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@@ -218,12 +218,6 @@
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</e>
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<e p="FitTest.cs" t="Include" />
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<e p="License.txt" t="Include" />
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- <e p="x64" t="Include">
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- <e p="ANT_WrappedLib.dll" t="Include" />
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- </e>
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- <e p="x86" t="Include">
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- <e p="ANT_WrappedLib.dll" t="Include" />
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- </e>
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</e>
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</e>
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<e p="Scripts" t="Include">
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@@ -430,148 +424,60 @@
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<e p="SimplePlayerController.cs" t="Include" />
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<e p="TwinCameraEyePatcher.cs" t="Include" />
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</e>
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- <e p="nose2.obj" t="Include" />
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- <e p="nose2.obj.meta" t="Include" />
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- <e p="nose3.obj" t="Include" />
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- <e p="nose3.obj.meta" t="Include" />
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- <e p="Models.meta" t="Include" />
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- <e p="Sprites" t="Include">
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- <e p="checker.png" t="Include" />
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- <e p="checker.png.meta" t="Include" />
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- </e>
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- <e p="Sprites.meta" t="Include" />
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- <e p="Utilities" t="Include">
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- <e p="Tools" t="Include">
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- <e p="FOVUtility.prefab" t="Include" />
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- <e p="FOVUtility.prefab.meta" t="Include" />
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- <e p="SicknessSphere.prefab" t="Include" />
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- <e p="SicknessSphere.prefab.meta" t="Include" />
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- </e>
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- <e p="Tools.meta" t="Include" />
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- </e>
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- <e p="Utilities.meta" t="Include" />
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</e>
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<e p="Liscense" t="Include">
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<e p="Liscense.txt.txt" t="Include" />
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</e>
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- <e p="README.md" t="Include" />
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<e p="SicknessReductionTechniques" t="Include">
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<e p="AuthenticNose" t="Include">
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<e p="AuthenticNose.cs" t="Include" />
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</e>
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- <e p="AuthenticNose.meta" t="Include" />
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- <e p="Construction" t="Include">
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- <e p="Materials" t="Include">
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- <e p="vignette.mat" t="Include" />
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- <e p="vignette.mat.meta" t="Include" />
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- </e>
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- <e p="Materials.meta" t="Include" />
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- <e p="vignette.png" t="Include" />
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- <e p="vignette.png.meta" t="Include" />
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- <e p="VignetteFOV.prefab" t="Include" />
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- <e p="VignetteFOV.prefab.meta" t="Include" />
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- </e>
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- <e p="Construction.meta" t="Include" />
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<e p="DotEffect" t="Include">
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<e p="DotEffect.cs" t="Include" />
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</e>
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- <e p="DotEffect.meta" t="Include" />
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<e p="DynamicColorBlur" t="Include">
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<e p="DynamicColorBlur.cs" t="Include" />
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<e p="SaliencyBlur.shader" t="Include" />
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</e>
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- <e p="DynamicColorBlur.meta" t="Include" />
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<e p="DynamicFOVFilter" t="Include">
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<e p="DynamicFOVFilter.cs" t="Include" />
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</e>
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- <e p="DynamicFOVFilter.meta" t="Include" />
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<e p="DynamicGaussianBlur" t="Include">
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<e p="DynamicGaussianBlur.cs" t="Include" />
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<e p="GaussianBlur.shader" t="Include" />
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</e>
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- <e p="DynamicGaussianBlur.meta" t="Include" />
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<e p="Legacy" t="Include">
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<e p="DynamicFOV" t="Include">
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<e p="CircleEffect.shader" t="Include" />
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<e p="DynamicFOV.cs" t="Include" />
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</e>
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</e>
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- <e p="Legacy.meta" t="Include" />
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<e p="SingleNose" t="Include">
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<e p="SingleNose.cs" t="Include" />
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</e>
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- <e p="SingleNose.meta" t="Include" />
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- <e p="VirtualCAVE" t="Include">
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- <e p="CaveMaterial.mat" t="Include" />
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- <e p="CaveMaterial.mat.meta" t="Include" />
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- <e p="VirtualCAVE.prefab" t="Include" />
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- <e p="VirtualCAVE.prefab.meta" t="Include" />
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- </e>
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- <e p="VirtualCAVE.meta" t="Include" />
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<e p="VisionLock" t="Include">
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<e p="VisionLock.cs" t="Include" />
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</e>
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- <e p="VisionLock.meta" t="Include" />
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<e p="VisionSnapper" t="Include">
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<e p="HeadSnapperShader.shader" t="Include" />
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<e p="VisionSnapper.cs" t="Include" />
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</e>
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- <e p="VisionSnapper.meta" t="Include" />
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- <e p="WireBox" t="Include">
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- <e p="Wire.mat" t="Include" />
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- <e p="Wire.mat.meta" t="Include" />
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- </e>
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- <e p="WireBox.meta" t="Include" />
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</e>
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</e>
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<e p="InputActions" t="Include">
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<e p="InputMaster.cs" t="Include" />
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</e>
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- <e p="NuGet" t="Include">
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- <e p="Editor" t="Include">
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- <e p="DotNetZip.dll" t="Include" />
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- <e p="NugetForUnity.dll" t="Include" />
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- </e>
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- </e>
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<e p="Packages" t="Include">
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<e p="Common.Logging.3.4.1" t="Include">
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<e p="lib" t="Include">
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<e p="net40" t="Include">
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- <e p="Common.Logging.dll" t="Include" />
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<e p="Common.Logging.xml" t="Include" />
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</e>
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</e>
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</e>
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- <e p="Common.Logging.Core.3.4.1" t="Include">
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- <e p="lib" t="Include">
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- <e p="net40" t="Include">
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- <e p="Common.Logging.Core.dll" t="Include" />
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- <e p="Common.Logging.Core.XML" t="Include" />
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- </e>
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- </e>
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- </e>
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- <e p="IPNetwork2.2.1.2" t="Include">
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- <e p="lib" t="Include">
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- <e p="net46" t="Include">
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- <e p="System.Net.IPNetwork.dll" t="Include" />
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- </e>
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- </e>
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- </e>
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<e p="Makaretu.Dns.2.0.1" t="Include">
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<e p="lib" t="Include">
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<e p="net45" t="Include">
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- <e p="Makaretu.Dns.dll" t="Include" />
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<e p="Makaretu.Dns.xml" t="Include" />
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</e>
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</e>
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@@ -579,7 +485,6 @@
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<e p="Makaretu.Dns.Multicast.0.27.0" t="Include">
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<e p="lib" t="Include">
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<e p="net461" t="Include">
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- <e p="Makaretu.Dns.Multicast.dll" t="Include" />
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<e p="Makaretu.Dns.Multicast.xml" t="Include" />
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</e>
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</e>
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@@ -592,85 +497,32 @@
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<e p="dotnet_library_license.txt" t="Include" />
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<e p="ThirdPartyNotices.txt" t="Include" />
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</e>
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- <e p="MQTTnet.3.0.13" t="Include">
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- <e p="lib" t="Include">
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- <e p="net461" t="Include">
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- <e p="MQTTnet.dll" t="Include" />
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- </e>
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- </e>
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- </e>
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- <e p="NETStandard.Library.2.0.0" t="Include">
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- <e p="License.txt" t="Include" />
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- <e p="THIRD-PARTY-NOTICES.TXT" t="Include" />
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- </e>
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- <e p="SimpleBase.1.3.1" t="Include">
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- <e p="lib" t="Include">
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- <e p="net45" t="Include">
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- <e p="SimpleBase.dll" t="Include" />
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- </e>
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- </e>
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- </e>
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<e p="System.Net.Security.4.3.2" t="Include">
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<e p="dotnet_library_license.txt" t="Include" />
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- <e p="lib" t="Include">
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- <e p="net46" t="Include">
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- <e p="System.Net.Security.dll" t="Include" />
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- </e>
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- </e>
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<e p="ThirdPartyNotices.txt" t="Include" />
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</e>
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<e p="System.Net.WebSockets.4.3.0" t="Include">
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<e p="dotnet_library_license.txt" t="Include" />
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- <e p="lib" t="Include">
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- <e p="net46" t="Include">
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- <e p="System.Net.WebSockets.dll" t="Include" />
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- </e>
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- </e>
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<e p="ThirdPartyNotices.txt" t="Include" />
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</e>
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<e p="System.Net.WebSockets.Client.4.3.2" t="Include">
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<e p="dotnet_library_license.txt" t="Include" />
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- <e p="lib" t="Include">
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- <e p="net46" t="Include">
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- <e p="System.Net.WebSockets.Client.dll" t="Include" />
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- </e>
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- </e>
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<e p="ThirdPartyNotices.txt" t="Include" />
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</e>
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<e p="System.Security.Cryptography.Algorithms.4.3.0" t="Include">
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<e p="dotnet_library_license.txt" t="Include" />
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- <e p="lib" t="Include">
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- <e p="net461" t="Include">
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- <e p="System.Security.Cryptography.Algorithms.dll" t="Include" />
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- </e>
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- </e>
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<e p="ThirdPartyNotices.txt" t="Include" />
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</e>
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<e p="System.Security.Cryptography.Encoding.4.3.0" t="Include">
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<e p="dotnet_library_license.txt" t="Include" />
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- <e p="lib" t="Include">
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- <e p="net46" t="Include">
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- <e p="System.Security.Cryptography.Encoding.dll" t="Include" />
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- </e>
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- </e>
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<e p="ThirdPartyNotices.txt" t="Include" />
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</e>
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<e p="System.Security.Cryptography.Primitives.4.3.0" t="Include">
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<e p="dotnet_library_license.txt" t="Include" />
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- <e p="lib" t="Include">
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- <e p="net46" t="Include">
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- <e p="System.Security.Cryptography.Primitives.dll" t="Include" />
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- </e>
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- </e>
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<e p="ThirdPartyNotices.txt" t="Include" />
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</e>
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<e p="System.Security.Cryptography.X509Certificates.4.3.0" t="Include">
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<e p="dotnet_library_license.txt" t="Include" />
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- <e p="lib" t="Include">
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- <e p="net461" t="Include">
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- <e p="System.Security.Cryptography.X509Certificates.dll" t="Include" />
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- </e>
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- </e>
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<e p="ThirdPartyNotices.txt" t="Include" />
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</e>
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</e>
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@@ -1138,11 +990,6 @@
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<e p="SteamVR_Input_PostProcessBuild.cs" t="Include" />
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<e p="SteamVR_Skeleton_PoserEditor.cs" t="Include" />
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</e>
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- <e p="Plugins" t="Include">
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- <e p="JSON.NET" t="Include">
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- <e p="Valve.Newtonsoft.Json.dll" t="Include" />
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- </e>
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- </e>
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<e p="SteamVR_Action.cs" t="Include" />
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<e p="SteamVR_Action_Boolean.cs" t="Include" />
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<e p="SteamVR_Action_In.cs" t="Include" />
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