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@@ -37,36 +37,31 @@ namespace Routes
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var difStartFirstTurn = firstTurnPos - startTransform.position;
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Vector3 bikeDirection = Vector3.zero;
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- Vector3 bikeRotation = Vector3.zero;
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- if (difStartFirstTurn.x > 1 || difStartFirstTurn.z > 1)
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+ if (difStartFirstTurn.x > 1)
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{
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- bikeDirection = startTransform.right;
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- bikeRotation = new Vector3(0, -90, 0);
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+ bikeDirection = new Vector3(-1, 0, 0);
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}
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- /*else if (difStartFirstTurn.z > 1)
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+ else if (difStartFirstTurn.z > 1)
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{
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- bikeDirection = startTransform.forward;
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- bikeRotation = new Vector3(0, -180, 0);
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- }*/
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- else if (difStartFirstTurn.x < -1 || difStartFirstTurn.z < -1)
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+ bikeDirection = new Vector3(0, 0, -1);
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+ }
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+ else if (difStartFirstTurn.x < -1)
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{
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- bikeDirection = -startTransform.right;
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- bikeRotation = new Vector3(0, 90, 0);
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+ bikeDirection = new Vector3(1, 0, 0);
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+
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}
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- /*else if (difStartFirstTurn.z < -1)
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+ else if (difStartFirstTurn.z < -1)
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{
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- bikeDirection = -startTransform.forward;
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- bikeRotation = new Vector3(0, 180, 0);
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- }*/
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+ bikeDirection = new Vector3(0, 0, 1);
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+ }
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bicycleGameObject = bicycle.gameObject;
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- bicycleGameObject.transform.SetPositionAndRotation(
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- startTransform.position + bikeDirection * 12,
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- Quaternion.Euler(startRotationEuler + bikeRotation));
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+ bicycleGameObject.transform.position =
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+ startTransform.position + bikeDirection * 12;
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+ bicycleGameObject.transform.LookAt(startTransform);
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}
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-
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private void OnOnFinishPassed()
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{
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//bicycle.enabled = false;
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