Rim12_S_DarkInside.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &753227970537654334
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 951290941824395094}
  12. - component: {fileID: 2982443314245682248}
  13. - component: {fileID: 6804690442827948909}
  14. m_Layer: 0
  15. m_Name: Rim_Lod0
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &951290941824395094
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 753227970537654334}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 1285856749068770931}
  33. m_RootOrder: 1
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &2982443314245682248
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 753227970537654334}
  42. m_Mesh: {fileID: 4300012, guid: d7ab22e35f1457e4ca3db1db3e1bcd6f, type: 3}
  43. --- !u!23 &6804690442827948909
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 753227970537654334}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RenderingLayerMask: 1
  58. m_RendererPriority: 0
  59. m_Materials:
  60. - {fileID: 2100000, guid: ef186b537af78684f9905783c0933b10, type: 2}
  61. - {fileID: 2100000, guid: 3ae4e5417671d824b9a6af3111f737dd, type: 2}
  62. m_StaticBatchInfo:
  63. firstSubMesh: 0
  64. subMeshCount: 0
  65. m_StaticBatchRoot: {fileID: 0}
  66. m_ProbeAnchor: {fileID: 0}
  67. m_LightProbeVolumeOverride: {fileID: 0}
  68. m_ScaleInLightmap: 1
  69. m_PreserveUVs: 0
  70. m_IgnoreNormalsForChartDetection: 0
  71. m_ImportantGI: 0
  72. m_StitchLightmapSeams: 0
  73. m_SelectedEditorRenderState: 3
  74. m_MinimumChartSize: 4
  75. m_AutoUVMaxDistance: 0.5
  76. m_AutoUVMaxAngle: 89
  77. m_LightmapParameters: {fileID: 0}
  78. m_SortingLayerID: 0
  79. m_SortingLayer: 0
  80. m_SortingOrder: 0
  81. --- !u!1 &2584887935277318633
  82. GameObject:
  83. m_ObjectHideFlags: 0
  84. m_CorrespondingSourceObject: {fileID: 0}
  85. m_PrefabInstance: {fileID: 0}
  86. m_PrefabAsset: {fileID: 0}
  87. serializedVersion: 6
  88. m_Component:
  89. - component: {fileID: 3552312293254448225}
  90. - component: {fileID: 2377944087215027466}
  91. - component: {fileID: 9160705392579081995}
  92. m_Layer: 0
  93. m_Name: Tyre_Lod0
  94. m_TagString: Untagged
  95. m_Icon: {fileID: 0}
  96. m_NavMeshLayer: 0
  97. m_StaticEditorFlags: 0
  98. m_IsActive: 1
  99. --- !u!4 &3552312293254448225
  100. Transform:
  101. m_ObjectHideFlags: 0
  102. m_CorrespondingSourceObject: {fileID: 0}
  103. m_PrefabInstance: {fileID: 0}
  104. m_PrefabAsset: {fileID: 0}
  105. m_GameObject: {fileID: 2584887935277318633}
  106. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  107. m_LocalPosition: {x: 0, y: 0, z: 0}
  108. m_LocalScale: {x: 1, y: 1, z: 1}
  109. m_Children: []
  110. m_Father: {fileID: 1285856749068770931}
  111. m_RootOrder: 0
  112. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  113. --- !u!33 &2377944087215027466
  114. MeshFilter:
  115. m_ObjectHideFlags: 0
  116. m_CorrespondingSourceObject: {fileID: 0}
  117. m_PrefabInstance: {fileID: 0}
  118. m_PrefabAsset: {fileID: 0}
  119. m_GameObject: {fileID: 2584887935277318633}
  120. m_Mesh: {fileID: 4300012, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  121. --- !u!23 &9160705392579081995
  122. MeshRenderer:
  123. m_ObjectHideFlags: 0
  124. m_CorrespondingSourceObject: {fileID: 0}
  125. m_PrefabInstance: {fileID: 0}
  126. m_PrefabAsset: {fileID: 0}
  127. m_GameObject: {fileID: 2584887935277318633}
  128. m_Enabled: 1
  129. m_CastShadows: 1
  130. m_ReceiveShadows: 1
  131. m_DynamicOccludee: 1
  132. m_MotionVectors: 1
  133. m_LightProbeUsage: 1
  134. m_ReflectionProbeUsage: 1
  135. m_RenderingLayerMask: 1
  136. m_RendererPriority: 0
  137. m_Materials:
  138. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  139. m_StaticBatchInfo:
  140. firstSubMesh: 0
  141. subMeshCount: 0
  142. m_StaticBatchRoot: {fileID: 0}
  143. m_ProbeAnchor: {fileID: 0}
  144. m_LightProbeVolumeOverride: {fileID: 0}
  145. m_ScaleInLightmap: 1
  146. m_PreserveUVs: 0
  147. m_IgnoreNormalsForChartDetection: 0
  148. m_ImportantGI: 0
  149. m_StitchLightmapSeams: 0
  150. m_SelectedEditorRenderState: 3
  151. m_MinimumChartSize: 4
  152. m_AutoUVMaxDistance: 0.5
  153. m_AutoUVMaxAngle: 89
  154. m_LightmapParameters: {fileID: 0}
  155. m_SortingLayerID: 0
  156. m_SortingLayer: 0
  157. m_SortingOrder: 0
  158. --- !u!1 &3497519275509953890
  159. GameObject:
  160. m_ObjectHideFlags: 0
  161. m_CorrespondingSourceObject: {fileID: 0}
  162. m_PrefabInstance: {fileID: 0}
  163. m_PrefabAsset: {fileID: 0}
  164. serializedVersion: 6
  165. m_Component:
  166. - component: {fileID: 1970438599909271583}
  167. - component: {fileID: 5226193263223341956}
  168. - component: {fileID: 5154974086501910310}
  169. m_Layer: 0
  170. m_Name: Tyre_Lod2
  171. m_TagString: Untagged
  172. m_Icon: {fileID: 0}
  173. m_NavMeshLayer: 0
  174. m_StaticEditorFlags: 0
  175. m_IsActive: 1
  176. --- !u!4 &1970438599909271583
  177. Transform:
  178. m_ObjectHideFlags: 0
  179. m_CorrespondingSourceObject: {fileID: 0}
  180. m_PrefabInstance: {fileID: 0}
  181. m_PrefabAsset: {fileID: 0}
  182. m_GameObject: {fileID: 3497519275509953890}
  183. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  184. m_LocalPosition: {x: 0, y: 0, z: 0}
  185. m_LocalScale: {x: 1, y: 1, z: 1}
  186. m_Children: []
  187. m_Father: {fileID: 1285856749068770931}
  188. m_RootOrder: 4
  189. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  190. --- !u!33 &5226193263223341956
  191. MeshFilter:
  192. m_ObjectHideFlags: 0
  193. m_CorrespondingSourceObject: {fileID: 0}
  194. m_PrefabInstance: {fileID: 0}
  195. m_PrefabAsset: {fileID: 0}
  196. m_GameObject: {fileID: 3497519275509953890}
  197. m_Mesh: {fileID: 4300014, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  198. --- !u!23 &5154974086501910310
  199. MeshRenderer:
  200. m_ObjectHideFlags: 0
  201. m_CorrespondingSourceObject: {fileID: 0}
  202. m_PrefabInstance: {fileID: 0}
  203. m_PrefabAsset: {fileID: 0}
  204. m_GameObject: {fileID: 3497519275509953890}
  205. m_Enabled: 1
  206. m_CastShadows: 1
  207. m_ReceiveShadows: 1
  208. m_DynamicOccludee: 1
  209. m_MotionVectors: 1
  210. m_LightProbeUsage: 1
  211. m_ReflectionProbeUsage: 1
  212. m_RenderingLayerMask: 1
  213. m_RendererPriority: 0
  214. m_Materials:
  215. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  216. m_StaticBatchInfo:
  217. firstSubMesh: 0
  218. subMeshCount: 0
  219. m_StaticBatchRoot: {fileID: 0}
  220. m_ProbeAnchor: {fileID: 0}
  221. m_LightProbeVolumeOverride: {fileID: 0}
  222. m_ScaleInLightmap: 1
  223. m_PreserveUVs: 0
  224. m_IgnoreNormalsForChartDetection: 0
  225. m_ImportantGI: 0
  226. m_StitchLightmapSeams: 0
  227. m_SelectedEditorRenderState: 3
  228. m_MinimumChartSize: 4
  229. m_AutoUVMaxDistance: 0.5
  230. m_AutoUVMaxAngle: 89
  231. m_LightmapParameters: {fileID: 0}
  232. m_SortingLayerID: 0
  233. m_SortingLayer: 0
  234. m_SortingOrder: 0
  235. --- !u!1 &3927542839395237562
  236. GameObject:
  237. m_ObjectHideFlags: 0
  238. m_CorrespondingSourceObject: {fileID: 0}
  239. m_PrefabInstance: {fileID: 0}
  240. m_PrefabAsset: {fileID: 0}
  241. serializedVersion: 6
  242. m_Component:
  243. - component: {fileID: 8240944134479665190}
  244. - component: {fileID: 5944295988227202408}
  245. - component: {fileID: 6319579065130749523}
  246. m_Layer: 0
  247. m_Name: Rim_Lod1
  248. m_TagString: Untagged
  249. m_Icon: {fileID: 0}
  250. m_NavMeshLayer: 0
  251. m_StaticEditorFlags: 0
  252. m_IsActive: 1
  253. --- !u!4 &8240944134479665190
  254. Transform:
  255. m_ObjectHideFlags: 0
  256. m_CorrespondingSourceObject: {fileID: 0}
  257. m_PrefabInstance: {fileID: 0}
  258. m_PrefabAsset: {fileID: 0}
  259. m_GameObject: {fileID: 3927542839395237562}
  260. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  261. m_LocalPosition: {x: 0, y: 0, z: 0}
  262. m_LocalScale: {x: 1, y: 1, z: 1}
  263. m_Children: []
  264. m_Father: {fileID: 1285856749068770931}
  265. m_RootOrder: 3
  266. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  267. --- !u!33 &5944295988227202408
  268. MeshFilter:
  269. m_ObjectHideFlags: 0
  270. m_CorrespondingSourceObject: {fileID: 0}
  271. m_PrefabInstance: {fileID: 0}
  272. m_PrefabAsset: {fileID: 0}
  273. m_GameObject: {fileID: 3927542839395237562}
  274. m_Mesh: {fileID: 4300014, guid: d7ab22e35f1457e4ca3db1db3e1bcd6f, type: 3}
  275. --- !u!23 &6319579065130749523
  276. MeshRenderer:
  277. m_ObjectHideFlags: 0
  278. m_CorrespondingSourceObject: {fileID: 0}
  279. m_PrefabInstance: {fileID: 0}
  280. m_PrefabAsset: {fileID: 0}
  281. m_GameObject: {fileID: 3927542839395237562}
  282. m_Enabled: 1
  283. m_CastShadows: 1
  284. m_ReceiveShadows: 1
  285. m_DynamicOccludee: 1
  286. m_MotionVectors: 1
  287. m_LightProbeUsage: 1
  288. m_ReflectionProbeUsage: 1
  289. m_RenderingLayerMask: 1
  290. m_RendererPriority: 0
  291. m_Materials:
  292. - {fileID: 2100000, guid: ef186b537af78684f9905783c0933b10, type: 2}
  293. - {fileID: 2100000, guid: 3ae4e5417671d824b9a6af3111f737dd, type: 2}
  294. m_StaticBatchInfo:
  295. firstSubMesh: 0
  296. subMeshCount: 0
  297. m_StaticBatchRoot: {fileID: 0}
  298. m_ProbeAnchor: {fileID: 0}
  299. m_LightProbeVolumeOverride: {fileID: 0}
  300. m_ScaleInLightmap: 1
  301. m_PreserveUVs: 0
  302. m_IgnoreNormalsForChartDetection: 0
  303. m_ImportantGI: 0
  304. m_StitchLightmapSeams: 0
  305. m_SelectedEditorRenderState: 3
  306. m_MinimumChartSize: 4
  307. m_AutoUVMaxDistance: 0.5
  308. m_AutoUVMaxAngle: 89
  309. m_LightmapParameters: {fileID: 0}
  310. m_SortingLayerID: 0
  311. m_SortingLayer: 0
  312. m_SortingOrder: 0
  313. --- !u!1 &6264720978947162589
  314. GameObject:
  315. m_ObjectHideFlags: 0
  316. m_CorrespondingSourceObject: {fileID: 0}
  317. m_PrefabInstance: {fileID: 0}
  318. m_PrefabAsset: {fileID: 0}
  319. serializedVersion: 6
  320. m_Component:
  321. - component: {fileID: 4320622139821808943}
  322. - component: {fileID: 6212217300043130828}
  323. - component: {fileID: 2507269985802614097}
  324. m_Layer: 0
  325. m_Name: Tyre_Lod1
  326. m_TagString: Untagged
  327. m_Icon: {fileID: 0}
  328. m_NavMeshLayer: 0
  329. m_StaticEditorFlags: 0
  330. m_IsActive: 1
  331. --- !u!4 &4320622139821808943
  332. Transform:
  333. m_ObjectHideFlags: 0
  334. m_CorrespondingSourceObject: {fileID: 0}
  335. m_PrefabInstance: {fileID: 0}
  336. m_PrefabAsset: {fileID: 0}
  337. m_GameObject: {fileID: 6264720978947162589}
  338. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  339. m_LocalPosition: {x: 0, y: 0, z: 0}
  340. m_LocalScale: {x: 1, y: 1, z: 1}
  341. m_Children: []
  342. m_Father: {fileID: 1285856749068770931}
  343. m_RootOrder: 2
  344. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  345. --- !u!33 &6212217300043130828
  346. MeshFilter:
  347. m_ObjectHideFlags: 0
  348. m_CorrespondingSourceObject: {fileID: 0}
  349. m_PrefabInstance: {fileID: 0}
  350. m_PrefabAsset: {fileID: 0}
  351. m_GameObject: {fileID: 6264720978947162589}
  352. m_Mesh: {fileID: 4300008, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  353. --- !u!23 &2507269985802614097
  354. MeshRenderer:
  355. m_ObjectHideFlags: 0
  356. m_CorrespondingSourceObject: {fileID: 0}
  357. m_PrefabInstance: {fileID: 0}
  358. m_PrefabAsset: {fileID: 0}
  359. m_GameObject: {fileID: 6264720978947162589}
  360. m_Enabled: 1
  361. m_CastShadows: 1
  362. m_ReceiveShadows: 1
  363. m_DynamicOccludee: 1
  364. m_MotionVectors: 1
  365. m_LightProbeUsage: 1
  366. m_ReflectionProbeUsage: 1
  367. m_RenderingLayerMask: 1
  368. m_RendererPriority: 0
  369. m_Materials:
  370. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  371. m_StaticBatchInfo:
  372. firstSubMesh: 0
  373. subMeshCount: 0
  374. m_StaticBatchRoot: {fileID: 0}
  375. m_ProbeAnchor: {fileID: 0}
  376. m_LightProbeVolumeOverride: {fileID: 0}
  377. m_ScaleInLightmap: 1
  378. m_PreserveUVs: 0
  379. m_IgnoreNormalsForChartDetection: 0
  380. m_ImportantGI: 0
  381. m_StitchLightmapSeams: 0
  382. m_SelectedEditorRenderState: 3
  383. m_MinimumChartSize: 4
  384. m_AutoUVMaxDistance: 0.5
  385. m_AutoUVMaxAngle: 89
  386. m_LightmapParameters: {fileID: 0}
  387. m_SortingLayerID: 0
  388. m_SortingLayer: 0
  389. m_SortingOrder: 0
  390. --- !u!1 &8668465753846499265
  391. GameObject:
  392. m_ObjectHideFlags: 0
  393. m_CorrespondingSourceObject: {fileID: 0}
  394. m_PrefabInstance: {fileID: 0}
  395. m_PrefabAsset: {fileID: 0}
  396. serializedVersion: 6
  397. m_Component:
  398. - component: {fileID: 1285856749068770931}
  399. - component: {fileID: 6792410279036443177}
  400. m_Layer: 0
  401. m_Name: Rim12_S_DarkInside
  402. m_TagString: Untagged
  403. m_Icon: {fileID: 0}
  404. m_NavMeshLayer: 0
  405. m_StaticEditorFlags: 0
  406. m_IsActive: 1
  407. --- !u!4 &1285856749068770931
  408. Transform:
  409. m_ObjectHideFlags: 0
  410. m_CorrespondingSourceObject: {fileID: 0}
  411. m_PrefabInstance: {fileID: 0}
  412. m_PrefabAsset: {fileID: 0}
  413. m_GameObject: {fileID: 8668465753846499265}
  414. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  415. m_LocalPosition: {x: 0, y: 0, z: 0}
  416. m_LocalScale: {x: 1, y: 1, z: 1}
  417. m_Children:
  418. - {fileID: 3552312293254448225}
  419. - {fileID: 951290941824395094}
  420. - {fileID: 4320622139821808943}
  421. - {fileID: 8240944134479665190}
  422. - {fileID: 1970438599909271583}
  423. m_Father: {fileID: 0}
  424. m_RootOrder: 0
  425. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  426. --- !u!205 &6792410279036443177
  427. LODGroup:
  428. m_ObjectHideFlags: 0
  429. m_CorrespondingSourceObject: {fileID: 0}
  430. m_PrefabInstance: {fileID: 0}
  431. m_PrefabAsset: {fileID: 0}
  432. m_GameObject: {fileID: 8668465753846499265}
  433. serializedVersion: 2
  434. m_LocalReferencePoint: {x: 0, y: 0, z: 0}
  435. m_Size: 2.0000005
  436. m_FadeMode: 0
  437. m_AnimateCrossFading: 0
  438. m_LastLODIsBillboard: 0
  439. m_LODs:
  440. - screenRelativeHeight: 0.0831847
  441. fadeTransitionWidth: 0
  442. renderers:
  443. - renderer: {fileID: 9160705392579081995}
  444. - renderer: {fileID: 6804690442827948909}
  445. - screenRelativeHeight: 0.030331584
  446. fadeTransitionWidth: 0
  447. renderers:
  448. - renderer: {fileID: 2507269985802614097}
  449. - renderer: {fileID: 6319579065130749523}
  450. - screenRelativeHeight: 0.0060461937
  451. fadeTransitionWidth: 0
  452. renderers:
  453. - renderer: {fileID: 5154974086501910310}
  454. m_Enabled: 1