m_RenderScale: 1
   m_MainLightRenderingMode: 1
   m_MainLightShadowsSupported: 1
-  m_MainLightShadowmapResolution: 2048
+  m_MainLightShadowmapResolution: 1024
   m_AdditionalLightsRenderingMode: 1
   m_AdditionalLightsPerObjectLimit: 4
   m_AdditionalLightShadowsSupported: 1
-  m_AdditionalLightsShadowmapResolution: 2048
+  m_AdditionalLightsShadowmapResolution: 1024
   m_ShadowDistance: 100
   m_ShadowCascades: 1
   m_Cascade2Split: 0.25
@@ -41,7 +41,7 @@ MonoBehaviour:
   m_ShadowNormalBias: 1
   m_SoftShadowsSupported: 1
   m_UseSRPBatcher: 1
-  m_SupportsDynamicBatching: 0
+  m_SupportsDynamicBatching: 1
   m_MixedLightingSupported: 1
   m_DebugLevel: 0
   m_UseAdaptivePerformance: 1

+ 3 - 1
Assets/Scripts/Settings/UniversalRP-LowQuality.asset

@@ -22,6 +22,7 @@ MonoBehaviour:
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   m_RequireOpaqueTexture: 0
   m_OpaqueDownsampling: 1
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+  m_SupportsDynamicBatching: 1
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@@ -22,6 +22,7 @@ MonoBehaviour:
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   m_RequireOpaqueTexture: 0
   m_OpaqueDownsampling: 1
+  m_SupportsTerrainHoles: 1
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+  m_SupportsDynamicBatching: 1
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+ 4 - 4
Assets/Settings/UniversalRP-HighQuality.asset

@@ -24,15 +24,15 @@ MonoBehaviour:
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   m_SupportsTerrainHoles: 1
   m_SupportsHDR: 1
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+  m_MSAA: 4
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+  m_MainLightShadowmapResolution: 1024
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   m_AdditionalLightShadowsSupported: 1
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+  m_AdditionalLightsShadowmapResolution: 1024
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@@ -41,7 +41,7 @@ MonoBehaviour:
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   m_UseAdaptivePerformance: 1

+ 3 - 1
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@@ -22,6 +22,7 @@ MonoBehaviour:
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   m_RequireOpaqueTexture: 0
   m_OpaqueDownsampling: 1
+  m_SupportsTerrainHoles: 1
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   m_SoftShadowsSupported: 0
   m_UseSRPBatcher: 1
-  m_SupportsDynamicBatching: 0
+  m_SupportsDynamicBatching: 1
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@@ -22,6 +22,7 @@ MonoBehaviour:
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   m_RequireOpaqueTexture: 0
   m_OpaqueDownsampling: 1
+  m_SupportsTerrainHoles: 1
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ProjectSettings/ProjectSettings.asset

@@ -127,7 +127,9 @@ PlayerSettings:
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     Others: 1
   bundleVersion: 0.1
-  preloadedAssets: []
+  preloadedAssets:
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ProjectSettings/QualitySettings.asset

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     textureQuality: 0
     anisotropicTextures: 1
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+    antiAliasing: 4
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+ 2 - 2
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   - Street
   - BikeStreetCollider
-  - 
-  - 
+  - IgnoreClipping
+  - SmallObjects
   - 
   - 
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+ 213 - 204
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+ 217 - 208
SteamVR_Editor.csproj

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SteamVR_Windows_EditorHelper.csproj

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