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@@ -2,22 +2,23 @@
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public class Helpers
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{
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- public static void DrawPlane(Vector3 position , Vector3 normal) {
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-
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+ public static void DrawPlane(Vector3 position, Vector3 normal)
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+ {
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Vector3 v3;
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-
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+
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if (normal.normalized != Vector3.forward)
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v3 = Vector3.Cross(normal, Vector3.forward).normalized * normal.magnitude;
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else
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- v3 = Vector3.Cross(normal, Vector3.up).normalized * normal.magnitude;;
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-
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+ v3 = Vector3.Cross(normal, Vector3.up).normalized * normal.magnitude;
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+ ;
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+
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var corner0 = position + v3;
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var corner2 = position - v3;
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var q = Quaternion.AngleAxis(90.0f, normal);
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v3 = q * v3;
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var corner1 = position + v3;
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var corner3 = position - v3;
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-
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+
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Debug.DrawLine(corner0, corner2, Color.green);
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Debug.DrawLine(corner1, corner3, Color.green);
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Debug.DrawLine(corner0, corner1, Color.green);
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@@ -26,7 +27,7 @@ public class Helpers
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Debug.DrawLine(corner3, corner0, Color.green);
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Debug.DrawRay(position, normal, Color.red);
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}
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-
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+
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public static void DrawLine(Vector3 p1, Vector3 p2, float width)
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{
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int count = 1 + Mathf.CeilToInt(width); // how many lines are needed.
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@@ -42,19 +43,27 @@ public class Helpers
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Debug.LogError("Camera.current is null");
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return;
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}
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+
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var scp1 = c.WorldToScreenPoint(p1);
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var scp2 = c.WorldToScreenPoint(p2);
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-
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+
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Vector3 v1 = (scp2 - scp1).normalized; // line direction
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Vector3 n = Vector3.Cross(v1, Vector3.forward); // normal vector
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-
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+
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for (int i = 0; i < count; i++)
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{
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- Vector3 o = 0.99f * n * width * ((float)i / (count - 1) - 0.5f);
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+ Vector3 o = 0.99f * n * width * ((float) i / (count - 1) - 0.5f);
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Vector3 origin = c.ScreenToWorldPoint(scp1 + o);
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Vector3 destiny = c.ScreenToWorldPoint(scp2 + o);
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Gizmos.DrawLine(origin, destiny);
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}
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}
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}
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+
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+ public static float GetMinComponent(Vector3 vector)
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+ {
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+ if (vector.x <= vector.y && vector.x <= vector.z) return vector.x;
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+ if (vector.y <= vector.x && vector.y <= vector.z) return vector.y;
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+ return vector.z;
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+ }
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}
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