Rim13_L_DarkInside.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &423168405648906431
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2697623805416870531}
  12. - component: {fileID: 4011864248408975672}
  13. - component: {fileID: 6126366955637631029}
  14. m_Layer: 0
  15. m_Name: Rim_Lod0
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &2697623805416870531
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 423168405648906431}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 4182094990696819865}
  33. m_RootOrder: 1
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &4011864248408975672
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 423168405648906431}
  42. m_Mesh: {fileID: 4300018, guid: 42c8be619756b414083431f5f285d04b, type: 3}
  43. --- !u!23 &6126366955637631029
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 423168405648906431}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RenderingLayerMask: 1
  58. m_RendererPriority: 0
  59. m_Materials:
  60. - {fileID: 2100000, guid: 94b8b8d2c18b75441b6b4927e43a65e2, type: 2}
  61. - {fileID: 2100000, guid: eb5f5162b5adac64d9309a1d1be94a9c, type: 2}
  62. m_StaticBatchInfo:
  63. firstSubMesh: 0
  64. subMeshCount: 0
  65. m_StaticBatchRoot: {fileID: 0}
  66. m_ProbeAnchor: {fileID: 0}
  67. m_LightProbeVolumeOverride: {fileID: 0}
  68. m_ScaleInLightmap: 1
  69. m_PreserveUVs: 0
  70. m_IgnoreNormalsForChartDetection: 0
  71. m_ImportantGI: 0
  72. m_StitchLightmapSeams: 0
  73. m_SelectedEditorRenderState: 3
  74. m_MinimumChartSize: 4
  75. m_AutoUVMaxDistance: 0.5
  76. m_AutoUVMaxAngle: 89
  77. m_LightmapParameters: {fileID: 0}
  78. m_SortingLayerID: 0
  79. m_SortingLayer: 0
  80. m_SortingOrder: 0
  81. --- !u!1 &2519885774508002258
  82. GameObject:
  83. m_ObjectHideFlags: 0
  84. m_CorrespondingSourceObject: {fileID: 0}
  85. m_PrefabInstance: {fileID: 0}
  86. m_PrefabAsset: {fileID: 0}
  87. serializedVersion: 6
  88. m_Component:
  89. - component: {fileID: 8244437171585411391}
  90. - component: {fileID: 7067663446672405419}
  91. - component: {fileID: 8248730506035019013}
  92. m_Layer: 0
  93. m_Name: Rim_Lod1
  94. m_TagString: Untagged
  95. m_Icon: {fileID: 0}
  96. m_NavMeshLayer: 0
  97. m_StaticEditorFlags: 0
  98. m_IsActive: 1
  99. --- !u!4 &8244437171585411391
  100. Transform:
  101. m_ObjectHideFlags: 0
  102. m_CorrespondingSourceObject: {fileID: 0}
  103. m_PrefabInstance: {fileID: 0}
  104. m_PrefabAsset: {fileID: 0}
  105. m_GameObject: {fileID: 2519885774508002258}
  106. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  107. m_LocalPosition: {x: 0, y: 0, z: 0}
  108. m_LocalScale: {x: 1, y: 1, z: 1}
  109. m_Children: []
  110. m_Father: {fileID: 4182094990696819865}
  111. m_RootOrder: 3
  112. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  113. --- !u!33 &7067663446672405419
  114. MeshFilter:
  115. m_ObjectHideFlags: 0
  116. m_CorrespondingSourceObject: {fileID: 0}
  117. m_PrefabInstance: {fileID: 0}
  118. m_PrefabAsset: {fileID: 0}
  119. m_GameObject: {fileID: 2519885774508002258}
  120. m_Mesh: {fileID: 4300020, guid: 42c8be619756b414083431f5f285d04b, type: 3}
  121. --- !u!23 &8248730506035019013
  122. MeshRenderer:
  123. m_ObjectHideFlags: 0
  124. m_CorrespondingSourceObject: {fileID: 0}
  125. m_PrefabInstance: {fileID: 0}
  126. m_PrefabAsset: {fileID: 0}
  127. m_GameObject: {fileID: 2519885774508002258}
  128. m_Enabled: 1
  129. m_CastShadows: 1
  130. m_ReceiveShadows: 1
  131. m_DynamicOccludee: 1
  132. m_MotionVectors: 1
  133. m_LightProbeUsage: 1
  134. m_ReflectionProbeUsage: 1
  135. m_RenderingLayerMask: 1
  136. m_RendererPriority: 0
  137. m_Materials:
  138. - {fileID: 2100000, guid: 94b8b8d2c18b75441b6b4927e43a65e2, type: 2}
  139. - {fileID: 2100000, guid: eb5f5162b5adac64d9309a1d1be94a9c, type: 2}
  140. m_StaticBatchInfo:
  141. firstSubMesh: 0
  142. subMeshCount: 0
  143. m_StaticBatchRoot: {fileID: 0}
  144. m_ProbeAnchor: {fileID: 0}
  145. m_LightProbeVolumeOverride: {fileID: 0}
  146. m_ScaleInLightmap: 1
  147. m_PreserveUVs: 0
  148. m_IgnoreNormalsForChartDetection: 0
  149. m_ImportantGI: 0
  150. m_StitchLightmapSeams: 0
  151. m_SelectedEditorRenderState: 3
  152. m_MinimumChartSize: 4
  153. m_AutoUVMaxDistance: 0.5
  154. m_AutoUVMaxAngle: 89
  155. m_LightmapParameters: {fileID: 0}
  156. m_SortingLayerID: 0
  157. m_SortingLayer: 0
  158. m_SortingOrder: 0
  159. --- !u!1 &4630524641840445194
  160. GameObject:
  161. m_ObjectHideFlags: 0
  162. m_CorrespondingSourceObject: {fileID: 0}
  163. m_PrefabInstance: {fileID: 0}
  164. m_PrefabAsset: {fileID: 0}
  165. serializedVersion: 6
  166. m_Component:
  167. - component: {fileID: 4241097923786919396}
  168. - component: {fileID: 696650476567159527}
  169. - component: {fileID: 521096430772940746}
  170. m_Layer: 0
  171. m_Name: Tyre_Lod0
  172. m_TagString: Untagged
  173. m_Icon: {fileID: 0}
  174. m_NavMeshLayer: 0
  175. m_StaticEditorFlags: 0
  176. m_IsActive: 1
  177. --- !u!4 &4241097923786919396
  178. Transform:
  179. m_ObjectHideFlags: 0
  180. m_CorrespondingSourceObject: {fileID: 0}
  181. m_PrefabInstance: {fileID: 0}
  182. m_PrefabAsset: {fileID: 0}
  183. m_GameObject: {fileID: 4630524641840445194}
  184. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  185. m_LocalPosition: {x: 0, y: 0, z: 0}
  186. m_LocalScale: {x: 1, y: 1, z: 1}
  187. m_Children: []
  188. m_Father: {fileID: 4182094990696819865}
  189. m_RootOrder: 0
  190. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  191. --- !u!33 &696650476567159527
  192. MeshFilter:
  193. m_ObjectHideFlags: 0
  194. m_CorrespondingSourceObject: {fileID: 0}
  195. m_PrefabInstance: {fileID: 0}
  196. m_PrefabAsset: {fileID: 0}
  197. m_GameObject: {fileID: 4630524641840445194}
  198. m_Mesh: {fileID: 4300022, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  199. --- !u!23 &521096430772940746
  200. MeshRenderer:
  201. m_ObjectHideFlags: 0
  202. m_CorrespondingSourceObject: {fileID: 0}
  203. m_PrefabInstance: {fileID: 0}
  204. m_PrefabAsset: {fileID: 0}
  205. m_GameObject: {fileID: 4630524641840445194}
  206. m_Enabled: 1
  207. m_CastShadows: 1
  208. m_ReceiveShadows: 1
  209. m_DynamicOccludee: 1
  210. m_MotionVectors: 1
  211. m_LightProbeUsage: 1
  212. m_ReflectionProbeUsage: 1
  213. m_RenderingLayerMask: 1
  214. m_RendererPriority: 0
  215. m_Materials:
  216. - {fileID: 2100000, guid: 252ca8c2f5a1b6d47952f9b3331b99cd, type: 2}
  217. m_StaticBatchInfo:
  218. firstSubMesh: 0
  219. subMeshCount: 0
  220. m_StaticBatchRoot: {fileID: 0}
  221. m_ProbeAnchor: {fileID: 0}
  222. m_LightProbeVolumeOverride: {fileID: 0}
  223. m_ScaleInLightmap: 1
  224. m_PreserveUVs: 0
  225. m_IgnoreNormalsForChartDetection: 0
  226. m_ImportantGI: 0
  227. m_StitchLightmapSeams: 0
  228. m_SelectedEditorRenderState: 3
  229. m_MinimumChartSize: 4
  230. m_AutoUVMaxDistance: 0.5
  231. m_AutoUVMaxAngle: 89
  232. m_LightmapParameters: {fileID: 0}
  233. m_SortingLayerID: 0
  234. m_SortingLayer: 0
  235. m_SortingOrder: 0
  236. --- !u!1 &6430274043375089408
  237. GameObject:
  238. m_ObjectHideFlags: 0
  239. m_CorrespondingSourceObject: {fileID: 0}
  240. m_PrefabInstance: {fileID: 0}
  241. m_PrefabAsset: {fileID: 0}
  242. serializedVersion: 6
  243. m_Component:
  244. - component: {fileID: 4182094990696819865}
  245. - component: {fileID: 3188426296116140109}
  246. m_Layer: 0
  247. m_Name: Rim13_L_DarkInside
  248. m_TagString: Untagged
  249. m_Icon: {fileID: 0}
  250. m_NavMeshLayer: 0
  251. m_StaticEditorFlags: 0
  252. m_IsActive: 1
  253. --- !u!4 &4182094990696819865
  254. Transform:
  255. m_ObjectHideFlags: 0
  256. m_CorrespondingSourceObject: {fileID: 0}
  257. m_PrefabInstance: {fileID: 0}
  258. m_PrefabAsset: {fileID: 0}
  259. m_GameObject: {fileID: 6430274043375089408}
  260. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  261. m_LocalPosition: {x: 0, y: 0, z: 0}
  262. m_LocalScale: {x: 1, y: 1, z: 1}
  263. m_Children:
  264. - {fileID: 4241097923786919396}
  265. - {fileID: 2697623805416870531}
  266. - {fileID: 3014922131142025006}
  267. - {fileID: 8244437171585411391}
  268. - {fileID: 8169806852184637154}
  269. m_Father: {fileID: 0}
  270. m_RootOrder: 0
  271. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  272. --- !u!205 &3188426296116140109
  273. LODGroup:
  274. m_ObjectHideFlags: 0
  275. m_CorrespondingSourceObject: {fileID: 0}
  276. m_PrefabInstance: {fileID: 0}
  277. m_PrefabAsset: {fileID: 0}
  278. m_GameObject: {fileID: 6430274043375089408}
  279. serializedVersion: 2
  280. m_LocalReferencePoint: {x: 0, y: 0, z: 0}
  281. m_Size: 2.0000007
  282. m_FadeMode: 0
  283. m_AnimateCrossFading: 0
  284. m_LastLODIsBillboard: 0
  285. m_LODs:
  286. - screenRelativeHeight: 0.0831847
  287. fadeTransitionWidth: 0
  288. renderers:
  289. - renderer: {fileID: 521096430772940746}
  290. - renderer: {fileID: 6126366955637631029}
  291. - screenRelativeHeight: 0.030331584
  292. fadeTransitionWidth: 0
  293. renderers:
  294. - renderer: {fileID: 1369509180821440172}
  295. - renderer: {fileID: 8248730506035019013}
  296. - screenRelativeHeight: 0.0060461937
  297. fadeTransitionWidth: 0
  298. renderers:
  299. - renderer: {fileID: 6012730015576314144}
  300. m_Enabled: 1
  301. --- !u!1 &8044866930065666985
  302. GameObject:
  303. m_ObjectHideFlags: 0
  304. m_CorrespondingSourceObject: {fileID: 0}
  305. m_PrefabInstance: {fileID: 0}
  306. m_PrefabAsset: {fileID: 0}
  307. serializedVersion: 6
  308. m_Component:
  309. - component: {fileID: 3014922131142025006}
  310. - component: {fileID: 2429340690939805581}
  311. - component: {fileID: 1369509180821440172}
  312. m_Layer: 0
  313. m_Name: Tyre_Lod1
  314. m_TagString: Untagged
  315. m_Icon: {fileID: 0}
  316. m_NavMeshLayer: 0
  317. m_StaticEditorFlags: 0
  318. m_IsActive: 1
  319. --- !u!4 &3014922131142025006
  320. Transform:
  321. m_ObjectHideFlags: 0
  322. m_CorrespondingSourceObject: {fileID: 0}
  323. m_PrefabInstance: {fileID: 0}
  324. m_PrefabAsset: {fileID: 0}
  325. m_GameObject: {fileID: 8044866930065666985}
  326. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  327. m_LocalPosition: {x: 0, y: 0, z: 0}
  328. m_LocalScale: {x: 1, y: 1, z: 1}
  329. m_Children: []
  330. m_Father: {fileID: 4182094990696819865}
  331. m_RootOrder: 2
  332. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  333. --- !u!33 &2429340690939805581
  334. MeshFilter:
  335. m_ObjectHideFlags: 0
  336. m_CorrespondingSourceObject: {fileID: 0}
  337. m_PrefabInstance: {fileID: 0}
  338. m_PrefabAsset: {fileID: 0}
  339. m_GameObject: {fileID: 8044866930065666985}
  340. m_Mesh: {fileID: 4300018, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  341. --- !u!23 &1369509180821440172
  342. MeshRenderer:
  343. m_ObjectHideFlags: 0
  344. m_CorrespondingSourceObject: {fileID: 0}
  345. m_PrefabInstance: {fileID: 0}
  346. m_PrefabAsset: {fileID: 0}
  347. m_GameObject: {fileID: 8044866930065666985}
  348. m_Enabled: 1
  349. m_CastShadows: 1
  350. m_ReceiveShadows: 1
  351. m_DynamicOccludee: 1
  352. m_MotionVectors: 1
  353. m_LightProbeUsage: 1
  354. m_ReflectionProbeUsage: 1
  355. m_RenderingLayerMask: 1
  356. m_RendererPriority: 0
  357. m_Materials:
  358. - {fileID: 2100000, guid: 252ca8c2f5a1b6d47952f9b3331b99cd, type: 2}
  359. m_StaticBatchInfo:
  360. firstSubMesh: 0
  361. subMeshCount: 0
  362. m_StaticBatchRoot: {fileID: 0}
  363. m_ProbeAnchor: {fileID: 0}
  364. m_LightProbeVolumeOverride: {fileID: 0}
  365. m_ScaleInLightmap: 1
  366. m_PreserveUVs: 0
  367. m_IgnoreNormalsForChartDetection: 0
  368. m_ImportantGI: 0
  369. m_StitchLightmapSeams: 0
  370. m_SelectedEditorRenderState: 3
  371. m_MinimumChartSize: 4
  372. m_AutoUVMaxDistance: 0.5
  373. m_AutoUVMaxAngle: 89
  374. m_LightmapParameters: {fileID: 0}
  375. m_SortingLayerID: 0
  376. m_SortingLayer: 0
  377. m_SortingOrder: 0
  378. --- !u!1 &9173705876630932191
  379. GameObject:
  380. m_ObjectHideFlags: 0
  381. m_CorrespondingSourceObject: {fileID: 0}
  382. m_PrefabInstance: {fileID: 0}
  383. m_PrefabAsset: {fileID: 0}
  384. serializedVersion: 6
  385. m_Component:
  386. - component: {fileID: 8169806852184637154}
  387. - component: {fileID: 6127890325058013585}
  388. - component: {fileID: 6012730015576314144}
  389. m_Layer: 0
  390. m_Name: Tyre_Lod2
  391. m_TagString: Untagged
  392. m_Icon: {fileID: 0}
  393. m_NavMeshLayer: 0
  394. m_StaticEditorFlags: 0
  395. m_IsActive: 1
  396. --- !u!4 &8169806852184637154
  397. Transform:
  398. m_ObjectHideFlags: 0
  399. m_CorrespondingSourceObject: {fileID: 0}
  400. m_PrefabInstance: {fileID: 0}
  401. m_PrefabAsset: {fileID: 0}
  402. m_GameObject: {fileID: 9173705876630932191}
  403. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  404. m_LocalPosition: {x: 0, y: 0, z: 0}
  405. m_LocalScale: {x: 1, y: 1, z: 1}
  406. m_Children: []
  407. m_Father: {fileID: 4182094990696819865}
  408. m_RootOrder: 4
  409. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  410. --- !u!33 &6127890325058013585
  411. MeshFilter:
  412. m_ObjectHideFlags: 0
  413. m_CorrespondingSourceObject: {fileID: 0}
  414. m_PrefabInstance: {fileID: 0}
  415. m_PrefabAsset: {fileID: 0}
  416. m_GameObject: {fileID: 9173705876630932191}
  417. m_Mesh: {fileID: 4300016, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  418. --- !u!23 &6012730015576314144
  419. MeshRenderer:
  420. m_ObjectHideFlags: 0
  421. m_CorrespondingSourceObject: {fileID: 0}
  422. m_PrefabInstance: {fileID: 0}
  423. m_PrefabAsset: {fileID: 0}
  424. m_GameObject: {fileID: 9173705876630932191}
  425. m_Enabled: 1
  426. m_CastShadows: 1
  427. m_ReceiveShadows: 1
  428. m_DynamicOccludee: 1
  429. m_MotionVectors: 1
  430. m_LightProbeUsage: 1
  431. m_ReflectionProbeUsage: 1
  432. m_RenderingLayerMask: 1
  433. m_RendererPriority: 0
  434. m_Materials:
  435. - {fileID: 2100000, guid: 252ca8c2f5a1b6d47952f9b3331b99cd, type: 2}
  436. m_StaticBatchInfo:
  437. firstSubMesh: 0
  438. subMeshCount: 0
  439. m_StaticBatchRoot: {fileID: 0}
  440. m_ProbeAnchor: {fileID: 0}
  441. m_LightProbeVolumeOverride: {fileID: 0}
  442. m_ScaleInLightmap: 1
  443. m_PreserveUVs: 0
  444. m_IgnoreNormalsForChartDetection: 0
  445. m_ImportantGI: 0
  446. m_StitchLightmapSeams: 0
  447. m_SelectedEditorRenderState: 3
  448. m_MinimumChartSize: 4
  449. m_AutoUVMaxDistance: 0.5
  450. m_AutoUVMaxAngle: 89
  451. m_LightmapParameters: {fileID: 0}
  452. m_SortingLayerID: 0
  453. m_SortingLayer: 0
  454. m_SortingOrder: 0