ソースを参照

Slightly reduced nummber of materials

Marcel Zickler 3 年 前
コミット
54c9709257
57 ファイル変更7922 行追加25686 行削除
  1. 1 1
      Assembly-CSharp.csproj
  2. 0 91
      Assets/Materials/Chain.mat
  3. 0 91
      Assets/Materials/CoinMaterial.mat
  4. 0 91
      Assets/Materials/Floor_Default.mat
  5. 0 91
      Assets/Materials/Plastic_Black.mat
  6. 0 91
      Assets/Materials/stairrailgold.mat
  7. 0 8
      Assets/Materials/stairrailgold.mat.meta
  8. 2 1
      Assets/MeshCombiner/Materials/New Material.mat
  9. 469 0
      Assets/Models/Streets/SM_Env_Road_01.fbx
  10. 101 0
      Assets/Models/Streets/SM_Env_Road_01.fbx.meta
  11. 469 0
      Assets/Models/Streets/SM_Env_Road_02.fbx
  12. 101 0
      Assets/Models/Streets/SM_Env_Road_02.fbx.meta
  13. 298 0
      Assets/Models/Streets/SM_Env_Road_03.fbx
  14. 101 0
      Assets/Models/Streets/SM_Env_Road_03.fbx.meta
  15. 298 0
      Assets/Models/Streets/SM_Env_Road_Arrow_01.fbx
  16. 101 0
      Assets/Models/Streets/SM_Env_Road_Arrow_01.fbx.meta
  17. 298 0
      Assets/Models/Streets/SM_Env_Road_Arrow_02.fbx
  18. 101 0
      Assets/Models/Streets/SM_Env_Road_Arrow_02.fbx.meta
  19. 469 0
      Assets/Models/Streets/SM_Env_Road_Bare_01.fbx
  20. 101 0
      Assets/Models/Streets/SM_Env_Road_Bare_01.fbx.meta
  21. 274 0
      Assets/Models/Streets/SM_Env_Road_Crossing_01.fbx
  22. 101 0
      Assets/Models/Streets/SM_Env_Road_Crossing_01.fbx.meta
  23. 469 0
      Assets/Models/Streets/SM_Env_Road_Lines_01.fbx
  24. 101 0
      Assets/Models/Streets/SM_Env_Road_Lines_01.fbx.meta
  25. 469 0
      Assets/Models/Streets/SM_Env_Road_Lines_02.fbx
  26. 101 0
      Assets/Models/Streets/SM_Env_Road_Lines_02.fbx.meta
  27. 469 0
      Assets/Models/Streets/SM_Env_Road_ParkingLines_01.fbx
  28. 101 0
      Assets/Models/Streets/SM_Env_Road_ParkingLines_01.fbx.meta
  29. 35 9
      Assets/PolygonTown/Textures/Alternates/PolygonTown_Texture_01_C.png.meta
  30. 35 9
      Assets/PolygonTown/Textures/Misc/PolygonTown_Emissive_01.png.meta
  31. 40 10
      Assets/PolygonTown/Textures/Misc/PolygonTown_Texture_Metallic.tga.meta
  32. 40 10
      Assets/PolygonTown/Textures/PolygonTown_Texture_01_A.png.meta
  33. 40 10
      Assets/PolygonTown/Textures/PolygonTown_Texture_02_A.png.meta
  34. 100 0
      Assets/Prefabs/SM_Env_Road_01.prefab
  35. 2 3
      Assets/Prefabs/SM_Env_Road_01.prefab.meta
  36. 100 0
      Assets/Prefabs/SM_Env_Road_02.prefab
  37. 2 3
      Assets/Prefabs/SM_Env_Road_02.prefab.meta
  38. 100 0
      Assets/Prefabs/SM_Env_Road_03.prefab
  39. 2 3
      Assets/Prefabs/SM_Env_Road_03.prefab.meta
  40. 100 0
      Assets/Prefabs/SM_Env_Road_Arrow_01.prefab
  41. 2 3
      Assets/Prefabs/SM_Env_Road_Arrow_01.prefab.meta
  42. 100 0
      Assets/Prefabs/SM_Env_Road_Arrow_02.prefab
  43. 7 0
      Assets/Prefabs/SM_Env_Road_Arrow_02.prefab.meta
  44. 100 0
      Assets/Prefabs/SM_Env_Road_Bare_01.prefab
  45. 7 0
      Assets/Prefabs/SM_Env_Road_Bare_01.prefab.meta
  46. 100 0
      Assets/Prefabs/SM_Env_Road_Crossing_01.prefab
  47. 7 0
      Assets/Prefabs/SM_Env_Road_Crossing_01.prefab.meta
  48. 100 0
      Assets/Prefabs/SM_Env_Road_Lines_01.prefab
  49. 7 0
      Assets/Prefabs/SM_Env_Road_Lines_01.prefab.meta
  50. 100 0
      Assets/Prefabs/SM_Env_Road_Lines_02.prefab
  51. 7 0
      Assets/Prefabs/SM_Env_Road_Lines_02.prefab.meta
  52. 100 0
      Assets/Prefabs/SM_Env_Road_ParkingLines_01.prefab
  53. 7 0
      Assets/Prefabs/SM_Env_Road_ParkingLines_01.prefab.meta
  54. BIN
      Assets/Scenes/MainScene.unity
  55. 20 1
      Assets/Scripts/Tracking/MatchPlayerPositionAndCalibrate.cs
  56. 1667 25160
      Assets/SuperCombiner/Combined/CombinedResults_combinedSession.asset
  57. BIN
      obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache

+ 1 - 1
Assembly-CSharp.csproj

@@ -140,6 +140,7 @@
      <Compile Include="Assets\Scripts\Wheels\SwitchColliderOnStanding.cs" />
      <Compile Include="Assets\Scripts\Controller\Bicycle\WheelConfig.cs" />
      <Compile Include="Assets\Scripts\Tracking\FrontWheelTracker.cs" />
+     <Compile Include="Assets\Scripts\Sensors\Polar\PolarHRData.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\HrvMesg.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\MesgCapabilitiesMesg.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\PwrZoneCalc.cs" />
@@ -371,7 +372,6 @@
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\StrokeType.cs" />
      <Compile Include="Assets\AdvancedAnt\Scripts\SpeedDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Mesg.cs" />
-     <Compile Include="Assets\Scripts\Sensors\Polar\PolarHRData.cs" />
      <None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
      <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
      <None Include="Assets\AdvancedAnt\Plugins\Ant\License.txt" />

+ 0 - 91
Assets/Materials/Chain.mat

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+ 0 - 91
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+ 0 - 91
Assets/Materials/Floor_Default.mat

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+ 0 - 91
Assets/Materials/Plastic_Black.mat

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+ 0 - 91
Assets/Materials/stairrailgold.mat

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BIN
Assets/Scenes/MainScene.unity


+ 20 - 1
Assets/Scripts/Tracking/MatchPlayerPositionAndCalibrate.cs

@@ -1,4 +1,5 @@
 using System;
+using System.Collections;
 using Display;
 using UnityEngine;
 using UnityEngine.Serialization;
@@ -66,6 +67,8 @@ namespace Tracking
         {
             var dif = frontWheelDesiredPosition.position - fwtTransform.position;
             playerTransform.position += dif;
+
+            StartCoroutine(HideFrontWheelTracker());
         }
 
         private void MatchLeg()
@@ -80,6 +83,22 @@ namespace Tracking
 
             var angle = Vector2.Angle(dl2d, dr2d);
             playerTransform.RotateAround(fwtPosition, playerTransform.up, -angle);
+
+            StartCoroutine(HideLegTracker());
+        }
+
+        private IEnumerator HideFrontWheelTracker()
+        {
+            yield return new WaitForSeconds(1);
+            frontWheelDesiredPosition.gameObject.SetActive(false);
+            frontWheelTracker.gameObject.SetActive(false);
+        }
+
+        private IEnumerator HideLegTracker()
+        {
+            yield return new WaitForSeconds(1);
+            legDesiredPosition.gameObject.SetActive(false);
+            legTracker.gameObject.SetActive(false);
         }
 
         private void Update()
@@ -154,7 +173,7 @@ namespace Tracking
 
         private void OnLookStraightDone()
         {
-           hmdTracker.Calibrate();
+            hmdTracker.Calibrate();
         }
     }
 }

ファイルの差分が大きいため隠しています
+ 1667 - 25160
Assets/SuperCombiner/Combined/CombinedResults_combinedSession.asset


BIN
obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache


この差分においてかなりの量のファイルが変更されているため、一部のファイルを表示していません