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baked lighting

Marcel Zickler 3 years ago
parent
commit
19c4d6fa5e

BIN
Assets/Scenes/MainScene.unity


+ 1 - 1
Assets/Scripts/Sensors/BikeSensorData.cs

@@ -7,7 +7,7 @@ using JetBrains.Annotations;
 using Sensors.ANT;
 using Sensors.Bluetooth;
 using Sensors.Polar;
-using Sensors.Serial;
+using Sensors.USB;
 using UniRx;
 using UnityEngine;
 

+ 15 - 2
Assets/Scripts/Sensors/USB/BreakReceiver.cs

@@ -1,3 +1,5 @@
+using UnityEngine;
+
 namespace Sensors.USB
 {
     public struct BreakSensorData
@@ -5,18 +7,29 @@ namespace Sensors.USB
         public bool isActive;
         public float timeActive;
     }
-    public class BreakSensorReveiver: AwaitDevice
+    public class BreakSensorReveiver: AwaitUsbDevice
     {
         private BreakSensorData sensorData;
         public BreakSensorData SensorData => sensorData;
 
+        public override int DeviceId => throw new System.NotImplementedException();
+
+        public override bool Connected => throw new System.NotImplementedException();
+
         public override void Connect(USBDevice device)
         {
             Debug.Log("Connect not implemented");
         }
     }
-    public class BreakReceiver: AwaitDevice
+    public class BreakReceiver : AwaitUsbDevice
     {
+        public override int DeviceId => throw new System.NotImplementedException();
+
+        public override bool Connected => throw new System.NotImplementedException();
 
+        public override void Connect(USBDevice device)
+        {
+            throw new System.NotImplementedException();
+        }
     }
 }

+ 1 - 1
Assets/Scripts/Sensors/USB/USBDevices.cs

@@ -1,6 +1,6 @@
 namespace Sensors.USB
 {
-    public abstract class AwaitSDevice
+    public abstract class AwaitUsbDevice
     {
         public abstract int DeviceId { get; }