Marcel Zickler před 3 roky
rodič
revize
8bd425dc93
47 změnil soubory, kde provedl 1565 přidání a 1459 odebrání
  1. 250 256
      Assembly-CSharp-Editor.csproj
  2. 248 247
      Assembly-CSharp.csproj
  3. 2 2
      Assets/PolygonCity/Materials/Billboard_Mat.mat
  4. 2 2
      Assets/PolygonCity/Materials/PolygonCity_Glass_Mat.mat
  5. 5 5
      Assets/PolygonCity/Materials/PolygonCity_Mat_01_A.mat
  6. 4 4
      Assets/PolygonCity/Materials/PolygonCity_Mat_01_B.mat
  7. 4 4
      Assets/PolygonCity/Materials/PolygonCity_Mat_01_C.mat
  8. 5 5
      Assets/PolygonCity/Materials/PolygonCity_Mat_02_A.mat
  9. 4 4
      Assets/PolygonCity/Materials/PolygonCity_Mat_02_B.mat
  10. 4 4
      Assets/PolygonCity/Materials/PolygonCity_Mat_02_C.mat
  11. 4 4
      Assets/PolygonCity/Materials/PolygonCity_Mat_03_A.mat
  12. 4 4
      Assets/PolygonCity/Materials/PolygonCity_Mat_03_B.mat
  13. 4 4
      Assets/PolygonCity/Materials/PolygonCity_Mat_03_C.mat
  14. 5 5
      Assets/PolygonCity/Materials/PolygonCity_Mat_04_A.mat
  15. 4 4
      Assets/PolygonCity/Materials/PolygonCity_Mat_04_B.mat
  16. 4 4
      Assets/PolygonCity/Materials/PolygonCity_Mat_04_C.mat
  17. binární
      Assets/Scenes/MainScene.unity
  18. 1 1
      Assets/Scripts/Controller/Lean/PolarLeanController.cs
  19. 23 5
      Assets/Scripts/Display/BikeDataDisplay.cs
  20. 1 1
      Assets/Scripts/Display/DebugDisplay.cs
  21. 13 5
      Assets/Scripts/Logging/Data/BikeSensorDataLogger.cs
  22. 1 0
      Assets/Scripts/Logging/Data/PolarAccDataLogger.cs
  23. 1 0
      Assets/Scripts/Logging/Data/PolarEcgDataLogger.cs
  24. 1 1
      Assets/Scripts/Sensors/ANT/AntDevices.cs
  25. 1 1
      Assets/Scripts/Sensors/ANT/HrReceiver.cs
  26. 1 1
      Assets/Scripts/Sensors/ANT/PowerMeterReceiver.cs
  27. 1 1
      Assets/Scripts/Sensors/ANT/SpeedSensorReceiver.cs
  28. 13 12
      Assets/Scripts/Sensors/BikeSensorData.cs
  29. 0 0
      Assets/Scripts/Sensors/Bluetooth.meta
  30. 58 10
      Assets/Scripts/Sensors/Bluetooth/BleReceiver.cs
  31. 0 0
      Assets/Scripts/Sensors/Bluetooth/BleReceiver.cs.meta
  32. 0 0
      Assets/Scripts/Sensors/Bluetooth/PolarAccData.cs
  33. 0 0
      Assets/Scripts/Sensors/Bluetooth/PolarAccData.cs.meta
  34. 0 0
      Assets/Scripts/Sensors/Bluetooth/PolarEcgData.cs
  35. 0 0
      Assets/Scripts/Sensors/Bluetooth/PolarEcgData.cs.meta
  36. 1 1
      Assets/Scripts/Sensors/Bluetooth/PolarHRData.cs
  37. 0 0
      Assets/Scripts/Sensors/Bluetooth/PolarHRData.cs.meta
  38. 51 0
      Assets/Scripts/Sensors/Bluetooth/PowermeterData.cs
  39. 3 0
      Assets/Scripts/Sensors/Bluetooth/PowermeterData.cs.meta
  40. 5 1
      Assets/Scripts/Sensors/Bluetooth/UdpConnection.cs
  41. 0 0
      Assets/Scripts/Sensors/Bluetooth/UdpConnection.cs.meta
  42. 4 3
      Assets/Scripts/Sensors/ListenToSensors.cs
  43. 3 4
      Assets/Scripts/Sensors/SensorStatus.cs
  44. 206 212
      SteamVR.csproj
  45. 210 216
      SteamVR_Editor.csproj
  46. 208 214
      SteamVR_Input_Editor.csproj
  47. 206 212
      SteamVR_Windows_EditorHelper.csproj

+ 250 - 256
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{dc46a56e-de64-8d30-c107-3a365da0ce9c}</ProjectGuid>
+    <ProjectGuid>{8bbbea65-5cc1-5b45-73bc-35cb443daca4}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
@@ -69,767 +69,761 @@
      <Compile Include="Assets\MeshCombiner\Editor\CombineMeshesEditor.cs" />
      <Compile Include="Assets\Editor\Tests\QuartilesTest.cs" />
  <Reference Include="UnityEditor.TestRunner">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.TestRunner">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.Management">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Timeline.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Subsystem.Registration">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Shaders">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
  </Reference>
  <Reference Include="Unity.VSCode.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.OpenVR.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Formats.Fbx.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.InputSystem">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Runtime">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Recorder.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.TextMeshPro.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Recorder">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Runtime">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Searcher.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Timeline">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.XR.LegacyInputHelpers">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.Management.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Rider.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Autodesk.Fbx">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.SpatialTracking">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="Unity.VisualStudio.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.ShaderGraph.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.TextMeshPro">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.XR.LegacyInputHelpers">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Formats.Fbx.Runtime">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AudioModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClothModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterInputModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterRendererModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CoreModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CrashReportingModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
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  <Reference Include="UnityEngine.DSPGraphModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.DirectorModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.GameCenterModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.GridModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.HotReloadModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.IMGUIModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
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  <Reference Include="UnityEngine.ImageConversionModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.InputModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.InputLegacyModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.JSONSerializeModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.LocalizationModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ParticleSystemModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
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  <Reference Include="UnityEngine.PerformanceReportingModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
  </Reference>
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+ 248 - 247
Assembly-CSharp.csproj

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     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
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      <Compile Include="Assets\SuperCombiner\Scripts\Utils\MaterialToCombine.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SegmentFileMesg.cs" />
+     <Compile Include="Assets\Scripts\Logging\FMSCountdown.cs" />
      <Compile Include="Assets\Scripts\Wheels\CustomWheelCollider.cs" />
      <Compile Include="Assets\Scripts\Controller\GamepadBikeController.cs" />
      <Compile Include="Assets\SuperCombiner\Scripts\Utils\CombinedResult.cs" />
@@ -139,7 +140,7 @@
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      <Compile Include="Assets\Scripts\Controller\Bicycle\WheelConfig.cs" />
      <Compile Include="Assets\Scripts\Tracking\FrontWheelTracker.cs" />
-     <Compile Include="Assets\Scripts\Sensors\Polar\PolarHRData.cs" />
+     <Compile Include="Assets\Scripts\Sensors\Bluetooth\PolarHRData.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\HrvMesg.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\MesgCapabilitiesMesg.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\PwrZoneCalc.cs" />
@@ -282,14 +283,16 @@
      <Compile Include="Assets\Scripts\Controller\SensorBikeController.cs" />
      <Compile Include="Assets\TutorialInfo\Scripts\Readme.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\AntNetwork.cs" />
+     <Compile Include="Assets\Scripts\Debugging\ObjectAndMaterialCounter.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\FitTest.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\MesgBroadcaster.cs" />
      <Compile Include="Assets\AdvancedAnt\Scripts\HeartRateDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\WeightScaleMesg.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SegmentLapMesg.cs" />
+     <Compile Include="Assets\Scripts\Sensors\ANT\AntDevices.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_Device.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SegmentLeaderboardEntryMesg.cs" />
-     <Compile Include="Assets\Scripts\Sensors\Polar\UdpConnection.cs" />
+     <Compile Include="Assets\Scripts\Sensors\Bluetooth\UdpConnection.cs" />
      <Compile Include="Assets\SuperCombiner\Scripts\Utils\TextureImportSettings.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SlaveDeviceMesg.cs" />
      <Compile Include="Assets\SuperCombiner\Scripts\Utils\SubmeshSplitter.cs" />
@@ -330,7 +333,7 @@
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      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\TimeZone.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\CadenceZoneMesg.cs" />
-     <Compile Include="Assets\Scripts\Sensors\Polar\PolarAccData.cs" />
+     <Compile Include="Assets\Scripts\Sensors\Bluetooth\PolarAccData.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SegmentIdMesg.cs" />
      <Compile Include="Assets\Scripts\Sensors\SensorStatus.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\HrZoneMesg.cs" />
@@ -344,7 +347,7 @@
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      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\Manufacturer.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\FitException.cs" />
-     <Compile Include="Assets\Scripts\Sensors\Polar\PolarEcgData.cs" />
+     <Compile Include="Assets\Scripts\Sensors\Bluetooth\PolarEcgData.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_ChannelID.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SourceType.cs" />
      <Compile Include="Assets\Scripts\SicknessReduction\Visual\DoF\DynamicDoF.cs" />
@@ -362,7 +365,7 @@
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      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SdmProfileMesg.cs" />
-     <Compile Include="Assets\Scripts\Sensors\Polar\PolarReceiver.cs" />
+     <Compile Include="Assets\Scripts\Sensors\Bluetooth\BleReceiver.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\CapabilitiesMesg.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\MesgCount.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\HrmProfileMesg.cs" />
@@ -371,9 +374,7 @@
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      <Compile Include="Assets\AdvancedAnt\Scripts\SpeedDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Mesg.cs" />
-     <Compile Include="Assets\Scripts\Sensors\ANT\AntDevices.cs" />
-     <Compile Include="Assets\Scripts\Logging\FMSCountdown.cs" />
-     <Compile Include="Assets\Scripts\Debugging\ObjectAndMaterialCounter.cs" />
+     <Compile Include="Assets\Scripts\Sensors\Bluetooth\PowermeterData.cs" />
      <None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
      <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
      <None Include="Assets\AdvancedAnt\Plugins\Ant\License.txt" />
@@ -433,730 +434,730 @@
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
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  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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  <Reference Include="Unity.Timeline.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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  <Reference Include="Unity.Subsystem.Registration">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
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  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
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  <Reference Include="Unity.RenderPipelines.Universal.Shaders">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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  <Reference Include="Unity.VSCode.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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  <Reference Include="Unity.XR.OpenVR.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
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  <Reference Include="Unity.Formats.Fbx.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
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  <Reference Include="Unity.InputSystem">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
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  <Reference Include="Unity.RenderPipelines.Core.Runtime">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
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  <Reference Include="Unity.TextMeshPro.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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  <Reference Include="Unity.Recorder">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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  <Reference Include="UnityEngine.XR.LegacyInputHelpers">
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+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
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  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
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  <Reference Include="UnityEngine.AudioModule">
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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  <Reference Include="UnityEngine.ClothModule">
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  <Reference Include="UnityEngine.ClusterInputModule">
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Assets/PolygonCity/Materials/PolygonCity_Glass_Mat.mat

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Assets/PolygonCity/Materials/PolygonCity_Mat_01_A.mat

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+ 4 - 4
Assets/PolygonCity/Materials/PolygonCity_Mat_01_B.mat

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-  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF _METALLICSPECGLOSSMAP _NORMALMAP
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+ 4 - 4
Assets/PolygonCity/Materials/PolygonCity_Mat_01_C.mat

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   m_Name: PolygonCity_Mat_01_C
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-  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF _METALLICSPECGLOSSMAP _NORMALMAP
-  m_LightmapFlags: 6
+  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF
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     - _BumpMap:
-        m_Texture: {fileID: 2800000, guid: b993ae890161b184188e417d77e0e1a3, type: 3}
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         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 2800000, guid: 2da74f2130b2ca74faacbcaaa83c5a44, type: 3}
+        m_Texture: {fileID: 0}
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+ 5 - 5
Assets/PolygonCity/Materials/PolygonCity_Mat_02_A.mat

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-  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF _METALLICSPECGLOSSMAP _NORMALMAP
-  m_LightmapFlags: 6
+  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF
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-        m_Texture: {fileID: 2800000, guid: b993ae890161b184188e417d77e0e1a3, type: 3}
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     - _MetallicGlossMap:
-        m_Texture: {fileID: 2800000, guid: 2da74f2130b2ca74faacbcaaa83c5a44, type: 3}
+        m_Texture: {fileID: 0}
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     - _QueueOffset: 0
     - _ReceiveShadows: 1
-    - _Smoothness: 1
+    - _Smoothness: 0
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     - _SpecularHighlights: 1
     - _SrcBlend: 1

+ 4 - 4
Assets/PolygonCity/Materials/PolygonCity_Mat_02_B.mat

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-  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF _METALLICSPECGLOSSMAP _NORMALMAP
-  m_LightmapFlags: 6
+  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF
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+        m_Texture: {fileID: 0}
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     - _MetallicGlossMap:
-        m_Texture: {fileID: 2800000, guid: 2da74f2130b2ca74faacbcaaa83c5a44, type: 3}
+        m_Texture: {fileID: 0}
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+ 4 - 4
Assets/PolygonCity/Materials/PolygonCity_Mat_02_C.mat

@@ -22,8 +22,8 @@ Material:
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-  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF _METALLICSPECGLOSSMAP _NORMALMAP
-  m_LightmapFlags: 6
+  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF
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@@ -38,7 +38,7 @@ Material:
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-        m_Texture: {fileID: 2800000, guid: b993ae890161b184188e417d77e0e1a3, type: 3}
+        m_Texture: {fileID: 0}
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     - _MetallicGlossMap:
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+        m_Texture: {fileID: 0}
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+ 4 - 4
Assets/PolygonCity/Materials/PolygonCity_Mat_03_A.mat

@@ -9,8 +9,8 @@ Material:
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-  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF _METALLICSPECGLOSSMAP _NORMALMAP
-  m_LightmapFlags: 6
+  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF
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+        m_Texture: {fileID: 0}
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     - _MetallicGlossMap:
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+        m_Texture: {fileID: 0}
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+ 4 - 4
Assets/PolygonCity/Materials/PolygonCity_Mat_03_B.mat

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-  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF _METALLICSPECGLOSSMAP _NORMALMAP
-  m_LightmapFlags: 6
+  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF
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+        m_Texture: {fileID: 0}
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Assets/PolygonCity/Materials/PolygonCity_Mat_03_C.mat

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-  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF _METALLICSPECGLOSSMAP _NORMALMAP
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+  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF
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+        m_Texture: {fileID: 0}
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Assets/PolygonCity/Materials/PolygonCity_Mat_04_A.mat

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-  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF _METALLICSPECGLOSSMAP _NORMALMAP
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+  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF
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+ 4 - 4
Assets/PolygonCity/Materials/PolygonCity_Mat_04_B.mat

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     - _DetailAlbedoMap:
@@ -62,7 +62,7 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 2800000, guid: 2da74f2130b2ca74faacbcaaa83c5a44, type: 3}
+        m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OcclusionMap:

+ 4 - 4
Assets/PolygonCity/Materials/PolygonCity_Mat_04_C.mat

@@ -9,8 +9,8 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: PolygonCity_Mat_04_C
   m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
-  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF _METALLICSPECGLOSSMAP _NORMALMAP
-  m_LightmapFlags: 6
+  m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF
+  m_LightmapFlags: 4
   m_EnableInstancingVariants: 1
   m_DoubleSidedGI: 0
   m_CustomRenderQueue: 2000
@@ -25,7 +25,7 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _BumpMap:
-        m_Texture: {fileID: 2800000, guid: b993ae890161b184188e417d77e0e1a3, type: 3}
+        m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _DetailAlbedoMap:
@@ -49,7 +49,7 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 2800000, guid: 2da74f2130b2ca74faacbcaaa83c5a44, type: 3}
+        m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OcclusionMap:

binární
Assets/Scenes/MainScene.unity


+ 1 - 1
Assets/Scripts/Controller/Lean/PolarLeanController.cs

@@ -26,7 +26,7 @@ namespace Controller.Lean
 
         private void Update()
         {
-            var polarData = sensorData.PolarData;
+            var polarData = sensorData.BleData;
             if (polarData != null) LeanAngle = (polarData.Value.Acc.y - polarRotationMapping.center) * leanFactor;
         }
     }

+ 23 - 5
Assets/Scripts/Display/BikeDataDisplay.cs

@@ -2,12 +2,16 @@
 using Sensors;
 using TMPro;
 using UnityEngine;
+using UnityEngine.Serialization;
 
 namespace Display
 {
     public class BikeDataDisplay : MonoBehaviour
     {
-        public bool usePolarForHeartRate = true;
+        [FormerlySerializedAs("usePolarForHeartRate")]
+        public bool useBleForHeartRate = true;
+
+        public bool useBleForPower = true;
 
         public TextMeshProUGUI cadenceDisplay;
         public TextMeshProUGUI heartRateDisplay;
@@ -48,16 +52,30 @@ namespace Display
 
             if (speedDisplayAvailable) speedDisplay.text = $"{bikeSpeed:n2} km/h";
 
-            if (powerDisplayAvailable) powerDisplay.text = $"{sensorData.PowermeterData?.InstantaneousPower ?? 0f:0} W";
+            var powerData = useBleForPower
+                ? sensorData.BleData?.PowermeterData.power ?? 0f
+                : sensorData.PowermeterData?.InstantaneousPower ?? 0f;
+
+            var cadenceData = useBleForPower
+                ? sensorData.BleData?.PowermeterData.cadence ?? 0f
+                : sensorData.PowermeterData?.InstantaneousCadence ?? 0f;
+
+            var torqueData = useBleForPower
+                ? sensorData.BleData?.PowermeterData.torque ?? 0f
+                : sensorData.PowermeterData?.CrankTorque ?? 0f;
+
+            if (powerDisplayAvailable)
+                powerDisplay.text =
+                    $"{powerData:0} W";
 
             if (cadenceDisplayAvailable)
-                cadenceDisplay.text = $"{sensorData.PowermeterData?.InstantaneousCadence ?? 0f:0} rpm";
+                cadenceDisplay.text = $"{cadenceData:0} rpm";
 
-            if (torqueDisplayAvailable) torqueDisplay.text = $"{sensorData.PowermeterData?.CrankTorque ?? 0f:F2} Nm";
+            if (torqueDisplayAvailable) torqueDisplay.text = $"{torqueData:F2} Nm";
 
             if (heartRateDisplayAvailable)
                 heartRateDisplay.text =
-                    $"{(usePolarForHeartRate ? sensorData.PolarData?.Hr : sensorData.HrData?.HeartRate) ?? 0:0} bpm";
+                    $"{(useBleForHeartRate ? sensorData.BleData?.Hr : sensorData.HrData?.HeartRate) ?? 0:0} bpm";
         }
     }
 }

+ 1 - 1
Assets/Scripts/Display/DebugDisplay.cs

@@ -28,7 +28,7 @@ namespace Display
             //    $"MotorTorque: {bicycleController.CurrentMotorTorque:n2}\nBrakeTorque: {bicycleController.CurrentBrakeTorque:n2}\nSteer: {bicycleController.CurrentSteerAngle}\nLean: {bicycleController.CurrentLeaningAngle:n4}\n");
             sb.Append("-----Sensors------\n");
             sb.Append(
-                $"Speed: {sensorData.SpeedData?.Speed ?? 0f:n4} m/s\nPolar Acc ({sensorData.PolarData?.Acc.x ?? 0f:n4}; {sensorData.PolarData?.Acc.y ?? 0f:n4}; {sensorData.PolarData?.Acc.z ?? 0f:n4}) ");
+                $"Speed: {sensorData.SpeedData?.Speed ?? 0f:n4} m/s\nPolar Acc ({sensorData.BleData?.Acc.x ?? 0f:n4}; {sensorData.BleData?.Acc.y ?? 0f:n4}; {sensorData.BleData?.Acc.z ?? 0f:n4}) ");
             sb.Append("\n\n");
             sb.Append($"IP: {ip}\n");
             sb.Append("----BicycleController-----\n");

+ 13 - 5
Assets/Scripts/Logging/Data/BikeSensorDataLogger.cs

@@ -42,7 +42,9 @@ namespace Logging.Data
     public class BikeSensorDataLogger : SensorDataLogger<BikeSensorDataLog>
     {
         [Tooltip("Uses Heart Rate transmitted by bluetooth instead of ANT+")]
-        public bool usePolarHeartRate;
+        public bool usePolarHeartRate = true;
+
+        public bool useBlePowerData = true;
 
         private BikeSensorData bikeSensorData;
         public override string Key => "bike_sensor_data";
@@ -56,12 +58,18 @@ namespace Logging.Data
         private void Update()
         {
             var hr = usePolarHeartRate
-                ? bikeSensorData.PolarData?.Hr ?? -1
+                ? bikeSensorData.BleData?.Hr ?? -1
                 : (int) (bikeSensorData.HrData?.HeartRate ?? -1);
             var speed = bikeSensorData.SpeedData?.SpeedKmh ?? -1f;
-            var cadence = bikeSensorData.PowermeterData?.InstantaneousCadence ?? -1f;
-            var power = bikeSensorData.PowermeterData?.InstantaneousPower ?? -1f;
-            var torque = bikeSensorData.PowermeterData?.CrankTorque ?? -1f;
+            var power = useBlePowerData
+                ? bikeSensorData.BleData?.PowermeterData.power ?? -1f
+                : bikeSensorData.PowermeterData?.InstantaneousPower ?? -1f;
+            var cadence = useBlePowerData
+                ? bikeSensorData.BleData?.PowermeterData.cadence ?? -1f
+                : bikeSensorData.PowermeterData?.InstantaneousCadence ?? -1f;
+            var torque = useBlePowerData
+                ? bikeSensorData.BleData?.PowermeterData.torque ?? -1f
+                : bikeSensorData.PowermeterData?.CrankTorque ?? -1f;
             Log(new BikeSensorDataLog(Helpers.RoundToLong(Time.time * 1000), speed, cadence, hr, torque, power));
         }
 

+ 1 - 0
Assets/Scripts/Logging/Data/PolarAccDataLogger.cs

@@ -3,6 +3,7 @@ using System.Collections.Generic;
 using System.Globalization;
 using Logging.Base;
 using Sensors;
+using Sensors.Bluetooth;
 using Sensors.Polar;
 using UniRx;
 

+ 1 - 0
Assets/Scripts/Logging/Data/PolarEcgDataLogger.cs

@@ -3,6 +3,7 @@ using System.Collections.Generic;
 using System.Globalization;
 using Logging.Base;
 using Sensors;
+using Sensors.Bluetooth;
 using Sensors.Polar;
 using UniRx;
 

+ 1 - 1
Assets/Scripts/Sensors/ANT/AntDevices.cs

@@ -77,7 +77,7 @@ namespace Sensors.ANT
 
             if (period < 0)
             {
-                Debug.Log($"Device type {deviceType} not supported");
+                //Debug.Log($"Device type {deviceType} not supported");
                 return;
             }
 

+ 1 - 1
Assets/Scripts/Sensors/ANT/HrReceiver.cs

@@ -40,7 +40,7 @@ namespace Sensors.ANT
             deviceChannel.onReceiveData += Data;
             deviceChannel.onChannelResponse += ChannelResponse;
 
-            deviceChannel.hideRXFAIL = false;
+            deviceChannel.hideRXFAIL = true;
         }
 
 

+ 1 - 1
Assets/Scripts/Sensors/ANT/PowerMeterReceiver.cs

@@ -61,7 +61,7 @@ service channel at a time.
             connected = true;
             deviceChannel.onReceiveData += Data;
             deviceChannel.onChannelResponse += ChannelResponse;
-            deviceChannel.hideRXFAIL = false;
+            deviceChannel.hideRXFAIL = true;
         }
 
         //Deal with the received Data

+ 1 - 1
Assets/Scripts/Sensors/ANT/SpeedSensorReceiver.cs

@@ -73,7 +73,7 @@ namespace Sensors.ANT
             deviceChannel.onReceiveData += Data;
             deviceChannel.onChannelResponse += ChannelResponse;
 
-            deviceChannel.hideRXFAIL = false;
+            deviceChannel.hideRXFAIL = true;
         }
 
         //Deal with the received Data

+ 13 - 12
Assets/Scripts/Sensors/BikeSensorData.cs

@@ -5,6 +5,7 @@ using System.Threading.Tasks;
 using ANT_Managed_Library;
 using JetBrains.Annotations;
 using Sensors.ANT;
+using Sensors.Bluetooth;
 using Sensors.Polar;
 using UniRx;
 using UnityEngine;
@@ -15,7 +16,7 @@ namespace Sensors
     {
         private readonly Subject<object> polarReceiverAvailable = new Subject<object>();
         [CanBeNull] private HrReceiver hrReceiver;
-        [CanBeNull] private PolarReceiver polarReceiver;
+        [CanBeNull] private BleReceiver bleReceiver;
 
         [CanBeNull] private PowerMeterReceiver powerMeterReceiver;
         [CanBeNull] private SpeedSensorReceiver speedSensorReceiver;
@@ -32,15 +33,15 @@ namespace Sensors
             powerMeterReceiver?.Connected ?? false ? powerMeterReceiver?.SensorData : null;
 
         public HrSensorData? HrData => hrReceiver?.Connected ?? false ? hrReceiver?.SensorData : null;
-        public PolarSensorData? PolarData => polarReceiver?.SensorData;
-        [CanBeNull] public IObservable<EcgData> RawEcgData => polarReceiver?.RawEcgData;
-        [CanBeNull] public IObservable<AccData> RawAccData => polarReceiver?.RawAccData;
+        public BleSensorData? BleData => bleReceiver?.SensorData;
+        [CanBeNull] public IObservable<EcgData> RawEcgData => bleReceiver?.RawEcgData;
+        [CanBeNull] public IObservable<AccData> RawAccData => bleReceiver?.RawAccData;
 
-        public PolarSensorConfig? PolarConfig => polarReceiver?.SensorConfig;
+        public BleSensorConfig? PolarConfig => bleReceiver?.SensorConfig;
         public Task PolarReceiverAvailable { get; }
 
         public void StartListening(SpeedSensorConfig? speedSensorConfig = null,
-            PolarSensorConfig? polarSensorConfig = null, int? powermeterId = null, int? hrAntId = null)
+            BleSensorConfig? polarSensorConfig = null, int? powermeterId = null, int? hrAntId = null)
         {
             var awaitDevices = new List<AwaitDevice>();
 
@@ -59,7 +60,7 @@ namespace Sensors
                     throw new InvalidConstraintException(
                         "BikeSensorData: Already listening to HR Sensor");
                 hrReceiver = new HrReceiver(hrAntId.Value);
-                awaitDevices.Add(hrReceiver);
+                //awaitDevices.Add(hrReceiver);
             }
 
             if (powermeterId != null)
@@ -88,11 +89,11 @@ namespace Sensors
 
             if (polarSensorConfig != null)
             {
-                if (polarReceiver != null)
+                if (bleReceiver != null)
                     throw new InvalidConstraintException(
                         "BikeSensorData: Already listening to Polar Sensor");
-                polarReceiver = new PolarReceiver(polarSensorConfig.Value);
-                polarReceiver.StartListening();
+                bleReceiver = new BleReceiver(polarSensorConfig.Value);
+                bleReceiver.StartListening();
                 polarReceiverAvailable.OnNext(null);
                 polarReceiverAvailable.OnCompleted();
             }
@@ -100,11 +101,11 @@ namespace Sensors
 
         public void Dispose()
         {
-            polarReceiver?.Dispose();
+            bleReceiver?.Dispose();
             //TODO: also dispose ANT sensors?
             polarReceiverAvailable.Dispose();
 
-            polarReceiver = null;
+            bleReceiver = null;
             speedSensorReceiver = null;
             powerMeterReceiver = null;
             hrReceiver = null;

+ 0 - 0
Assets/Scripts/Sensors/Polar.meta → Assets/Scripts/Sensors/Bluetooth.meta


+ 58 - 10
Assets/Scripts/Sensors/Polar/PolarReceiver.cs → Assets/Scripts/Sensors/Bluetooth/BleReceiver.cs

@@ -1,18 +1,19 @@
 using System;
 using System.Threading.Tasks;
+using Sensors.Polar;
 using UniRx;
 using UnityEngine;
 
-namespace Sensors.Polar
+namespace Sensors.Bluetooth
 {
     [Serializable]
-    public struct PolarSensorConfig
+    public struct BleSensorConfig
     {
         public int port;
         public string ipAddress;
         [Tooltip("25, 50, 100 or 200")] public int accSampleRate; //TODO: let user choose between 25, 50, 100, 200
 
-        public PolarSensorConfig(int port = 9099, string ipAddress = "0.0.0.0", int accSampleRate = 25)
+        public BleSensorConfig(int port = 9099, string ipAddress = "0.0.0.0", int accSampleRate = 25)
         {
             this.port = port;
             this.ipAddress = ipAddress;
@@ -20,23 +21,26 @@ namespace Sensors.Polar
         }
     }
 
-    public struct PolarSensorData
+    public struct BleSensorData
     {
         public Vector3 Acc;
         public float EcgValue;
         public int Hr;
+        public PowermeterData PowermeterData;
     }
 
-    public class PolarReceiver
+    public class BleReceiver
     {
+        private const float TOLERANCE = 0.001f;
+
         private readonly Subject<AccData> rawAccDataSubject = new Subject<AccData>();
 
         private readonly Subject<EcgData> rawEcgDataSubject = new Subject<EcgData>();
         private readonly Subject<HRData> rawHRDataSubject = new Subject<HRData>();
         private UdpConnection connection;
-        private PolarSensorData sensorData;
+        private BleSensorData sensorData;
 
-        public PolarReceiver(PolarSensorConfig config)
+        public BleReceiver(BleSensorConfig config)
         {
             SensorConfig = config;
         }
@@ -46,12 +50,16 @@ namespace Sensors.Polar
 
         public IObservable<HRData> RawHRData => rawHRDataSubject.AsObservable();
 
-        public PolarSensorConfig SensorConfig { get; }
-        public PolarSensorData SensorData => sensorData;
+        public BleSensorConfig SensorConfig { get; }
+        public BleSensorData SensorData => sensorData;
+
+        private RawPowermeterData? currentRawPowermeterData = null;
+        private RawPowermeterData? previousRawPowermeterData = null;
 
         public void StartListening()
         {
-            connection = new UdpConnection(SensorConfig.ipAddress, SensorConfig.port, OnAccData, OnEcgData, OnHRData);
+            connection = new UdpConnection(SensorConfig.ipAddress, SensorConfig.port, OnAccData, OnEcgData, OnHRData,
+                OnPowermeterData);
             connection.Listen();
             Debug.Log("PolarReceiver: Listening!");
         }
@@ -90,5 +98,45 @@ namespace Sensors.Polar
             rawHRDataSubject.OnNext(data);
             sensorData.Hr = data.HeartRate;
         }
+
+        private void OnPowermeterData(RawPowermeterData data)
+        {
+            previousRawPowermeterData = currentRawPowermeterData;
+            currentRawPowermeterData = data;
+
+            var previousCadence = sensorData.PowermeterData.cadence;
+            var previousTorque = sensorData.PowermeterData.torque;
+
+            if (previousRawPowermeterData != null)
+            {
+                var p = previousRawPowermeterData.Value;
+                var crankEventDif = data.lastCrankEventTime - p.lastCrankEventTime;
+                var accumulatedTorqueDif = data.accumulatedTorque - p.accumulatedTorque;
+                var crankRevDif = data.crankRevolutions - p.crankRevolutions;
+
+                var cadence = previousCadence;
+                var torque = previousTorque;
+
+                if (crankEventDif > TOLERANCE)
+                {
+                    cadence = Mathf.RoundToInt((crankRevDif / crankEventDif) * 60f);
+                }
+                else if (data.instantaniousPower == 0 && p.instantaniousPower == 0)
+                {
+                    cadence = 0;
+                }
+
+                if (accumulatedTorqueDif > 0)
+                {
+                    torque = accumulatedTorqueDif;
+                }
+                else if (data.instantaniousPower == 0 && p.instantaniousPower == 0)
+                {
+                    cadence = 0;
+                }
+
+                sensorData.PowermeterData = new PowermeterData(data.instantaniousPower, cadence, torque);
+            }
+        }
     }
 }

+ 0 - 0
Assets/Scripts/Sensors/Polar/PolarReceiver.cs.meta → Assets/Scripts/Sensors/Bluetooth/BleReceiver.cs.meta


+ 0 - 0
Assets/Scripts/Sensors/Polar/PolarAccData.cs → Assets/Scripts/Sensors/Bluetooth/PolarAccData.cs


+ 0 - 0
Assets/Scripts/Sensors/Polar/PolarAccData.cs.meta → Assets/Scripts/Sensors/Bluetooth/PolarAccData.cs.meta


+ 0 - 0
Assets/Scripts/Sensors/Polar/PolarEcgData.cs → Assets/Scripts/Sensors/Bluetooth/PolarEcgData.cs


+ 0 - 0
Assets/Scripts/Sensors/Polar/PolarEcgData.cs.meta → Assets/Scripts/Sensors/Bluetooth/PolarEcgData.cs.meta


+ 1 - 1
Assets/Scripts/Sensors/Polar/PolarHRData.cs → Assets/Scripts/Sensors/Bluetooth/PolarHRData.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using System.Linq;
 
-namespace Sensors.Polar
+namespace Sensors.Bluetooth
 {
     public readonly struct HRData
     {

+ 0 - 0
Assets/Scripts/Sensors/Polar/PolarHRData.cs.meta → Assets/Scripts/Sensors/Bluetooth/PolarHRData.cs.meta


+ 51 - 0
Assets/Scripts/Sensors/Bluetooth/PowermeterData.cs

@@ -0,0 +1,51 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace Sensors.Bluetooth
+{
+    public readonly struct RawPowermeterData
+    {
+        public readonly int instantaniousPower;
+        public readonly float accumulatedTorque;
+        public readonly int crankRevolutions;
+        public readonly float lastCrankEventTime;
+
+        public RawPowermeterData(int instantaniousPower, float accumulatedTorque, int crankRevolutions,
+            float lastCrankEventTime)
+        {
+            this.lastCrankEventTime = lastCrankEventTime;
+            this.crankRevolutions = crankRevolutions;
+            this.accumulatedTorque = accumulatedTorque;
+            this.instantaniousPower = instantaniousPower;
+        }
+
+
+        public static RawPowermeterData FromString(string s)
+        {
+            var data = s.Split(';');
+            if (data.Length != 4) throw new FormatException("HRData String has wrong format");
+            
+            var pow = int.Parse(data[0]);
+            var torque = float.Parse(data[1]);
+            var crankRevs = int.Parse(data[2]);
+            var lastCrankTime = float.Parse(data[3]);
+            return new RawPowermeterData(pow, torque, crankRevs, lastCrankTime);
+        }
+    }
+
+    public struct PowermeterData
+    {
+        public readonly int power;
+        public readonly int cadence;
+        public readonly float torque;
+
+        public PowermeterData(int power, int cadence, float torque)
+        {
+            this.power = power;
+            this.cadence = cadence;
+            this.torque = torque;
+        }
+
+    }
+}

+ 3 - 0
Assets/Scripts/Sensors/Bluetooth/PowermeterData.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 214f89aa544648e6854393f5be4dead9
+timeCreated: 1621413724

+ 5 - 1
Assets/Scripts/Sensors/Polar/UdpConnection.cs → Assets/Scripts/Sensors/Bluetooth/UdpConnection.cs

@@ -3,6 +3,7 @@ using System.Net;
 using System.Net.Sockets;
 using System.Text;
 using System.Threading.Tasks;
+using Sensors.Bluetooth;
 
 namespace Sensors.Polar
 {
@@ -17,10 +18,12 @@ namespace Sensors.Polar
         private readonly Action<AccData> onAccData;
         private readonly Action<EcgData> onEcgData;
         private readonly Action<HRData> onHRData;
+        private readonly Action<RawPowermeterData> onPowermeterData;
 
         public UdpConnection(string ipAddress, int port, Action<AccData> onAccData, Action<EcgData> onEcgData,
-            Action<HRData> onHrData)
+            Action<HRData> onHrData, Action<RawPowermeterData> onPowermeterData)
         {
+            this.onPowermeterData = onPowermeterData;
             this.onAccData = onAccData;
             this.onEcgData = onEcgData;
             onHRData = onHrData;
@@ -47,6 +50,7 @@ namespace Sensors.Polar
                         else if (name.Equals("ECG"))
                             onEcgData(EcgData.FromString(data[1]));
                         else if (name.Equals("HR")) onHRData(HRData.FromString(data[1]));
+                        else if (name.Equals("POW")) onPowermeterData(RawPowermeterData.FromString(data[1]));
                     }
 
                     //Debug.Log($"RECEIVED DATA VIA UDP: {receivedStr}");

+ 0 - 0
Assets/Scripts/Sensors/Polar/UdpConnection.cs.meta → Assets/Scripts/Sensors/Bluetooth/UdpConnection.cs.meta


+ 4 - 3
Assets/Scripts/Sensors/ListenToSensors.cs

@@ -1,19 +1,20 @@
 using Sensors.ANT;
-using Sensors.Polar;
+using Sensors.Bluetooth;
 using UnityEngine;
+using UnityEngine.Serialization;
 
 namespace Sensors
 {
     public class ListenToSensors : MonoBehaviour
     {
         public SpeedSensorConfig speedSensorConfig;
-        public PolarSensorConfig polarSensorConfig;
+        [FormerlySerializedAs("polarSensorConfig")] public BleSensorConfig bleSensorConfig;
         public int hrAntId;
         public int powerMeterId;
 
         private void Start()
         {
-            BikeSensorData.Instance.StartListening(speedSensorConfig, polarSensorConfig, powerMeterId,
+            BikeSensorData.Instance.StartListening(speedSensorConfig, bleSensorConfig, powerMeterId,
                 hrAntId < 0 ? null : new int?(hrAntId));
         }
 

+ 3 - 4
Assets/Scripts/Sensors/SensorStatus.cs

@@ -33,8 +33,8 @@ namespace Sensors
         private bool mqttReady;
         private string mqttTopic;
 
-        private bool PolarReady => BikeSensorData.Instance.PolarData.HasValue &&
-                                   BikeSensorData.Instance.PolarData.Value.Acc != Vector3.zero;
+        private bool PolarReady => BikeSensorData.Instance.BleData.HasValue &&
+                                   BikeSensorData.Instance.BleData.Value.Acc != Vector3.zero;
 
         private void Start()
         {
@@ -47,7 +47,7 @@ namespace Sensors
             var hrData = BikeSensorData.Instance.HrData;
             var speedData = BikeSensorData.Instance.SpeedData;
             var powerData = BikeSensorData.Instance.PowermeterData;
-            var polarData = BikeSensorData.Instance.PolarData;
+            var polarData = BikeSensorData.Instance.BleData;
             hrStatusText.text = hrData.HasValue
                 ? $"Heart Rate: Connected ({hrData?.HeartRate})"
                 : "Heart Rate: Disconnected";
@@ -72,7 +72,6 @@ namespace Sensors
                   || waitForPolar && !PolarReady
                   || waitForMqtt && !mqttReady)
                 )
-                //TODO: show text, that we are ready and start on button press
                 Destroy(gameObject);
         }
 

+ 206 - 212
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</ProjectGuid>
+    <ProjectGuid>{259a7a3e-9eb0-03e2-f655-d32dfa897e25}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -246,624 +246,618 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
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SteamVR_Input_Editor.csproj

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SteamVR_Windows_EditorHelper.csproj

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