浏览代码

downhill rolling behaviour

Marcel Zickler 3 年之前
父节点
当前提交
b46f2f8180

+ 255 - 249
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
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     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{3e07a152-7790-71f7-ceeb-bb2f43a12ab3}</ProjectGuid>
+    <ProjectGuid>{dc46a56e-de64-8d30-c107-3a365da0ce9c}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
@@ -61,761 +61,767 @@
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      <Compile Include="Assets\Editor\Tests\QuartilesTest.cs" />
  <Reference Include="UnityEditor.TestRunner">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.TestRunner">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
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  <Reference Include="Unity.XR.Management">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
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  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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  <Reference Include="Unity.Timeline.Editor">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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  <Reference Include="Unity.Subsystem.Registration">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
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  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\AccelerometerDataMesg.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_Common.cs" />
+     <Compile Include="Assets\Scripts\Phscs\RbBicycleSlopeSpeedManager.cs" />
      <Compile Include="Assets\Scripts\Display\LookStraightDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\AntChannel.cs" />
      <Compile Include="Assets\Scripts\Sensors\ANT\HrReceiver.cs" />
@@ -177,6 +178,7 @@
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      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\GoalRecurrence.cs" />
      <Compile Include="Assets\Scripts\AdditionalMathf\NOrderStat.cs" />
+     <Compile Include="Assets\Scripts\Phscs\BicyclePhysics.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\MessageIndex.cs" />
      <Compile Include="Assets\Scripts\Axis.cs" />
      <Compile Include="Assets\AdvancedAnt\Scripts\PowerMeterDisplay.cs" />
@@ -255,7 +257,6 @@
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      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\AttitudeValidity.cs" />
      <Compile Include="Assets\Scripts\Controller\SensorBikeController.cs" />
-     <Compile Include="Assets\Scripts\BicyclePhysics.cs" />
      <Compile Include="Assets\TutorialInfo\Scripts\Readme.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\AntNetwork.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\FitTest.cs" />
@@ -392,730 +393,730 @@
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      <None Include="Assets\Packages\System.Net.WebSockets.4.3.0\dotnet_library_license.txt" />
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
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+ 1 - 0
Assets/Editor/Tests/BikePhysicsTest.cs

@@ -4,6 +4,7 @@ using System.Collections.Generic;
 using System.Linq;
 using AdditionalMathf;
 using NUnit.Framework;
+using Phscs;
 using UnityEditor;
 using UnityEngine;
 using UnityEngine.TestTools;

+ 2 - 2
Assets/Materials/Vignette.mat

@@ -58,10 +58,10 @@ Material:
     - _GlossMapScale: 0
     - _Glossiness: 0
     - _GlossyReflections: 0
-    - _IFOV: 0.9469082
+    - _IFOV: 0.9485189
     - _InnerRadius: 0.15
     - _Metallic: 0
-    - _OFOV: 0.9969082
+    - _OFOV: 0.9985189
     - _OcclusionStrength: 1
     - _QueueOffset: 0
     - _ReceiveShadows: 1

+ 302 - 291
Assets/Scenes/MainScene.unity

@@ -26,7 +26,7 @@ RenderSettings:
   m_AmbientIntensity: 1
   m_AmbientMode: 0
   m_SubtractiveShadowColor: {r: 0.13296545, g: 0.19145328, b: 0.33962262, a: 1}
-  m_SkyboxMaterial: {fileID: 85762308}
+  m_SkyboxMaterial: {fileID: 1042710963}
   m_HaloStrength: 0
   m_FlareStrength: 1
   m_FlareFadeSpeed: 3
@@ -20081,288 +20081,6 @@ PrefabInstance:
       objectReference: {fileID: 0}
     m_RemovedComponents: []
   m_SourcePrefab: {fileID: 100100000, guid: a8075fecadfce7c4abe277fb835ca5c5, type: 3}
---- !u!21 &85762308
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-  m_ShaderKeywords: _BACKGROUNDMODE_COLORS _CLOUDSLITBYSUN_ON _DISABLEDIRECTIONLIGHT_ON
-    _ENABLECLOUDS_ON _ENABLEDIRECTIONLIGHT_ON _ENABLESUNMOONMASK_ON _ENABLESUNMOON_ON
-    _ENABLESUN_ON _USECUBEMAP_ON _USEENVIRONMENTGRADIENT_ON _USETEXTURE_ON
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-  m_EnableInstancingVariants: 0
-  m_DoubleSidedGI: 0
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+    - _CloudShadowColor: {r: 0.33239606, g: 0.46899295, b: 0.85294116, a: 1}
+    - _CloudsLightColor: {r: 0.9338235, g: 0.9338235, b: 0.9338235, a: 1}
+    - _CloudsShadowColor: {r: 0.4625865, g: 0.49787903, b: 0.9117647, a: 1}
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _Color0: {r: 0, g: 0.5054344, b: 1, a: 0}
+    - _Color1: {r: 1, g: 1, b: 1, a: 0}
+    - _Color2: {r: 0.059472326, g: 0.25068596, b: 0.8088235, a: 0}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+    - _Eq: {r: 1, g: 0.6769777, b: 0.330882, a: 0}
+    - _EquatorColor: {r: 1, g: 0.956522, b: 0.8632076, a: 0}
+    - _Ground: {r: 0.4779411, g: 0.43111518, b: 0.23545504, a: 0}
+    - _GroundColor: {r: 0.3679245, g: 0.3679245, b: 0.3679245, a: 0}
+    - _MoonColor: {r: 1, g: 1, b: 1, a: 1}
+    - _Sky: {r: 0.6691177, g: 0.29519898, b: 0.29519898, a: 0}
+    - _SkyColor: {r: 0.4462442, g: 0.5670902, b: 0.8679245, a: 0}
+    - _Skycol: {r: 0.27941146, g: 0.64219046, b: 1, a: 0}
+    - _SunColor: {r: 1, g: 0.85071, b: 0.66176474, a: 1}
+    - _Tint: {r: 1, g: 1, b: 1, a: 0}
+    - _Vector1: {r: 0, g: 1, b: 0, a: 0}
+    - _water: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+  m_BuildTextureStacks: []
 --- !u!1001 &1042821610
 PrefabInstance:
   m_ObjectHideFlags: 0
@@ -402679,10 +402679,16 @@ MonoBehaviour:
   m_GameObject: {fileID: 1723263930}
   m_Enabled: 1
   m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: b3404ea205eb43c2b379081177c01c37, type: 3}
+  m_Script: {fileID: 11500000, guid: 6c2cbfd589174abc857455e7569595d8, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  cameraTracker: {fileID: 1042236301}
+  slopeCollider: {fileID: 1607241339}
+  speedFactorUphill: 2.06
+  speedFactorDownhill: 1.32
+  lerpTimeUphillStart: 3.5
+  lerpTimeUphillEnd: 1
+  lerpTimeDownhillStart: 3
+  lerpTimeDownhillEnd: 4
 --- !u!1001 &1723354576
 PrefabInstance:
   m_ObjectHideFlags: 0
@@ -452094,12 +452100,12 @@ PrefabInstance:
     - target: {fileID: 4988978072042319893, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: lean
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 4988978072042319893, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: steer
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 4988978072042319893, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
@@ -452109,13 +452115,13 @@ PrefabInstance:
     - target: {fileID: 4988978072042319893, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: accelerate
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 4988978072042319893, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: leanController
       value: 
-      objectReference: {fileID: 1723263932}
+      objectReference: {fileID: 0}
     - target: {fileID: 4988978072042319893, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: frontWheelTrackerConfig.multiplicator
@@ -452139,7 +452145,7 @@ PrefabInstance:
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         type: 3}
       propertyPath: m_Enabled
-      value: 0
+      value: 1
       objectReference: {fileID: 0}
     - target: {fileID: 4988978072042319979, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
@@ -452159,7 +452165,12 @@ PrefabInstance:
     - target: {fileID: 4988978072042319980, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: m_Enabled
-      value: 0
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 4988978072042319980, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
+        type: 3}
+      propertyPath: fixedSpeed
+      value: 1
       objectReference: {fileID: 0}
     - target: {fileID: 4988978072042319980, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}

+ 0 - 61
Assets/Scripts/BicyclePhysics.cs

@@ -1,61 +0,0 @@
-using System;
-using UnityEngine;
-
-public class BicyclePhysics
-{
-    private const float K_A = 0.5f; //wind resistance coefficient
-    private const float A = 0.6f; //frontal area bike + rider; m2
-    private const float D = 1.226f; //air density; kg/m3
-
-    /// <summary>
-    /// Returns a speed in m/s for a bike riding a gradient with the same power it would be ridden in the flat with the input speed.
-    /// Using formula from http://www.sportsci.org/jour/9804/dps.html. Assuming v=s and neglecting rolling resistance
-    /// The speed is calculated by solving k_aAs_1^3d = k_aAs_2^3d + giMs_2 for s_2
-    /// </summary>
-    /// <param name="speedFlat">Speed the bike would have in flat terrain</param>
-    /// <param name="systemMass">Mass of bike + rider</param>
-    /// <param name="gradient">gradient in vertical meters gained per meter travelled forward</param>
-    /// <returns></returns>
-    public static float SpeedAtGradientForSpeedAtFlat(float speedFlat, float systemMass, float gradient)
-    {
-        var g = -Physics.gravity.y;
-        const float k = K_A * A * D;
-        var b = g * gradient * systemMass;
-
-        float result;
-
-        if (gradient < -0.01f) // 1 percent
-        {
-            result = 2 * Mathf.Sqrt(-b / (3 * k)) *
-                     Mathf.Cos(
-                         Mathf.Acos(3 * Mathf.Sqrt(-3 * k / b) * k * speedFlat
-                                    / (2 * b))
-                         / 3);
-        }
-        else
-        {
-            var sqrtTerm = Mathf.Sqrt(
-                Mathf.Pow(b, 3f)
-                /
-                (27f * Mathf.Pow(k, 3f))
-                +
-                Mathf.Pow(speedFlat, 6f)
-                /
-                4f
-            );
-            var secondTerm = Mathf.Pow(speedFlat, 3f) / 2f;
-            result = Qbrt(sqrtTerm + secondTerm) + Qbrt(-sqrtTerm + secondTerm);
-        }
-
-        if (float.IsNaN(result))
-        {
-            Debug.LogWarning(
-                $"BicyclePhysics: result is NaN for k = {k} and b = {b} (gradient = {gradient}, mass = {systemMass})");
-            return speedFlat;
-        }
-
-        return result;
-    }
-
-    private static float Qbrt(float x) => x < 0 ? -Mathf.Pow(-x, 1f / 3f) : Mathf.Pow(x, 1f / 3f);
-}

+ 0 - 3
Assets/Scripts/BicyclePhysics.cs.meta

@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 53a7818bb4324a3aa030ad659788310b
-timeCreated: 1614841337

+ 19 - 62
Assets/Scripts/Controller/Bicycle/RbBicycleController.cs

@@ -1,36 +1,21 @@
-using System;
+using Phscs;
 using UnityEngine;
-using Wheels;
 
 namespace Controller.Bicycle
 {
-    [Serializable]
-    public struct SlopeAdjustmentOptions
-    {
-        [Range(0, 3)] public float speedFactorUphill;
-        [Range(0, 3)] public float speedFactorDownhill;
-
-        public float timeToMaxPhysicsIntensity;
-    }
 
     public class RbBicycleController : BicycleControllerBaseBehaviour, IBicycleController
     {
         #region Variables
 
-        private const float THRESHOLD_GRADIENT_ZERO = .05f;
-
         private Transform rbTransform;
         private float currentSteerAngle;
         private float currentLeaningAngle;
-        private float currentSpeedSensed;
         private float currentSpeedAdjusted;
+        private RbBicycleSlopeSpeedManager slopeSpeedManager;
 
-        private float speedAtLastSlopeChange = -1f;
-        private float lastSlopeChangeTimetamp = -1f;
-
-        [Header("Slope Impact")] public bool adjustSpeedToSlope = true;
-        public LerpSlopeCollider slopeCollider;
-        public SlopeAdjustmentOptions slopeAdjustmentOptions;
+        [Tooltip("Needs a RbBicycleSlopeSpeedManager to be attached to this GameObject")]
+        public bool adjustSpeedToSlope = true;
 
         public Vector3 Forward => rbTransform.forward;
 
@@ -43,11 +28,13 @@ namespace Controller.Bicycle
             get => controllerMode;
             set => controllerMode = value;
         }
+        
+        public float CurrentSpeedSensed { private set; get; }
 
         public float CurrentSpeed
         {
-            get => adjustSpeedToSlope ? currentSpeedAdjusted : currentSpeedSensed;
-            set => currentSpeedSensed = Mathf.Clamp(value, 0, maxSpeed);
+            get => adjustSpeedToSlope ? currentSpeedAdjusted : CurrentSpeedSensed;
+            set => CurrentSpeedSensed = Mathf.Clamp(value, 0, maxSpeed);
         }
 
         public float CurrentSpeedKph => CurrentSpeed * 3.6f;
@@ -78,15 +65,11 @@ namespace Controller.Bicycle
             rbTransform = rigidBody.transform;
             rigidBody.freezeRotation = true;
             rigidBody.centerOfMass = centerOfMass.position;
-        }
-
-        private void Start()
-        {
-            slopeCollider.OnSlopeChanged += delegate(float timestamp)
+            if (adjustSpeedToSlope)
             {
-                lastSlopeChangeTimetamp = timestamp;
-                speedAtLastSlopeChange = CurrentSpeed;
-            };
+                slopeSpeedManager = GetComponent<RbBicycleSlopeSpeedManager>();
+                if(slopeSpeedManager == null) Debug.LogError("No RbBicycleSlopeSpeedManager attached");
+            }
         }
 
         private void FixedUpdate()
@@ -109,44 +92,18 @@ namespace Controller.Bicycle
 
         private Vector3 CalculateTargetVelocity()
         {
-            AdjustSpeedToGradientIfNeeded();
-            var tv = new Vector3(0, 0, currentSpeedAdjusted);
-            tv = rbTransform.TransformDirection(tv);
-            return tv;
-        }
-
-        private void AdjustSpeedToGradientIfNeeded()
-        {
-            var bikeAngle = rbTransform.localRotation.eulerAngles.x;
-            if (!adjustSpeedToSlope || Mathf.Abs(bikeAngle) <= THRESHOLD_GRADIENT_ZERO)
-            {
-                currentSpeedAdjusted = currentSpeedSensed;
-                return;
-            }
-
-            if (bikeAngle > 180)
+            if (adjustSpeedToSlope)
             {
-                bikeAngle -= 360f;
+                currentSpeedAdjusted = slopeSpeedManager.AdjustedSpeed ?? CurrentSpeedSensed;
             }
-            else if (bikeAngle < -180)
+            else
             {
-                bikeAngle = 360f - bikeAngle;
+                currentSpeedAdjusted = CurrentSpeedSensed;
             }
 
-            var gradientDeg = -bikeAngle;
-            var gradient = Mathf.Tan(gradientDeg * Mathf.Deg2Rad);
-
-            Debug.Log($"current speed sensed: {currentSpeedSensed}");
-
-            var adjusted = BicyclePhysics.SpeedAtGradientForSpeedAtFlat(currentSpeedSensed, rigidBody.mass,
-                gradient) * slopeAdjustmentOptions.speedFactorUphill;
-
-            var t = lastSlopeChangeTimetamp < 0
-                ? 1f
-                : Mathf.Clamp((Time.fixedTime - lastSlopeChangeTimetamp) /
-                              slopeAdjustmentOptions.timeToMaxPhysicsIntensity, 0, 1);
-            currentSpeedAdjusted = Mathf.Lerp(speedAtLastSlopeChange < 0 ? currentSpeedSensed : speedAtLastSlopeChange,
-                adjusted, t);
+            var tv = new Vector3(0, 0, currentSpeedAdjusted);
+            tv = rbTransform.TransformDirection(tv);
+            return tv;
         }
 
         private void ApplySteerAngleAndRotation()

+ 2 - 1
Assets/Scripts/Controller/GamepadBikeController.cs

@@ -12,6 +12,7 @@ namespace Controller
         public bool useSpeed;
         public bool useSteer;
         public bool useLean;
+        public bool fixedSpeed;
 
         public float speedMultiplier = 200f;
         public float leanMultiplier = 20f;
@@ -45,7 +46,7 @@ namespace Controller
         public void OnSpeed(InputValue value)
         {
             acceleration = value.Get<float>() * speedMultiplier;
-            if (acceleration < 0.1f && acceleration >= 0) acceleration = -accelerationLoss;
+            if (!fixedSpeed && acceleration < 0.1f && acceleration >= 0) acceleration = -accelerationLoss;
         }
 
         [UsedImplicitly]

+ 0 - 4
Assets/Scripts/Controller/SensorBikeController.cs

@@ -20,13 +20,11 @@ namespace Controller
     }
 
     [RequireComponent(typeof(IBicycleController))]
-    [RequireComponent(typeof(ILeanController))]
     public class SensorBikeController : MonoBehaviour
     {
         public PolarRotationMapping polarRotationMapping;
 
         public SpeedSensorConfig speedSensorConfig;
-        private ILeanController leanController;
         public FrontWheelTrackerConfig frontWheelTrackerConfig;
 
         public bool steer = true;
@@ -39,7 +37,6 @@ namespace Controller
 
         private void Start()
         {
-            leanController = GetComponent<ILeanController>();
             isFrontWheelTrackerNotNull = frontWheelTrackerConfig.frontWheelTracker != null;
             bicycleController = GetComponent<IBicycleController>();
             sensorData = BikeSensorData.Instance;
@@ -80,7 +77,6 @@ namespace Controller
         private void SetLeaningAngle()
         {
             //bicycleController.CurrentLeaningAngle = 
-            bicycleController.CurrentLeaningAngle = leanController.LeanAngle;
         }
 
         private void SetSpeed(SpeedSensorData speedData)

+ 8 - 0
Assets/Scripts/Phscs.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a06992b61e71fcb4c9c2d6a42b04aeb9
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 63 - 0
Assets/Scripts/Phscs/BicyclePhysics.cs

@@ -0,0 +1,63 @@
+using UnityEngine;
+
+namespace Phscs
+{
+    public class BicyclePhysics
+    {
+        private const float K_A = 0.5f; //wind resistance coefficient
+        private const float A = 0.6f; //frontal area bike + rider; m2
+        private const float D = 1.226f; //air density; kg/m3
+
+        /// <summary>
+        /// Returns a speed in m/s for a bike riding a gradient with the same power it would be ridden in the flat with the input speed.
+        /// Using formula from http://www.sportsci.org/jour/9804/dps.html. Assuming v=s and neglecting rolling resistance
+        /// The speed is calculated by solving k_aAs_1^3d = k_aAs_2^3d + giMs_2 for s_2
+        /// </summary>
+        /// <param name="speedFlat">Speed the bike would have in flat terrain</param>
+        /// <param name="systemMass">Mass of bike + rider</param>
+        /// <param name="gradient">gradient in vertical meters gained per meter travelled forward</param>
+        /// <returns></returns>
+        public static float SpeedAtGradientForSpeedAtFlat(float speedFlat, float systemMass, float gradient)
+        {
+            var g = -Physics.gravity.y;
+            const float k = K_A * A * D;
+            var b = g * gradient * systemMass;
+
+            float result;
+
+            if (gradient < -0.01f) // 1 percent
+            {
+                result = 2 * Mathf.Sqrt(-b / (3 * k)) *
+                         Mathf.Cos(
+                             Mathf.Acos(3 * Mathf.Sqrt(-3 * k / b) * k * speedFlat
+                                        / (2 * b))
+                             / 3);
+            }
+            else
+            {
+                var sqrtTerm = Mathf.Sqrt(
+                    Mathf.Pow(b, 3f)
+                    /
+                    (27f * Mathf.Pow(k, 3f))
+                    +
+                    Mathf.Pow(speedFlat, 6f)
+                    /
+                    4f
+                );
+                var secondTerm = Mathf.Pow(speedFlat, 3f) / 2f;
+                result = Qbrt(sqrtTerm + secondTerm) + Qbrt(-sqrtTerm + secondTerm);
+            }
+
+            if (float.IsNaN(result))
+            {
+                Debug.LogWarning(
+                    $"BicyclePhysics: result is NaN for k = {k} and b = {b} (gradient = {gradient}, mass = {systemMass})");
+                return speedFlat;
+            }
+
+            return result;
+        }
+
+        private static float Qbrt(float x) => x < 0 ? -Mathf.Pow(-x, 1f / 3f) : Mathf.Pow(x, 1f / 3f);
+    }
+}

+ 11 - 0
Assets/Scripts/Phscs/BicyclePhysics.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 15c0a217fde37fa4185788b1ff16455f
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 94 - 0
Assets/Scripts/Phscs/RbBicycleSlopeSpeedManager.cs

@@ -0,0 +1,94 @@
+using System;
+using Controller.Bicycle;
+using UnityEngine;
+using Wheels;
+
+namespace Phscs
+{
+    [RequireComponent(typeof(RbBicycleController))]
+    public class RbBicycleSlopeSpeedManager : MonoBehaviour
+    {
+        [Header("Game Objects")] public LerpSlopeCollider slopeCollider;
+        private RbBicycleController bicycleController;
+
+        [Header("Linear Adjustment")] [Range(0, 3)]
+        public float speedFactorUphill;
+
+        [Range(0, 3)] public float speedFactorDownhill;
+
+        [Header("Lerp time at slope changes")] public float lerpTimeUphillStart; //TODO: maybe as factor of speed
+        public float lerpTimeUphillEnd;
+        public float lerpTimeDownhillStart;
+        public float lerpTimeDownhillEnd;
+
+        private const float THRESHOLD = 0.05f;
+        private const float SLOPE_CHANGE_THRESHOLD = 2f;
+
+        private float t0;
+        private float v0;
+        private readonly float g = UnityEngine.Physics.gravity.y;
+        private float alpha;
+        private float alphaBefore;
+        private int direction;
+        private int directionBefore;
+
+        public float? AdjustedSpeed { private set; get; }
+
+
+        private void Start()
+        {
+            bicycleController = GetComponent<RbBicycleController>();
+            slopeCollider.OnSlopeChanged += delegate(float timestamp, float slopeDeg)
+            {
+                alphaBefore = alpha;
+                alpha = slopeDeg;
+                if (Mathf.Abs(alphaBefore - alpha) < SLOPE_CHANGE_THRESHOLD) return;
+                t0 = timestamp;
+                v0 = bicycleController.CurrentSpeed;
+                directionBefore = direction;
+            };
+        }
+
+        private void OnGUI()
+        {
+            GUI.TextField(new Rect(150, 10, 200, 20), $"direction: {direction}, directionBefore: {directionBefore}");
+        }
+
+        private void FixedUpdate()
+        {
+            direction = Math.Abs(alpha) > THRESHOLD ? slopeCollider.SlopeDirection : 0;
+            if (direction == 0 && directionBefore == 0)
+            {
+                AdjustedSpeed = null;
+                return;
+            }
+            var t = Time.fixedTime - t0;
+            var gradient = Mathf.Tan(direction * alpha * Mathf.Deg2Rad);
+            var gradientBefore = Mathf.Tan(directionBefore * alphaBefore * Mathf.Deg2Rad);
+            var mass = bicycleController.rigidBody.mass;
+            float calculatedSpeed;
+            var sensedSpeed = bicycleController.CurrentSpeedSensed;
+
+            if (directionBefore == 0 && direction == 1) //flat to uphill
+            {
+                calculatedSpeed = BicyclePhysics.SpeedAtGradientForSpeedAtFlat(sensedSpeed, mass, gradient) * speedFactorUphill;
+                AdjustedSpeed = Mathf.Lerp(sensedSpeed, calculatedSpeed, t / lerpTimeUphillStart);
+            }
+            else if (directionBefore == 1 && direction == 0) //uphill to flat
+            {
+                calculatedSpeed = BicyclePhysics.SpeedAtGradientForSpeedAtFlat(sensedSpeed, mass, gradientBefore) * speedFactorUphill;
+                AdjustedSpeed = Mathf.Lerp(calculatedSpeed, sensedSpeed , t / lerpTimeUphillEnd);
+            }
+            else if (directionBefore == 0 && direction == -1) //flat to downhill
+            {
+                calculatedSpeed = BicyclePhysics.SpeedAtGradientForSpeedAtFlat(sensedSpeed, mass, gradient) * speedFactorDownhill;
+                AdjustedSpeed = Mathf.Lerp(sensedSpeed, calculatedSpeed, t / lerpTimeDownhillStart);
+            }
+            else if (directionBefore == -1 && direction == 0) //downhill to flat
+            {
+                calculatedSpeed = BicyclePhysics.SpeedAtGradientForSpeedAtFlat(sensedSpeed, mass, gradientBefore) * speedFactorDownhill;
+                AdjustedSpeed = Mathf.Lerp(calculatedSpeed, sensedSpeed, t / lerpTimeDownhillEnd);
+            }
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Phscs/RbBicycleSlopeSpeedManager.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 6c2cbfd589174abc857455e7569595d8
+timeCreated: 1617776947

+ 1 - 1
Assets/Scripts/Roads/Road.cs

@@ -4,7 +4,7 @@ namespace Roads
 {
     public interface IRoad
     {
-        float Slope { get; }
+        float SlopeDeg { get; }
         
         float MinY { get;  }
     }

+ 2 - 2
Assets/Scripts/Roads/StraightRoadExtras.cs

@@ -14,13 +14,13 @@ namespace Roads
       private bool hasArc;
       public TriggerState ArcState { get; private set; } = TriggerState.Outside;
       
-      public float Slope { get; private set; }
+      public float SlopeDeg { get; private set; }
 
       public float MinY { get; private set; }
 
       private void Start()
       {
-         Slope = transform.localRotation.eulerAngles.z;
+         SlopeDeg = transform.localRotation.eulerAngles.z;
          MinY = GetComponent<BoxCollider>().bounds.center.y;
       }
 

+ 2 - 2
Assets/Scripts/Routes/Turn.cs

@@ -52,7 +52,7 @@ namespace Routes
 
         public TriggerState BikeTriggerState { get; private set; } = TriggerState.Outside;
 
-        public float Slope { get; private set; }
+        public float SlopeDeg { get; private set; }
         
         public float MinY { get; private set; }
 
@@ -66,7 +66,7 @@ namespace Routes
 
         private void Start()
         {
-            Slope = transform.localRotation.eulerAngles.z;
+            SlopeDeg = transform.localRotation.eulerAngles.z;
             MinY = GetComponent<BoxCollider>().bounds.center.y;
             UpdateArrows();
         }

+ 8 - 8
Assets/Scripts/Wheels/LerpSlopeCollider.cs

@@ -20,9 +20,9 @@ namespace Wheels
         private float currentFrontWheelSlope;
         private float currentFrontWheelMinY;
         private bool rotate;
-        private int slopeDirection = 1;
+        public int SlopeDirection { private set; get; } = 1;
 
-        public delegate void OnSlopeChangedEvent(float timestamp);
+        public delegate void OnSlopeChangedEvent(float timestamp, float slope);
         public event OnSlopeChangedEvent OnSlopeChanged;
 
         private void Start()
@@ -33,7 +33,7 @@ namespace Wheels
 
         private void OnGUI()
         {
-            GUI.TextField(new Rect(10, 200, 200, 20), $"Direction = {slopeDirection}");
+            GUI.TextField(new Rect(10, 200, 200, 20), $"Direction = {SlopeDirection}");
             GUI.TextField(new Rect(10, 220, 200, 20), $"MinY = {currentFrontWheelMinY}");
             GUI.TextField(new Rect(10, 250, 200, 20), $"rotation.x = {bikeTransform.localRotation.eulerAngles.x:n2}");
             GUI.TextField(new Rect(10, 270, 200, 20), $"Slope = {currentFrontWheelSlope}");
@@ -45,17 +45,17 @@ namespace Wheels
 
             if (fwHit != null)
             {
-                if (Mathf.Abs(currentFrontWheelSlope - fwHit.Slope) > TOLERANCE)
+                if (Mathf.Abs(currentFrontWheelSlope - fwHit.SlopeDeg) > TOLERANCE)
                 {
                     rotate = true; //begin rotation
-                    OnSlopeChanged?.Invoke(Time.fixedTime);
-                    currentFrontWheelSlope = fwHit.Slope;
+                    currentFrontWheelSlope = fwHit.SlopeDeg;
+                    OnSlopeChanged?.Invoke(Time.fixedTime, currentFrontWheelSlope);
                 }
 
                 var minYDif = currentFrontWheelMinY - fwHit.MinY;
                 if (Mathf.Abs(minYDif) > TOLERANCE)
                 {
-                    slopeDirection = -Math.Sign(minYDif);
+                    SlopeDirection = -Math.Sign(minYDif);
                     currentFrontWheelMinY = fwHit.MinY;
                 }
             }
@@ -92,7 +92,7 @@ namespace Wheels
                     bikeAngle = Mathf.Abs(-360 + bikeAngle);
                 }
 
-                var slopeDif = slopeDirection * (currentFrontWheelSlope - bikeAngle);
+                var slopeDif = SlopeDirection * (currentFrontWheelSlope - bikeAngle);
                 if (Mathf.Abs(currentFrontWheelSlope - bikeAngle) <
                     TOLERANCE)
                 {

+ 211 - 205
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{84332faa-c693-3963-7224-30befa100592}</ProjectGuid>
+    <ProjectGuid>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -246,618 +246,624 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
  </Reference>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
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+ 213 - 207
SteamVR_Input_Editor.csproj

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二进制
obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache