Rim14_M_Multicolor.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2022859401992259502
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 6616919550034828182}
  12. - component: {fileID: 6282325011740550403}
  13. - component: {fileID: 5971579904781169217}
  14. m_Layer: 0
  15. m_Name: Tyre_Lod2
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &6616919550034828182
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 2022859401992259502}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 594093828056788260}
  33. m_RootOrder: 4
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &6282325011740550403
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 2022859401992259502}
  42. m_Mesh: {fileID: 4300006, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  43. --- !u!23 &5971579904781169217
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 2022859401992259502}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RenderingLayerMask: 1
  58. m_RendererPriority: 0
  59. m_Materials:
  60. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  61. m_StaticBatchInfo:
  62. firstSubMesh: 0
  63. subMeshCount: 0
  64. m_StaticBatchRoot: {fileID: 0}
  65. m_ProbeAnchor: {fileID: 0}
  66. m_LightProbeVolumeOverride: {fileID: 0}
  67. m_ScaleInLightmap: 1
  68. m_PreserveUVs: 0
  69. m_IgnoreNormalsForChartDetection: 0
  70. m_ImportantGI: 0
  71. m_StitchLightmapSeams: 0
  72. m_SelectedEditorRenderState: 3
  73. m_MinimumChartSize: 4
  74. m_AutoUVMaxDistance: 0.5
  75. m_AutoUVMaxAngle: 89
  76. m_LightmapParameters: {fileID: 0}
  77. m_SortingLayerID: 0
  78. m_SortingLayer: 0
  79. m_SortingOrder: 0
  80. --- !u!1 &2460221296914187935
  81. GameObject:
  82. m_ObjectHideFlags: 0
  83. m_CorrespondingSourceObject: {fileID: 0}
  84. m_PrefabInstance: {fileID: 0}
  85. m_PrefabAsset: {fileID: 0}
  86. serializedVersion: 6
  87. m_Component:
  88. - component: {fileID: 6460064272761758652}
  89. - component: {fileID: 2611621296652174386}
  90. - component: {fileID: 2023959477600522041}
  91. m_Layer: 0
  92. m_Name: Tyre_Lod0
  93. m_TagString: Untagged
  94. m_Icon: {fileID: 0}
  95. m_NavMeshLayer: 0
  96. m_StaticEditorFlags: 0
  97. m_IsActive: 1
  98. --- !u!4 &6460064272761758652
  99. Transform:
  100. m_ObjectHideFlags: 0
  101. m_CorrespondingSourceObject: {fileID: 0}
  102. m_PrefabInstance: {fileID: 0}
  103. m_PrefabAsset: {fileID: 0}
  104. m_GameObject: {fileID: 2460221296914187935}
  105. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  106. m_LocalPosition: {x: 0, y: 0, z: 0}
  107. m_LocalScale: {x: 1, y: 1, z: 1}
  108. m_Children: []
  109. m_Father: {fileID: 594093828056788260}
  110. m_RootOrder: 0
  111. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  112. --- !u!33 &2611621296652174386
  113. MeshFilter:
  114. m_ObjectHideFlags: 0
  115. m_CorrespondingSourceObject: {fileID: 0}
  116. m_PrefabInstance: {fileID: 0}
  117. m_PrefabAsset: {fileID: 0}
  118. m_GameObject: {fileID: 2460221296914187935}
  119. m_Mesh: {fileID: 4300002, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  120. --- !u!23 &2023959477600522041
  121. MeshRenderer:
  122. m_ObjectHideFlags: 0
  123. m_CorrespondingSourceObject: {fileID: 0}
  124. m_PrefabInstance: {fileID: 0}
  125. m_PrefabAsset: {fileID: 0}
  126. m_GameObject: {fileID: 2460221296914187935}
  127. m_Enabled: 1
  128. m_CastShadows: 1
  129. m_ReceiveShadows: 1
  130. m_DynamicOccludee: 1
  131. m_MotionVectors: 1
  132. m_LightProbeUsage: 1
  133. m_ReflectionProbeUsage: 1
  134. m_RenderingLayerMask: 1
  135. m_RendererPriority: 0
  136. m_Materials:
  137. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  138. m_StaticBatchInfo:
  139. firstSubMesh: 0
  140. subMeshCount: 0
  141. m_StaticBatchRoot: {fileID: 0}
  142. m_ProbeAnchor: {fileID: 0}
  143. m_LightProbeVolumeOverride: {fileID: 0}
  144. m_ScaleInLightmap: 1
  145. m_PreserveUVs: 0
  146. m_IgnoreNormalsForChartDetection: 0
  147. m_ImportantGI: 0
  148. m_StitchLightmapSeams: 0
  149. m_SelectedEditorRenderState: 3
  150. m_MinimumChartSize: 4
  151. m_AutoUVMaxDistance: 0.5
  152. m_AutoUVMaxAngle: 89
  153. m_LightmapParameters: {fileID: 0}
  154. m_SortingLayerID: 0
  155. m_SortingLayer: 0
  156. m_SortingOrder: 0
  157. --- !u!1 &3934812644661909033
  158. GameObject:
  159. m_ObjectHideFlags: 0
  160. m_CorrespondingSourceObject: {fileID: 0}
  161. m_PrefabInstance: {fileID: 0}
  162. m_PrefabAsset: {fileID: 0}
  163. serializedVersion: 6
  164. m_Component:
  165. - component: {fileID: 5894123746449219777}
  166. - component: {fileID: 5486323069813771359}
  167. - component: {fileID: 1885828350909028647}
  168. m_Layer: 0
  169. m_Name: Rim_Lod1
  170. m_TagString: Untagged
  171. m_Icon: {fileID: 0}
  172. m_NavMeshLayer: 0
  173. m_StaticEditorFlags: 0
  174. m_IsActive: 1
  175. --- !u!4 &5894123746449219777
  176. Transform:
  177. m_ObjectHideFlags: 0
  178. m_CorrespondingSourceObject: {fileID: 0}
  179. m_PrefabInstance: {fileID: 0}
  180. m_PrefabAsset: {fileID: 0}
  181. m_GameObject: {fileID: 3934812644661909033}
  182. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  183. m_LocalPosition: {x: 0, y: 0, z: 0}
  184. m_LocalScale: {x: 1, y: 1, z: 1}
  185. m_Children: []
  186. m_Father: {fileID: 594093828056788260}
  187. m_RootOrder: 3
  188. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  189. --- !u!33 &5486323069813771359
  190. MeshFilter:
  191. m_ObjectHideFlags: 0
  192. m_CorrespondingSourceObject: {fileID: 0}
  193. m_PrefabInstance: {fileID: 0}
  194. m_PrefabAsset: {fileID: 0}
  195. m_GameObject: {fileID: 3934812644661909033}
  196. m_Mesh: {fileID: 4300012, guid: 9a1f72bbcfb3c804c851b2bdc91c125f, type: 3}
  197. --- !u!23 &1885828350909028647
  198. MeshRenderer:
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. m_GameObject: {fileID: 3934812644661909033}
  204. m_Enabled: 1
  205. m_CastShadows: 1
  206. m_ReceiveShadows: 1
  207. m_DynamicOccludee: 1
  208. m_MotionVectors: 1
  209. m_LightProbeUsage: 1
  210. m_ReflectionProbeUsage: 1
  211. m_RenderingLayerMask: 1
  212. m_RendererPriority: 0
  213. m_Materials:
  214. - {fileID: 2100000, guid: 7cedc691a6c10a64e806aa969c0e95c8, type: 2}
  215. - {fileID: 2100000, guid: 55e1e8b6061bea04097da44accf781ec, type: 2}
  216. m_StaticBatchInfo:
  217. firstSubMesh: 0
  218. subMeshCount: 0
  219. m_StaticBatchRoot: {fileID: 0}
  220. m_ProbeAnchor: {fileID: 0}
  221. m_LightProbeVolumeOverride: {fileID: 0}
  222. m_ScaleInLightmap: 1
  223. m_PreserveUVs: 0
  224. m_IgnoreNormalsForChartDetection: 0
  225. m_ImportantGI: 0
  226. m_StitchLightmapSeams: 0
  227. m_SelectedEditorRenderState: 3
  228. m_MinimumChartSize: 4
  229. m_AutoUVMaxDistance: 0.5
  230. m_AutoUVMaxAngle: 89
  231. m_LightmapParameters: {fileID: 0}
  232. m_SortingLayerID: 0
  233. m_SortingLayer: 0
  234. m_SortingOrder: 0
  235. --- !u!1 &4178634433364764054
  236. GameObject:
  237. m_ObjectHideFlags: 0
  238. m_CorrespondingSourceObject: {fileID: 0}
  239. m_PrefabInstance: {fileID: 0}
  240. m_PrefabAsset: {fileID: 0}
  241. serializedVersion: 6
  242. m_Component:
  243. - component: {fileID: 1707973512304656507}
  244. - component: {fileID: 7885815145996432666}
  245. - component: {fileID: 3187553813662760389}
  246. m_Layer: 0
  247. m_Name: Rim_Lod0
  248. m_TagString: Untagged
  249. m_Icon: {fileID: 0}
  250. m_NavMeshLayer: 0
  251. m_StaticEditorFlags: 0
  252. m_IsActive: 1
  253. --- !u!4 &1707973512304656507
  254. Transform:
  255. m_ObjectHideFlags: 0
  256. m_CorrespondingSourceObject: {fileID: 0}
  257. m_PrefabInstance: {fileID: 0}
  258. m_PrefabAsset: {fileID: 0}
  259. m_GameObject: {fileID: 4178634433364764054}
  260. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  261. m_LocalPosition: {x: 0, y: 0, z: 0}
  262. m_LocalScale: {x: 1, y: 1, z: 1}
  263. m_Children: []
  264. m_Father: {fileID: 594093828056788260}
  265. m_RootOrder: 1
  266. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  267. --- !u!33 &7885815145996432666
  268. MeshFilter:
  269. m_ObjectHideFlags: 0
  270. m_CorrespondingSourceObject: {fileID: 0}
  271. m_PrefabInstance: {fileID: 0}
  272. m_PrefabAsset: {fileID: 0}
  273. m_GameObject: {fileID: 4178634433364764054}
  274. m_Mesh: {fileID: 4300014, guid: 9a1f72bbcfb3c804c851b2bdc91c125f, type: 3}
  275. --- !u!23 &3187553813662760389
  276. MeshRenderer:
  277. m_ObjectHideFlags: 0
  278. m_CorrespondingSourceObject: {fileID: 0}
  279. m_PrefabInstance: {fileID: 0}
  280. m_PrefabAsset: {fileID: 0}
  281. m_GameObject: {fileID: 4178634433364764054}
  282. m_Enabled: 1
  283. m_CastShadows: 1
  284. m_ReceiveShadows: 1
  285. m_DynamicOccludee: 1
  286. m_MotionVectors: 1
  287. m_LightProbeUsage: 1
  288. m_ReflectionProbeUsage: 1
  289. m_RenderingLayerMask: 1
  290. m_RendererPriority: 0
  291. m_Materials:
  292. - {fileID: 2100000, guid: 7cedc691a6c10a64e806aa969c0e95c8, type: 2}
  293. - {fileID: 2100000, guid: 55e1e8b6061bea04097da44accf781ec, type: 2}
  294. m_StaticBatchInfo:
  295. firstSubMesh: 0
  296. subMeshCount: 0
  297. m_StaticBatchRoot: {fileID: 0}
  298. m_ProbeAnchor: {fileID: 0}
  299. m_LightProbeVolumeOverride: {fileID: 0}
  300. m_ScaleInLightmap: 1
  301. m_PreserveUVs: 0
  302. m_IgnoreNormalsForChartDetection: 0
  303. m_ImportantGI: 0
  304. m_StitchLightmapSeams: 0
  305. m_SelectedEditorRenderState: 3
  306. m_MinimumChartSize: 4
  307. m_AutoUVMaxDistance: 0.5
  308. m_AutoUVMaxAngle: 89
  309. m_LightmapParameters: {fileID: 0}
  310. m_SortingLayerID: 0
  311. m_SortingLayer: 0
  312. m_SortingOrder: 0
  313. --- !u!1 &5543071021077189379
  314. GameObject:
  315. m_ObjectHideFlags: 0
  316. m_CorrespondingSourceObject: {fileID: 0}
  317. m_PrefabInstance: {fileID: 0}
  318. m_PrefabAsset: {fileID: 0}
  319. serializedVersion: 6
  320. m_Component:
  321. - component: {fileID: 594093828056788260}
  322. - component: {fileID: 533689801529642137}
  323. m_Layer: 0
  324. m_Name: Rim14_M_Multicolor
  325. m_TagString: Untagged
  326. m_Icon: {fileID: 0}
  327. m_NavMeshLayer: 0
  328. m_StaticEditorFlags: 0
  329. m_IsActive: 1
  330. --- !u!4 &594093828056788260
  331. Transform:
  332. m_ObjectHideFlags: 0
  333. m_CorrespondingSourceObject: {fileID: 0}
  334. m_PrefabInstance: {fileID: 0}
  335. m_PrefabAsset: {fileID: 0}
  336. m_GameObject: {fileID: 5543071021077189379}
  337. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  338. m_LocalPosition: {x: 0, y: 0, z: 0}
  339. m_LocalScale: {x: 1, y: 1, z: 1}
  340. m_Children:
  341. - {fileID: 6460064272761758652}
  342. - {fileID: 1707973512304656507}
  343. - {fileID: 2069580815756140897}
  344. - {fileID: 5894123746449219777}
  345. - {fileID: 6616919550034828182}
  346. m_Father: {fileID: 0}
  347. m_RootOrder: 0
  348. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  349. --- !u!205 &533689801529642137
  350. LODGroup:
  351. m_ObjectHideFlags: 0
  352. m_CorrespondingSourceObject: {fileID: 0}
  353. m_PrefabInstance: {fileID: 0}
  354. m_PrefabAsset: {fileID: 0}
  355. m_GameObject: {fileID: 5543071021077189379}
  356. serializedVersion: 2
  357. m_LocalReferencePoint: {x: 0, y: 0, z: 0}
  358. m_Size: 2.0000005
  359. m_FadeMode: 0
  360. m_AnimateCrossFading: 0
  361. m_LastLODIsBillboard: 0
  362. m_LODs:
  363. - screenRelativeHeight: 0.0831847
  364. fadeTransitionWidth: 0
  365. renderers:
  366. - renderer: {fileID: 2023959477600522041}
  367. - renderer: {fileID: 3187553813662760389}
  368. - screenRelativeHeight: 0.030331584
  369. fadeTransitionWidth: 0
  370. renderers:
  371. - renderer: {fileID: 6748197506664017203}
  372. - renderer: {fileID: 1885828350909028647}
  373. - screenRelativeHeight: 0.0060461937
  374. fadeTransitionWidth: 0
  375. renderers:
  376. - renderer: {fileID: 5971579904781169217}
  377. m_Enabled: 1
  378. --- !u!1 &8721501637362014454
  379. GameObject:
  380. m_ObjectHideFlags: 0
  381. m_CorrespondingSourceObject: {fileID: 0}
  382. m_PrefabInstance: {fileID: 0}
  383. m_PrefabAsset: {fileID: 0}
  384. serializedVersion: 6
  385. m_Component:
  386. - component: {fileID: 2069580815756140897}
  387. - component: {fileID: 6544853590308248641}
  388. - component: {fileID: 6748197506664017203}
  389. m_Layer: 0
  390. m_Name: Tyre_Lod1
  391. m_TagString: Untagged
  392. m_Icon: {fileID: 0}
  393. m_NavMeshLayer: 0
  394. m_StaticEditorFlags: 0
  395. m_IsActive: 1
  396. --- !u!4 &2069580815756140897
  397. Transform:
  398. m_ObjectHideFlags: 0
  399. m_CorrespondingSourceObject: {fileID: 0}
  400. m_PrefabInstance: {fileID: 0}
  401. m_PrefabAsset: {fileID: 0}
  402. m_GameObject: {fileID: 8721501637362014454}
  403. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  404. m_LocalPosition: {x: 0, y: 0, z: 0}
  405. m_LocalScale: {x: 1, y: 1, z: 1}
  406. m_Children: []
  407. m_Father: {fileID: 594093828056788260}
  408. m_RootOrder: 2
  409. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  410. --- !u!33 &6544853590308248641
  411. MeshFilter:
  412. m_ObjectHideFlags: 0
  413. m_CorrespondingSourceObject: {fileID: 0}
  414. m_PrefabInstance: {fileID: 0}
  415. m_PrefabAsset: {fileID: 0}
  416. m_GameObject: {fileID: 8721501637362014454}
  417. m_Mesh: {fileID: 4300004, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  418. --- !u!23 &6748197506664017203
  419. MeshRenderer:
  420. m_ObjectHideFlags: 0
  421. m_CorrespondingSourceObject: {fileID: 0}
  422. m_PrefabInstance: {fileID: 0}
  423. m_PrefabAsset: {fileID: 0}
  424. m_GameObject: {fileID: 8721501637362014454}
  425. m_Enabled: 1
  426. m_CastShadows: 1
  427. m_ReceiveShadows: 1
  428. m_DynamicOccludee: 1
  429. m_MotionVectors: 1
  430. m_LightProbeUsage: 1
  431. m_ReflectionProbeUsage: 1
  432. m_RenderingLayerMask: 1
  433. m_RendererPriority: 0
  434. m_Materials:
  435. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  436. m_StaticBatchInfo:
  437. firstSubMesh: 0
  438. subMeshCount: 0
  439. m_StaticBatchRoot: {fileID: 0}
  440. m_ProbeAnchor: {fileID: 0}
  441. m_LightProbeVolumeOverride: {fileID: 0}
  442. m_ScaleInLightmap: 1
  443. m_PreserveUVs: 0
  444. m_IgnoreNormalsForChartDetection: 0
  445. m_ImportantGI: 0
  446. m_StitchLightmapSeams: 0
  447. m_SelectedEditorRenderState: 3
  448. m_MinimumChartSize: 4
  449. m_AutoUVMaxDistance: 0.5
  450. m_AutoUVMaxAngle: 89
  451. m_LightmapParameters: {fileID: 0}
  452. m_SortingLayerID: 0
  453. m_SortingLayer: 0
  454. m_SortingOrder: 0