Rim12_S_Mate.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2512659558093910526
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2070629715852140982}
  12. - component: {fileID: 916332815725724047}
  13. - component: {fileID: 7880329840922785536}
  14. m_Layer: 0
  15. m_Name: Tyre_Lod2
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &2070629715852140982
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 2512659558093910526}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 3415543845493533054}
  33. m_RootOrder: 4
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &916332815725724047
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 2512659558093910526}
  42. m_Mesh: {fileID: 4300014, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  43. --- !u!23 &7880329840922785536
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 2512659558093910526}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RenderingLayerMask: 1
  58. m_RendererPriority: 0
  59. m_Materials:
  60. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  61. m_StaticBatchInfo:
  62. firstSubMesh: 0
  63. subMeshCount: 0
  64. m_StaticBatchRoot: {fileID: 0}
  65. m_ProbeAnchor: {fileID: 0}
  66. m_LightProbeVolumeOverride: {fileID: 0}
  67. m_ScaleInLightmap: 1
  68. m_PreserveUVs: 0
  69. m_IgnoreNormalsForChartDetection: 0
  70. m_ImportantGI: 0
  71. m_StitchLightmapSeams: 0
  72. m_SelectedEditorRenderState: 3
  73. m_MinimumChartSize: 4
  74. m_AutoUVMaxDistance: 0.5
  75. m_AutoUVMaxAngle: 89
  76. m_LightmapParameters: {fileID: 0}
  77. m_SortingLayerID: 0
  78. m_SortingLayer: 0
  79. m_SortingOrder: 0
  80. --- !u!1 &2851927912442259625
  81. GameObject:
  82. m_ObjectHideFlags: 0
  83. m_CorrespondingSourceObject: {fileID: 0}
  84. m_PrefabInstance: {fileID: 0}
  85. m_PrefabAsset: {fileID: 0}
  86. serializedVersion: 6
  87. m_Component:
  88. - component: {fileID: 7882328724156859087}
  89. - component: {fileID: 799043535629504902}
  90. - component: {fileID: 2234844287893869230}
  91. m_Layer: 0
  92. m_Name: Tyre_Lod1
  93. m_TagString: Untagged
  94. m_Icon: {fileID: 0}
  95. m_NavMeshLayer: 0
  96. m_StaticEditorFlags: 0
  97. m_IsActive: 1
  98. --- !u!4 &7882328724156859087
  99. Transform:
  100. m_ObjectHideFlags: 0
  101. m_CorrespondingSourceObject: {fileID: 0}
  102. m_PrefabInstance: {fileID: 0}
  103. m_PrefabAsset: {fileID: 0}
  104. m_GameObject: {fileID: 2851927912442259625}
  105. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  106. m_LocalPosition: {x: 0, y: 0, z: 0}
  107. m_LocalScale: {x: 1, y: 1, z: 1}
  108. m_Children: []
  109. m_Father: {fileID: 3415543845493533054}
  110. m_RootOrder: 2
  111. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  112. --- !u!33 &799043535629504902
  113. MeshFilter:
  114. m_ObjectHideFlags: 0
  115. m_CorrespondingSourceObject: {fileID: 0}
  116. m_PrefabInstance: {fileID: 0}
  117. m_PrefabAsset: {fileID: 0}
  118. m_GameObject: {fileID: 2851927912442259625}
  119. m_Mesh: {fileID: 4300008, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  120. --- !u!23 &2234844287893869230
  121. MeshRenderer:
  122. m_ObjectHideFlags: 0
  123. m_CorrespondingSourceObject: {fileID: 0}
  124. m_PrefabInstance: {fileID: 0}
  125. m_PrefabAsset: {fileID: 0}
  126. m_GameObject: {fileID: 2851927912442259625}
  127. m_Enabled: 1
  128. m_CastShadows: 1
  129. m_ReceiveShadows: 1
  130. m_DynamicOccludee: 1
  131. m_MotionVectors: 1
  132. m_LightProbeUsage: 1
  133. m_ReflectionProbeUsage: 1
  134. m_RenderingLayerMask: 1
  135. m_RendererPriority: 0
  136. m_Materials:
  137. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  138. m_StaticBatchInfo:
  139. firstSubMesh: 0
  140. subMeshCount: 0
  141. m_StaticBatchRoot: {fileID: 0}
  142. m_ProbeAnchor: {fileID: 0}
  143. m_LightProbeVolumeOverride: {fileID: 0}
  144. m_ScaleInLightmap: 1
  145. m_PreserveUVs: 0
  146. m_IgnoreNormalsForChartDetection: 0
  147. m_ImportantGI: 0
  148. m_StitchLightmapSeams: 0
  149. m_SelectedEditorRenderState: 3
  150. m_MinimumChartSize: 4
  151. m_AutoUVMaxDistance: 0.5
  152. m_AutoUVMaxAngle: 89
  153. m_LightmapParameters: {fileID: 0}
  154. m_SortingLayerID: 0
  155. m_SortingLayer: 0
  156. m_SortingOrder: 0
  157. --- !u!1 &3547027711362853656
  158. GameObject:
  159. m_ObjectHideFlags: 0
  160. m_CorrespondingSourceObject: {fileID: 0}
  161. m_PrefabInstance: {fileID: 0}
  162. m_PrefabAsset: {fileID: 0}
  163. serializedVersion: 6
  164. m_Component:
  165. - component: {fileID: 2837395215160045782}
  166. - component: {fileID: 1749574853995116165}
  167. - component: {fileID: 2169424731923470504}
  168. m_Layer: 0
  169. m_Name: Tyre_Lod0
  170. m_TagString: Untagged
  171. m_Icon: {fileID: 0}
  172. m_NavMeshLayer: 0
  173. m_StaticEditorFlags: 0
  174. m_IsActive: 1
  175. --- !u!4 &2837395215160045782
  176. Transform:
  177. m_ObjectHideFlags: 0
  178. m_CorrespondingSourceObject: {fileID: 0}
  179. m_PrefabInstance: {fileID: 0}
  180. m_PrefabAsset: {fileID: 0}
  181. m_GameObject: {fileID: 3547027711362853656}
  182. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  183. m_LocalPosition: {x: 0, y: 0, z: 0}
  184. m_LocalScale: {x: 1, y: 1, z: 1}
  185. m_Children: []
  186. m_Father: {fileID: 3415543845493533054}
  187. m_RootOrder: 0
  188. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  189. --- !u!33 &1749574853995116165
  190. MeshFilter:
  191. m_ObjectHideFlags: 0
  192. m_CorrespondingSourceObject: {fileID: 0}
  193. m_PrefabInstance: {fileID: 0}
  194. m_PrefabAsset: {fileID: 0}
  195. m_GameObject: {fileID: 3547027711362853656}
  196. m_Mesh: {fileID: 4300012, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  197. --- !u!23 &2169424731923470504
  198. MeshRenderer:
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. m_GameObject: {fileID: 3547027711362853656}
  204. m_Enabled: 1
  205. m_CastShadows: 1
  206. m_ReceiveShadows: 1
  207. m_DynamicOccludee: 1
  208. m_MotionVectors: 1
  209. m_LightProbeUsage: 1
  210. m_ReflectionProbeUsage: 1
  211. m_RenderingLayerMask: 1
  212. m_RendererPriority: 0
  213. m_Materials:
  214. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  215. m_StaticBatchInfo:
  216. firstSubMesh: 0
  217. subMeshCount: 0
  218. m_StaticBatchRoot: {fileID: 0}
  219. m_ProbeAnchor: {fileID: 0}
  220. m_LightProbeVolumeOverride: {fileID: 0}
  221. m_ScaleInLightmap: 1
  222. m_PreserveUVs: 0
  223. m_IgnoreNormalsForChartDetection: 0
  224. m_ImportantGI: 0
  225. m_StitchLightmapSeams: 0
  226. m_SelectedEditorRenderState: 3
  227. m_MinimumChartSize: 4
  228. m_AutoUVMaxDistance: 0.5
  229. m_AutoUVMaxAngle: 89
  230. m_LightmapParameters: {fileID: 0}
  231. m_SortingLayerID: 0
  232. m_SortingLayer: 0
  233. m_SortingOrder: 0
  234. --- !u!1 &5665979470773725233
  235. GameObject:
  236. m_ObjectHideFlags: 0
  237. m_CorrespondingSourceObject: {fileID: 0}
  238. m_PrefabInstance: {fileID: 0}
  239. m_PrefabAsset: {fileID: 0}
  240. serializedVersion: 6
  241. m_Component:
  242. - component: {fileID: 150717535723541263}
  243. - component: {fileID: 4764218995520886028}
  244. - component: {fileID: 6858218453351697448}
  245. m_Layer: 0
  246. m_Name: Rim_Lod0
  247. m_TagString: Untagged
  248. m_Icon: {fileID: 0}
  249. m_NavMeshLayer: 0
  250. m_StaticEditorFlags: 0
  251. m_IsActive: 1
  252. --- !u!4 &150717535723541263
  253. Transform:
  254. m_ObjectHideFlags: 0
  255. m_CorrespondingSourceObject: {fileID: 0}
  256. m_PrefabInstance: {fileID: 0}
  257. m_PrefabAsset: {fileID: 0}
  258. m_GameObject: {fileID: 5665979470773725233}
  259. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  260. m_LocalPosition: {x: 0, y: 0, z: 0}
  261. m_LocalScale: {x: 1, y: 1, z: 1}
  262. m_Children: []
  263. m_Father: {fileID: 3415543845493533054}
  264. m_RootOrder: 1
  265. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  266. --- !u!33 &4764218995520886028
  267. MeshFilter:
  268. m_ObjectHideFlags: 0
  269. m_CorrespondingSourceObject: {fileID: 0}
  270. m_PrefabInstance: {fileID: 0}
  271. m_PrefabAsset: {fileID: 0}
  272. m_GameObject: {fileID: 5665979470773725233}
  273. m_Mesh: {fileID: 4300012, guid: d7ab22e35f1457e4ca3db1db3e1bcd6f, type: 3}
  274. --- !u!23 &6858218453351697448
  275. MeshRenderer:
  276. m_ObjectHideFlags: 0
  277. m_CorrespondingSourceObject: {fileID: 0}
  278. m_PrefabInstance: {fileID: 0}
  279. m_PrefabAsset: {fileID: 0}
  280. m_GameObject: {fileID: 5665979470773725233}
  281. m_Enabled: 1
  282. m_CastShadows: 1
  283. m_ReceiveShadows: 1
  284. m_DynamicOccludee: 1
  285. m_MotionVectors: 1
  286. m_LightProbeUsage: 1
  287. m_ReflectionProbeUsage: 1
  288. m_RenderingLayerMask: 1
  289. m_RendererPriority: 0
  290. m_Materials:
  291. - {fileID: 2100000, guid: 51cf14c6691184e4582a3559b3a67cb4, type: 2}
  292. - {fileID: 2100000, guid: c9b4293023591bb4090e9b3a0b396164, type: 2}
  293. m_StaticBatchInfo:
  294. firstSubMesh: 0
  295. subMeshCount: 0
  296. m_StaticBatchRoot: {fileID: 0}
  297. m_ProbeAnchor: {fileID: 0}
  298. m_LightProbeVolumeOverride: {fileID: 0}
  299. m_ScaleInLightmap: 1
  300. m_PreserveUVs: 0
  301. m_IgnoreNormalsForChartDetection: 0
  302. m_ImportantGI: 0
  303. m_StitchLightmapSeams: 0
  304. m_SelectedEditorRenderState: 3
  305. m_MinimumChartSize: 4
  306. m_AutoUVMaxDistance: 0.5
  307. m_AutoUVMaxAngle: 89
  308. m_LightmapParameters: {fileID: 0}
  309. m_SortingLayerID: 0
  310. m_SortingLayer: 0
  311. m_SortingOrder: 0
  312. --- !u!1 &6327000167704931816
  313. GameObject:
  314. m_ObjectHideFlags: 0
  315. m_CorrespondingSourceObject: {fileID: 0}
  316. m_PrefabInstance: {fileID: 0}
  317. m_PrefabAsset: {fileID: 0}
  318. serializedVersion: 6
  319. m_Component:
  320. - component: {fileID: 3415543845493533054}
  321. - component: {fileID: 305156762662475590}
  322. m_Layer: 0
  323. m_Name: Rim12_S_Mate
  324. m_TagString: Untagged
  325. m_Icon: {fileID: 0}
  326. m_NavMeshLayer: 0
  327. m_StaticEditorFlags: 0
  328. m_IsActive: 1
  329. --- !u!4 &3415543845493533054
  330. Transform:
  331. m_ObjectHideFlags: 0
  332. m_CorrespondingSourceObject: {fileID: 0}
  333. m_PrefabInstance: {fileID: 0}
  334. m_PrefabAsset: {fileID: 0}
  335. m_GameObject: {fileID: 6327000167704931816}
  336. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  337. m_LocalPosition: {x: 0, y: 0, z: 0}
  338. m_LocalScale: {x: 1, y: 1, z: 1}
  339. m_Children:
  340. - {fileID: 2837395215160045782}
  341. - {fileID: 150717535723541263}
  342. - {fileID: 7882328724156859087}
  343. - {fileID: 3814385084582684518}
  344. - {fileID: 2070629715852140982}
  345. m_Father: {fileID: 0}
  346. m_RootOrder: 0
  347. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  348. --- !u!205 &305156762662475590
  349. LODGroup:
  350. m_ObjectHideFlags: 0
  351. m_CorrespondingSourceObject: {fileID: 0}
  352. m_PrefabInstance: {fileID: 0}
  353. m_PrefabAsset: {fileID: 0}
  354. m_GameObject: {fileID: 6327000167704931816}
  355. serializedVersion: 2
  356. m_LocalReferencePoint: {x: 0, y: 0, z: 0}
  357. m_Size: 2.0000005
  358. m_FadeMode: 0
  359. m_AnimateCrossFading: 0
  360. m_LastLODIsBillboard: 0
  361. m_LODs:
  362. - screenRelativeHeight: 0.0831847
  363. fadeTransitionWidth: 0
  364. renderers:
  365. - renderer: {fileID: 2169424731923470504}
  366. - renderer: {fileID: 6858218453351697448}
  367. - screenRelativeHeight: 0.030331584
  368. fadeTransitionWidth: 0
  369. renderers:
  370. - renderer: {fileID: 2234844287893869230}
  371. - renderer: {fileID: 8390312074502754158}
  372. - screenRelativeHeight: 0.0060461937
  373. fadeTransitionWidth: 0
  374. renderers:
  375. - renderer: {fileID: 7880329840922785536}
  376. m_Enabled: 1
  377. --- !u!1 &7145437837685473385
  378. GameObject:
  379. m_ObjectHideFlags: 0
  380. m_CorrespondingSourceObject: {fileID: 0}
  381. m_PrefabInstance: {fileID: 0}
  382. m_PrefabAsset: {fileID: 0}
  383. serializedVersion: 6
  384. m_Component:
  385. - component: {fileID: 3814385084582684518}
  386. - component: {fileID: 1658894440697019908}
  387. - component: {fileID: 8390312074502754158}
  388. m_Layer: 0
  389. m_Name: Rim_Lod1
  390. m_TagString: Untagged
  391. m_Icon: {fileID: 0}
  392. m_NavMeshLayer: 0
  393. m_StaticEditorFlags: 0
  394. m_IsActive: 1
  395. --- !u!4 &3814385084582684518
  396. Transform:
  397. m_ObjectHideFlags: 0
  398. m_CorrespondingSourceObject: {fileID: 0}
  399. m_PrefabInstance: {fileID: 0}
  400. m_PrefabAsset: {fileID: 0}
  401. m_GameObject: {fileID: 7145437837685473385}
  402. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  403. m_LocalPosition: {x: 0, y: 0, z: 0}
  404. m_LocalScale: {x: 1, y: 1, z: 1}
  405. m_Children: []
  406. m_Father: {fileID: 3415543845493533054}
  407. m_RootOrder: 3
  408. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  409. --- !u!33 &1658894440697019908
  410. MeshFilter:
  411. m_ObjectHideFlags: 0
  412. m_CorrespondingSourceObject: {fileID: 0}
  413. m_PrefabInstance: {fileID: 0}
  414. m_PrefabAsset: {fileID: 0}
  415. m_GameObject: {fileID: 7145437837685473385}
  416. m_Mesh: {fileID: 4300014, guid: d7ab22e35f1457e4ca3db1db3e1bcd6f, type: 3}
  417. --- !u!23 &8390312074502754158
  418. MeshRenderer:
  419. m_ObjectHideFlags: 0
  420. m_CorrespondingSourceObject: {fileID: 0}
  421. m_PrefabInstance: {fileID: 0}
  422. m_PrefabAsset: {fileID: 0}
  423. m_GameObject: {fileID: 7145437837685473385}
  424. m_Enabled: 1
  425. m_CastShadows: 1
  426. m_ReceiveShadows: 1
  427. m_DynamicOccludee: 1
  428. m_MotionVectors: 1
  429. m_LightProbeUsage: 1
  430. m_ReflectionProbeUsage: 1
  431. m_RenderingLayerMask: 1
  432. m_RendererPriority: 0
  433. m_Materials:
  434. - {fileID: 2100000, guid: 51cf14c6691184e4582a3559b3a67cb4, type: 2}
  435. - {fileID: 2100000, guid: c9b4293023591bb4090e9b3a0b396164, type: 2}
  436. m_StaticBatchInfo:
  437. firstSubMesh: 0
  438. subMeshCount: 0
  439. m_StaticBatchRoot: {fileID: 0}
  440. m_ProbeAnchor: {fileID: 0}
  441. m_LightProbeVolumeOverride: {fileID: 0}
  442. m_ScaleInLightmap: 1
  443. m_PreserveUVs: 0
  444. m_IgnoreNormalsForChartDetection: 0
  445. m_ImportantGI: 0
  446. m_StitchLightmapSeams: 0
  447. m_SelectedEditorRenderState: 3
  448. m_MinimumChartSize: 4
  449. m_AutoUVMaxDistance: 0.5
  450. m_AutoUVMaxAngle: 89
  451. m_LightmapParameters: {fileID: 0}
  452. m_SortingLayerID: 0
  453. m_SortingLayer: 0
  454. m_SortingOrder: 0