Browse Source

Optimization

Marcel Zickler 3 years ago
parent
commit
5c2e188590

+ 1 - 0
.idea/.idea.VR Cycling/.idea/indexLayout.xml

@@ -34,6 +34,7 @@
       <Path>Integrations</Path>
       <Path>Library</Path>
       <Path>Logs</Path>
+      <Path>Temp</Path>
       <Path>UserSettings</Path>
       <Path>obj</Path>
       <Path>out</Path>

+ 258 - 248
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{3e07a152-7790-71f7-ceeb-bb2f43a12ab3}</ProjectGuid>
+    <ProjectGuid>{dc46a56e-de64-8d30-c107-3a365da0ce9c}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
@@ -51,6 +51,7 @@
   </PropertyGroup>
   <ItemGroup>
      <Compile Include="Assets\Editor\CustomWheelColliderEditor.cs" />
+     <Compile Include="Assets\Editor\DeleteDuplicatedObjectsEditorWindow.cs" />
      <Compile Include="Assets\Editor\KineticLegTrackerEditor.cs" />
      <Compile Include="Assets\Editor\CalibratableTrackerEditor.cs" />
      <Compile Include="Assets\Editor\RouteEditor.cs" />
@@ -61,758 +62,767 @@
      <Compile Include="Assets\Editor\Tests\BikePhysicsTest.cs" />
      <Compile Include="Assets\Editor\Tests\QuartilesTest.cs" />
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.TestRunner">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.Management">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
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  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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  <Reference Include="Unity.Subsystem.Registration">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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  <Reference Include="Autodesk.Fbx">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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     </ProjectReference>
     <ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
-      <Project>{7f3aaf93-0e4d-b29d-6791-66b2405aeb3c}</Project>
+      <Project>{d5b8c4cd-9d11-fe91-d16d-283f6632aff5}</Project>
       <Name>SteamVR_Windows_EditorHelper</Name>
     </ProjectReference>
   </ItemGroup>

+ 2 - 1
Assembly-CSharp.csproj

@@ -184,6 +184,7 @@
      <Compile Include="Assets\Scripts\AdditionalMathf\NOrderStat.cs" />
      <Compile Include="Assets\Scripts\Phscs\BicyclePhysics.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\MessageIndex.cs" />
+     <Compile Include="Assets\Scripts\Controller\Bicycle\BikeSpeedBooster.cs" />
      <Compile Include="Assets\Scripts\Axis.cs" />
      <Compile Include="Assets\AdvancedAnt\Scripts\PowerMeterDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\UserLocalId.cs" />
@@ -294,6 +295,7 @@
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\FieldDefinition.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\RiderPositionType.cs" />
      <Compile Include="Assets\Scripts\SicknessReduction\Visual\Vignetting\RestrictionSuggestor.cs" />
+     <Compile Include="Assets\Scripts\DuplicateManager.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SportBits3.cs" />
      <Compile Include="Assets\AdvancedAnt\DEMO PREFABS\PrefabDemoDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\LeftRightBalance100.cs" />
@@ -342,7 +344,6 @@
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\StrokeType.cs" />
      <Compile Include="Assets\AdvancedAnt\Scripts\SpeedDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Mesg.cs" />
-     <Compile Include="Assets\Scripts\Controller\Bicycle\BikeSpeedBooster.cs" />
      <None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
      <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
      <None Include="Assets\AdvancedAnt\Plugins\Ant\License.txt" />

+ 2 - 2
Assets/Editor.meta

@@ -1,3 +1,3 @@
 fileFormatVersion: 2
-guid: c9ac6383d47a4ea99b8a3d535b36791b
-timeCreated: 1607350557
+guid: 0aceab19f2934e2f8343d70b8a086874
+timeCreated: 1620197661

+ 1 - 1
Assets/Editor/CalibratableTrackerEditor.cs

@@ -5,7 +5,7 @@ using UnityEditor;
 using UnityEngine;
 
 // ReSharper disable once CheckNamespace
-public abstract class CalibratableTrackerEditor : Editor
+public abstract class CalibratableTrackerEditor : UnityEditor.Editor
 {
     protected CalibratableTracker tracker;
 

+ 1 - 1
Assets/Editor/CustomWheelColliderEditor.cs

@@ -4,7 +4,7 @@ using UnityEngine;
 
 [CustomEditor(typeof(CustomWheelCollider))]
 // ReSharper disable once CheckNamespace
-public class CustomWheelColliderEditor : Editor
+public class CustomWheelColliderEditor : UnityEditor.Editor
 {
     private CustomWheelCollider c;
 

+ 158 - 0
Assets/Editor/DeleteDuplicatedObjectsEditorWindow.cs

@@ -0,0 +1,158 @@
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+
+namespace Editor
+{
+    public class DeleteDuplicatedObjectsEditorWindow : EditorWindow
+    {
+        private int deleted;
+        private int skipped;
+        private int overallObjects;
+
+
+        [MenuItem("Window/Delete Duplicates")]
+        private static void ShowWindow()
+        {
+            var window = GetWindow<DeleteDuplicatedObjectsEditorWindow>();
+            window.titleContent = new GUIContent("Delete Duplicates");
+            window.Show();
+        }
+
+        private void OnGUI()
+        {
+            if (GUILayout.Button("Delete Duplicates"))
+            {
+                OnDeleteDuplicates();
+            }
+            
+            if (GUILayout.Button("Delete Everything"))
+            {
+                OnDeleteEverything();
+            }
+
+            GUILayout.Label($"Total number objects {overallObjects}");
+            GUILayout.Label($"Deleted items: {deleted}");
+            GUILayout.Label($"Skipped items: {skipped}");
+            //TODO: maybe show ref to skipped items
+        }
+
+        private void OnDeleteEverything()
+        {
+            var objects = FindObjectsOfType<MeshRenderer>();
+            foreach (var meshRenderer in objects)
+            {
+                if (meshRenderer == null) continue;
+                var prefab = PrefabUtility.GetOutermostPrefabInstanceRoot(meshRenderer.gameObject);
+                DestroyImmediate(prefab != null ? prefab : meshRenderer.gameObject);
+            }
+        }
+
+        private void OnDeleteDuplicates()
+        {
+            skipped = 0;
+            deleted = 0;
+            List<GameObject> toDelete = new List<GameObject>();
+
+            var objects = FindObjectsOfType<MeshRenderer>();
+            var objectsAtPos = new Dictionary<Vector3, List<GameObject>>();
+            overallObjects = objects.Length;
+            Debug.Log($"Found {overallObjects} GameObjects");
+            foreach (var o in objects)
+            {
+                var pos = o.transform.position;
+                if (!objectsAtPos.ContainsKey(pos))
+                {
+                    var l = new List<GameObject> {o.gameObject};
+                    objectsAtPos[pos] = l;
+                }
+                else
+                {
+                    objectsAtPos[pos].Add(o.gameObject);
+                }
+            }
+
+            Debug.Log($"Done sorting");
+
+            var objs = objectsAtPos.Values.Where(l => l.Count > 1);
+            var enumerable = objs as List<GameObject>[] ?? objs.ToArray();
+            Debug.LogWarning($"{enumerable.Count()} gameobjects at exact same position");
+            Debug.Log("Deleting objects..");
+
+            foreach (var o in enumerable)
+            {
+                var rMap = new Dictionary<Quaternion, List<GameObject>>();
+                foreach (var d in o)
+                {
+                    if(d == null) continue;
+                    var rot = d.transform.rotation;
+                    if (rMap.ContainsKey(rot))
+                    {
+                        rMap[rot].Add(d);
+                    }
+                    else
+                    {
+                        rMap[rot] = new List<GameObject> {d};
+                    }
+
+                    //Destroy(d);
+                }
+
+                var samePosAndRot = rMap.Values.Max(v => v.Count);
+                Debug.Log($"max same pos and rot = {samePosAndRot}");
+                if (samePosAndRot < 2) continue;
+                var resultsWithMax = rMap.Values.Where(l => l.Count == samePosAndRot);
+                foreach (var r in resultsWithMax)
+                {
+                    Debug.Log($"Names: {string.Join(",", r.Select(x => x.name))}");
+                    if (r.Aggregate((result, item) =>
+                    {
+                        if (result == null) return null;
+                        else return result.name.Equals(item.name) ? item : null;
+                    }) != null)
+                    {
+                        for (var index = 1; index < r.Count; index++)
+                        {
+                            var gameObject1 = r[index];
+                            if (gameObject1.transform.childCount == 0)
+                            {
+                                var prefabParent = PrefabUtility.GetOutermostPrefabInstanceRoot(gameObject1);
+                                if (prefabParent != null)
+                                {
+                                    Debug.LogWarning($"Destroyed prefab {prefabParent.name}!");
+                                    //DestroyImmediate(prefabParent);
+                                    toDelete.Add(prefabParent);
+                                }
+                                else
+                                {
+                                    toDelete.Add(gameObject1);
+                                    //DestroyImmediate(gameObject1);
+                                }
+                            }
+                            else
+                            {
+                                Debug.LogError($"Did not destroy {gameObject1.name}");
+                                skipped++;
+                            }
+
+                            deleted++;
+                        }
+                    }
+                }
+            }
+
+            foreach (var d in toDelete)
+            {
+                if (d != null)
+                {
+                    DestroyImmediate(d);
+                }
+                
+            }
+
+            Debug.LogWarning($"Deleted {deleted} items!");
+            Debug.LogWarning($"Skipped {skipped} items!");
+        }
+    }
+}

+ 1 - 1
Assets/Editor/MatchPlayerPosEditor.cs

@@ -4,7 +4,7 @@ using UnityEngine;
 
 
 [CustomEditor(typeof(MatchPlayerPositionAndCalibrate))]
-public class MatchPlayerPosEditor : Editor
+public class MatchPlayerPosEditor : UnityEditor.Editor
 {
     private MatchPlayerPositionAndCalibrate matcher;
     protected virtual void OnEnable()

+ 1 - 1
Assets/Editor/RouteEditor.cs

@@ -14,7 +14,7 @@ using UnityEngine.Rendering.UI;
 [CustomEditor(typeof(Route))]
 [CanEditMultipleObjects]
 // ReSharper disable once CheckNamespace
-public class RoutesEditor : Editor
+public class RoutesEditor : UnityEditor.Editor
 {
     private bool showListContent;
     private bool inSelectionMode;

File diff suppressed because it is too large
+ 61 - 459
Assets/Scenes/MainScene.unity


+ 57 - 8
Assets/Scripts/DuplicateManager.cs

@@ -7,7 +7,7 @@ public class DuplicateManager : MonoBehaviour
 {
     private void Start()
     {
-        var objects = FindObjectsOfType<GameObject>();
+        var objects = FindObjectsOfType<MeshRenderer>();
         var objectsAtPos = new Dictionary<Vector3, List<GameObject>>();
         Debug.Log($"Found {objects.Length} GameObjects");
         var i = 0;
@@ -16,33 +16,82 @@ public class DuplicateManager : MonoBehaviour
             var pos = o.transform.position;
             if (!objectsAtPos.ContainsKey(pos))
             {
-                var l = new List<GameObject> {o};
+                var l = new List<GameObject> {o.gameObject};
                 objectsAtPos[pos] = l;
             }
             else
             {
-                objectsAtPos[pos].Add(o);
+                objectsAtPos[pos].Add(o.gameObject);
             }
 
             i++;
             if (i % 100 == 0)
             {
-                Debug.Log($"{i}/{objects.Length} objects done!");
+                //Debug.Log($"{i}/{objects.Length} objects done!");
             }
         }
+
         Debug.Log($"Done sorting");
 
         var objs = objectsAtPos.Values.Where(l => l.Count > 1);
-        Debug.LogWarning($"{objs.Count()} gameobjects at exact same position");
+        var enumerable = objs as List<GameObject>[] ?? objs.ToArray();
+        Debug.LogWarning($"{enumerable.Count()} gameobjects at exact same position");
         Debug.Log("Deleting objects..");
 
-        foreach (var o in objs)
+        int deleteCounter = 0;
+        int skipCounter = 0;
+        
+        foreach (var o in enumerable)
         {
-            o.RemoveAt(0);
+            var rMap = new Dictionary<Quaternion, List<GameObject>>();
             foreach (var d in o)
             {
-                Destroy(d);
+                var rot = d.transform.rotation;
+                if (rMap.ContainsKey(rot))
+                {
+                    rMap[rot].Add(d);
+                }
+                else
+                {
+                    rMap[rot] = new List<GameObject> {d};
+                }
+
+                //Destroy(d);
+            }
+
+            var samePosAndRot = rMap.Values.Max(v => v.Count);
+            Debug.Log($"max same pos and rot = {samePosAndRot}");
+            if (samePosAndRot < 2) continue;
+            var resultsWithMax = rMap.Values.Where(l => l.Count == samePosAndRot);
+            foreach (var r in resultsWithMax)
+            {
+                Debug.Log($"Names: {string.Join(",", r.Select(x => x.name))}");
+                if (r.Aggregate((result, item) =>
+                {
+                    if (result == null) return null;
+                    else return result.name.Equals(item.name) ? item : null;
+                }) != null)
+                {
+                    for (var index = 1; index < r.Count; index++)
+                    {
+                        var gameObject1 = r[index];
+                        if (gameObject1.transform.childCount == 0)
+                        {
+                            Destroy(gameObject1);
+                        }
+                        else
+                        {
+                            Debug.LogError($"Did not destroy {gameObject1.name}");
+                            skipCounter++;
+                        }
+
+                        deleteCounter++;
+                    }
+                }
             }
         }
+        
+        Debug.LogWarning($"Deleted {deleteCounter} items!");
+        Debug.LogWarning($"Skipped {skipCounter} items!");
     }
 }

+ 1 - 1
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs

@@ -8,7 +8,7 @@ using System.Reflection;
 
 [CustomEditor(typeof(Readme))]
 [InitializeOnLoad]
-public class ReadmeEditor : Editor {
+public class ReadmeEditor : UnityEditor.Editor {
 	
 	static string kShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
 	

+ 213 - 204
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{84332faa-c693-3963-7224-30befa100592}</ProjectGuid>
+    <ProjectGuid>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -246,615 +246,624 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AudioModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClothModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterInputModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterRendererModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CoreModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CrashReportingModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.DSPGraphModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.DirectorModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.GameCenterModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.GridModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.HotReloadModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.IMGUIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ImageConversionModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.InputModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.InputLegacyModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.JSONSerializeModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.LocalizationModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ParticleSystemModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.PerformanceReportingModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.PhysicsModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.Physics2DModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ProfilerModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ScreenCaptureModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
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SteamVR_Editor.csproj

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SteamVR_Windows_EditorHelper.csproj

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