Browse Source

Capsule Collider

Marcel Zickler 3 years ago
parent
commit
0efc2abce6

+ 1 - 3
.idea/.idea.VR Cycling/.idea/indexLayout.xml

@@ -1,9 +1,7 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <project version="4">
   <component name="ContentModelUserStore">
-    <attachedFolders>
-      <Path>../../Users/marce/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.test-framework@1.1.18</Path>
-    </attachedFolders>
+    <attachedFolders />
     <explicitIncludes>
       <Path>Library/PackageCache/com.autodesk.fbx@3.1.0-preview.2</Path>
       <Path>Library/PackageCache/com.unity.collab-proxy@1.2.16</Path>

+ 0 - 1
.idea/.idea.VR Cycling/riderModule.iml

@@ -2,7 +2,6 @@
 <module type="RIDER_MODULE" version="4">
   <component name="NewModuleRootManager">
     <content url="file://$MODULE_DIR$/../.." />
-    <content url="file://$USER_HOME$/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.test-framework@1.1.18" />
     <orderEntry type="sourceFolder" forTests="false" />
   </component>
 </module>

+ 228 - 222
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{52A1073E-9077-F771-CEEB-BB2F43A12AB3}</ProjectGuid>
+    <ProjectGuid>{6EA546DC-64DE-308D-C107-3A365DA0CE9C}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
@@ -51,10 +51,10 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="UnityEngine">
-      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
+      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
     </Reference>
     <Reference Include="UnityEditor">
-      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
+      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
     </Reference>
   </ItemGroup>
   <ItemGroup>
@@ -65,669 +65,675 @@
      <Compile Include="Assets\Editor\RouteEditor.cs" />
      <Compile Include="Assets\TutorialInfo\Scripts\Editor\ReadmeEditor.cs" />
  <Reference Include="UnityEditor.TestRunner">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.TestRunner">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Timeline.Editor">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Shaders">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
  </Reference>
  <Reference Include="Unity.VSCode.Editor">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Formats.Fbx.Editor">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Editor">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.InputSystem">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Runtime">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Recorder.Editor">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.TextMeshPro.Editor">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Recorder">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Runtime">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Editor">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Timeline">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
  </Reference>
  <Reference Include="Unity.CollabProxy.Editor">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Postprocessing.Editor">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Rider.Editor">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Postprocessing.Runtime">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="Autodesk.Fbx">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
  </Reference>
  <Reference Include="Unity.ShaderGraph.Editor">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.TextMeshPro">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Formats.Fbx.Runtime">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
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  <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
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  <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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  <Reference Include="UnityEngine.AudioModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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  <Reference Include="UnityEngine.ClothModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
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  <Reference Include="UnityEngine.GameCenterModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
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  <Reference Include="UnityEngine.GridModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
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  <Reference Include="UnityEngine.HotReloadModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
  </Reference>
   </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="UniRx.csproj">
-      <Project>{34C850C8-9BA7-C3B5-AA9B-476DED9F3AF6}</Project>
+      <Project>{D417182B-D1C7-E78E-C0EA-2EE77C252624}</Project>
       <Name>UniRx</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Actions.csproj">
-      <Project>{C8866180-64C6-F02E-A914-446507B36928}</Project>
+      <Project>{67161614-2DB4-7745-C3F6-F9DD455AD582}</Project>
       <Name>SteamVR_Actions</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Input_Editor.csproj">
-      <Project>{54152D6B-1E30-6A08-B2F2-6A642758DE58}</Project>
+      <Project>{1140961C-B987-84EB-8395-EA3F31446727}</Project>
       <Name>SteamVR_Input_Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Editor.csproj">
-      <Project>{3E8A5CA9-A461-ACB7-88CF-437458189DB9}</Project>
+      <Project>{D8C7B615-CB75-29C4-6CE4-D38FB9BA7D1D}</Project>
       <Name>SteamVR_Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR.csproj">
-      <Project>{AA2F3384-93C6-6339-7224-30BEFA100592}</Project>
+      <Project>{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}</Project>
       <Name>SteamVR</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
-      <Project>{93AF3A7F-4D0E-9DB2-6791-66B2405AEB3C}</Project>
+      <Project>{CDC4B8D5-119D-91FE-D16D-283F6632AFF5}</Project>
       <Name>SteamVR_Windows_EditorHelper</Name>
     </ProjectReference>
   </ItemGroup>

+ 81 - 0
Assets/Prefabs/Player/BikePlayer - RigidBody.prefab

@@ -218,6 +218,67 @@ MonoBehaviour:
   bicycleTransform: {fileID: 4988978073311274402}
   trackerDistanceToWheelCenterPoint: 0.38
   legTracker: {fileID: 1454561111988264472}
+--- !u!1 &5438041363405718847
+GameObject:
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
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+  - component: {fileID: 2731252534111432329}
+  - component: {fileID: 7596273975278892917}
+  m_Layer: 12
+  m_Name: StreetCollider
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &5804818527648747315
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+  m_Father: {fileID: 4988978073311274402}
+  m_RootOrder: 4
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!136 &2731252534111432329
+CapsuleCollider:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
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+  m_Radius: 0.64
+  m_Height: 3.25
+  m_Direction: 2
+  m_Center: {x: 0, y: -0.395, z: 0}
+--- !u!114 &7596273975278892917
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 5438041363405718847}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 0795bc064a1648f9a8ab938cafb8fec7, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  collisionLayer: 1
+  rearWheelContactPoint: {fileID: 0}
+  frontWheelContactPoint: {fileID: 0}
 --- !u!114 &3450098086302837850
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -249,6 +310,19 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   bicycleController: {fileID: 3450098086302837850}
+--- !u!65 &4426752443652901415
+BoxCollider:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4988978073311274415}
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
+  m_Enabled: 1
+  serializedVersion: 2
+  m_Size: {x: 0.62, y: 1.98, z: 3.27}
+  m_Center: {x: 0, y: 0, z: 0}
 --- !u!1001 &5488976313075237648
 PrefabInstance:
   m_ObjectHideFlags: 0
@@ -367,6 +441,7 @@ PrefabInstance:
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     - {fileID: 653210788976783332, guid: a065ef1d4c56ffa49bb0b821da25d91b, type: 3}
     - {fileID: 6049187320815031848, guid: a065ef1d4c56ffa49bb0b821da25d91b, type: 3}
+    - {fileID: 653210787133548208, guid: a065ef1d4c56ffa49bb0b821da25d91b, type: 3}
   m_SourcePrefab: {fileID: 100100000, guid: a065ef1d4c56ffa49bb0b821da25d91b, type: 3}
 --- !u!1 &4988978072042319891 stripped
 GameObject:
@@ -380,6 +455,12 @@ GameObject:
     type: 3}
   m_PrefabInstance: {fileID: 5488976313075237648}
   m_PrefabAsset: {fileID: 0}
+--- !u!1 &4988978073311274415 stripped
+GameObject:
+  m_CorrespondingSourceObject: {fileID: 653210787133548223, guid: a065ef1d4c56ffa49bb0b821da25d91b,
+    type: 3}
+  m_PrefabInstance: {fileID: 5488976313075237648}
+  m_PrefabAsset: {fileID: 0}
 --- !u!4 &4988978073311274402 stripped
 Transform:
   m_CorrespondingSourceObject: {fileID: 653210787133548210, guid: a065ef1d4c56ffa49bb0b821da25d91b,

+ 1 - 109
Assets/Prefabs/Player/BikePlayer.prefab

@@ -90,7 +90,6 @@ GameObject:
   m_Component:
   - component: {fileID: 653210787133548210}
   - component: {fileID: 653210787133548209}
-  - component: {fileID: 653210787133548208}
   - component: {fileID: 653210787133548211}
   - component: {fileID: 653210787133548212}
   m_Layer: 9
@@ -114,7 +113,6 @@ Transform:
   - {fileID: 653210787170027624}
   - {fileID: 653210788045543649}
   - {fileID: 653210788780550639}
-  - {fileID: 653210789216524993}
   - {fileID: 653210787637133672}
   m_Father: {fileID: 653210788318262020}
   m_RootOrder: 1
@@ -135,19 +133,6 @@ Rigidbody:
   m_Interpolate: 0
   m_Constraints: 0
   m_CollisionDetection: 0
---- !u!65 &653210787133548208
-BoxCollider:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 653210787133548223}
-  m_Material: {fileID: 0}
-  m_IsTrigger: 0
-  m_Enabled: 1
-  serializedVersion: 2
-  m_Size: {x: 0.5064228, y: 1.696604, z: 2.176724}
-  m_Center: {x: 0.01322907, y: 0.1491416, z: -0.0662173}
 --- !u!114 &653210787133548211
 MonoBehaviour:
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@@ -2409,7 +2394,7 @@ Transform:
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   - {fileID: 657136582374167098}
   m_Father: {fileID: 653210787133548210}
-  m_RootOrder: 4
+  m_RootOrder: 3
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!114 &653210787631374436
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@@ -6621,99 +6606,6 @@ MeshRenderer:
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   m_SortingLayer: 0
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---- !u!1 &653210789216524992
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-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
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-  - component: {fileID: 653210789216524998}
-  - component: {fileID: 653210789216524997}
-  - component: {fileID: 653210789216524996}
-  m_Layer: 9
-  m_Name: Stabilizer
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 0
---- !u!4 &653210789216524993
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-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 653210789216524992}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 1.32, z: 0}
-  m_LocalScale: {x: 4.1654, y: 1.7562, z: 3.2095}
-  m_Children: []
-  m_Father: {fileID: 653210787133548210}
-  m_RootOrder: 3
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 653210789216524992}
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-BoxCollider:
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-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 653210789216524992}
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 GameObject:
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+ 104 - 43
Assets/Scripts/SlopeCollider.cs

@@ -1,11 +1,12 @@
 using System;
 using UnityEngine;
 
-public enum SlopeDirection
+public enum RotateDirection
 {
-    Level,
-    Uphill,
-    Downhill
+    Unknown,
+    None,
+    Forward,
+    Backward
 }
 
 internal struct SlopeHit
@@ -13,12 +14,14 @@ internal struct SlopeHit
     internal float distance;
     internal bool even;
     internal float angle;
+    internal Vector3 hitPoint;
 
-    internal SlopeHit(float distance, bool even, float angle)
+    internal SlopeHit(float distance, bool even, float angle, Vector3 hitPoint)
     {
         this.distance = distance;
         this.even = even;
         this.angle = angle;
+        this.hitPoint = hitPoint;
     }
 
     public override string ToString()
@@ -32,15 +35,14 @@ public class SlopeCollider : MonoBehaviour
     public int collisionLayer = 1;
     public Transform rearWheelContactPoint;
     public Transform frontWheelContactPoint;
+    public Transform bike;
 
     private const float THRESHOLD = 0f;
-    private Transform t;
     private float distRwFw;
-    private SlopeDirection currentSlope = SlopeDirection.Level;
+    private RotateDirection currentRotateDirection = RotateDirection.Unknown;
 
     private void Start()
     {
-        t = transform;
         distRwFw = Mathf.Abs(frontWheelContactPoint.localPosition.z - rearWheelContactPoint.localPosition.z);
     }
 
@@ -51,9 +53,76 @@ public class SlopeCollider : MonoBehaviour
         var fwHit = DrawRay(fwContact);
         var rwHit = DrawRay(rwContact);
 
-        if ((fwHit?.even ?? true) && (rwHit?.even ?? true)) return;
+        //if ((fwHit?.even ?? true) && (rwHit?.even ?? true)) return;
 
-        if (rwHit.HasValue)
+        var distFw = fwHit?.distance ?? 0f;
+        var distRw = rwHit?.distance ?? 0f;
+        var distDif = distFw - distRw;
+        
+        if (fwHit.HasValue && rwHit.HasValue)
+        {
+            var fw = fwHit.Value;
+            var rw = rwHit.Value;
+            if (!fw.even && rw.even)
+            {
+                if (fw.hitPoint.y > rw.hitPoint.y && currentRotateDirection != RotateDirection.Forward)
+                {
+                    currentRotateDirection = RotateDirection.Backward;
+                }else if (currentRotateDirection != RotateDirection.Backward)
+                {
+                    currentRotateDirection = RotateDirection.Forward;
+                }
+            }else if (fw.even && !rw.even)
+            {
+                if (fw.hitPoint.y > rw.hitPoint.y && currentRotateDirection != RotateDirection.Backward)
+                {
+                    currentRotateDirection = RotateDirection.Forward;
+                }
+                else if(currentRotateDirection != RotateDirection.Forward)
+                {
+                    currentRotateDirection = RotateDirection.Backward;
+                }
+                
+            }
+            else
+            {
+                currentRotateDirection = RotateDirection.None; //TODO: maybe not
+            }
+        }
+        else
+        {
+            if (distDif < -THRESHOLD && currentRotateDirection != RotateDirection.Forward)
+            {
+                currentRotateDirection = RotateDirection.Backward;
+            }else if (distDif > THRESHOLD && currentRotateDirection != RotateDirection.Backward)
+            {
+                currentRotateDirection = RotateDirection.Forward;
+            }
+            else
+            {
+                currentRotateDirection = RotateDirection.None;
+            }
+        }
+
+        Debug.Log("CurrentRotateDirection = " + currentRotateDirection);
+        Debug.Log("----Slope Collider----");
+        Debug.Log($"\tfwHit: {fwHit}");
+        Debug.Log($"\trwHit: {rwHit}");
+
+        if (currentRotateDirection == RotateDirection.Backward) //rwDist > fwDist
+        {
+            //rear wheel in the air -> rotate around front wheel -> make it go uphill
+            var angle = Mathf.Atan(distRw / distRwFw) * Mathf.Rad2Deg;
+            bike.RotateAround(fwContact, frontWheelContactPoint.right, -angle);
+        }
+        else if (currentRotateDirection == RotateDirection.Forward)
+        {
+            //front wheel in the air -> rotate around rear wheel
+            var angle = Mathf.Atan(distFw / distRwFw) * Mathf.Rad2Deg;
+            bike.RotateAround(rwContact, rearWheelContactPoint.right, angle);
+        }
+
+        /*if (rwHit.HasValue)
         {
             var rwHitVal = rwHit.Value;
             if (rwHitVal.angle > 0.01f)
@@ -64,7 +133,7 @@ public class SlopeCollider : MonoBehaviour
             {
                 //begin of slope
                 Rotate(rwHitVal.distance, rwHitVal.distance - (fwHit?.distance ?? 0f), fwContact, rwContact);
-            }*/
+            }
         }
 
         if (fwHit.HasValue)
@@ -78,51 +147,43 @@ public class SlopeCollider : MonoBehaviour
             {
                 //end of slope
                 Rotate(fwHitVal.distance, fwHitVal.distance - (rwHit?.distance ?? 0f), fwContact, rwContact);
-            }*/
-        }
-
-        Debug.Log("----Slope Collider----");
-        Debug.Log($"\tfwHit: {fwHit}");
-        Debug.Log($"\trwHit: {rwHit}");
-    }
-
-    private void Rotate(float dist, float distDif, Vector3 fwContact, Vector3 rwContact)
-    {
-        var angle = Mathf.Atan(dist / distRwFw) * Mathf.Rad2Deg;
-
-        if (distDif < -THRESHOLD) //rwDist > fwDist
-        {
-            //rear wheel in the air -> rotate around front wheel -> make it go uphill
-            currentSlope = SlopeDirection.Uphill;
-            t.RotateAround(fwContact, frontWheelContactPoint.right, -angle);
-        }
-        else if (dist > THRESHOLD)
-        {
-            //front wheel in the air -> rotate around rear wheel
-            currentSlope = SlopeDirection.Downhill;
-            t.RotateAround(rwContact, rearWheelContactPoint.right, angle);
-        }
+            }
+        }*/
     }
+    
 
     private SlopeHit? DrawRay(Vector3 start)
     {
         var layerMask = 1 << collisionLayer;
         RaycastHit hit;
         // Does the ray intersect any objects excluding the player layer
-        if (Physics.Raycast(start, -t.up, out hit, 20f, layerMask))
+        if (Physics.Raycast(start, -bike.up, out hit, 20f, layerMask))
+        {
+            Debug.DrawRay(start, -bike.up * hit.distance, Color.green);
+            //Debug.DrawRay(hit.point, hit.normal, Color.blue);
+            var isUneven = hit.collider.gameObject.CompareTag(StreetPartMetaTag.TAG_UNEVEN);
+            var first = -(-bike.up * hit.distance);
+            var second = (hit.normal);
+            var angle = Mathf.Acos(Vector3.Dot(first, second) / first.magnitude * second.magnitude) * Mathf.Rad2Deg;
+            //Debug.Log("Dot Product: " + Vector3.Dot(first, second));
+            //Debug.Log("Angle: " + angle);
+            return new SlopeHit(hit.distance, !isUneven, angle, hit.point);
+        }
+        
+        if (Physics.Raycast(start, bike.up, out hit, 20f, layerMask))
         {
-            Debug.DrawRay(start, -t.up * hit.distance, Color.green);
-            Debug.DrawRay(hit.point, hit.normal, Color.blue);
+            Debug.DrawRay(start, -bike.up * hit.distance, Color.green);
+            //Debug.DrawRay(hit.point, hit.normal, Color.blue);
             var isUneven = hit.collider.gameObject.CompareTag(StreetPartMetaTag.TAG_UNEVEN);
-            var first = -(-t.up * hit.distance);
+            var first = -(-bike.up * hit.distance);
             var second = (hit.normal);
             var angle = Mathf.Acos(Vector3.Dot(first, second) / first.magnitude * second.magnitude) * Mathf.Rad2Deg;
-            Debug.Log("Dot Product: " + Vector3.Dot(first, second));
-            Debug.Log("Angle: " + angle);
-            return new SlopeHit(hit.distance, !isUneven, angle);
+            //Debug.Log("Dot Product: " + Vector3.Dot(first, second));
+            //Debug.Log("Angle: " + angle);
+            return new SlopeHit(-hit.distance, !isUneven, angle, hit.point);
         }
 
-        Debug.DrawRay(start, -t.up * 20f, Color.red);
+        //Debug.DrawRay(start, -t.up * 20f, Color.red);
         return null;
     }
 }

+ 1 - 1
ProjectSettings/DynamicsManager.asset

@@ -17,7 +17,7 @@ PhysicsManager:
   m_ClothInterCollisionDistance: 0.1
   m_ClothInterCollisionStiffness: 0.2
   m_ContactsGeneration: 1
-  m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffdfffffffcffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+  m_LayerCollisionMatrix: ffefffffffefffffffefffffffffffffffefffffffefffffffffffffffffffffffedffffffe4ffffffeffffffffdffffc8e8ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
   m_AutoSimulation: 1
   m_AutoSyncTransforms: 0
   m_ReuseCollisionCallbacks: 1

+ 1 - 1
ProjectSettings/QualitySettings.asset

@@ -95,7 +95,7 @@ QualitySettings:
     skinWeights: 2
     textureQuality: 0
     anisotropicTextures: 1
-    antiAliasing: 0
+    antiAliasing: 2
     softParticles: 0
     softVegetation: 1
     realtimeReflectionProbes: 1

+ 1 - 1
ProjectSettings/TagManager.asset

@@ -23,7 +23,7 @@ TagManager:
   - Bike
   - Post Procesing
   - Street
-  - 
+  - BikeStreetCollider
   - 
   - 
   - 

+ 195 - 189
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{AA2F3384-93C6-6339-7224-30BEFA100592}</ProjectGuid>
+    <ProjectGuid>{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -51,10 +51,10 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="UnityEngine">
-      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
+      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
     </Reference>
     <Reference Include="UnityEditor">
-      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
+      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
     </Reference>
   </ItemGroup>
   <ItemGroup>
@@ -256,564 +256,570 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
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+ 198 - 192
SteamVR_Editor.csproj

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SteamVR_Windows_EditorHelper.csproj

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