SteamVR_HoverHighlight_URP.mat 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-8718944119123872729
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 11
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. version: 2
  16. --- !u!21 &2100000
  17. Material:
  18. serializedVersion: 6
  19. m_ObjectHideFlags: 0
  20. m_CorrespondingSourceObject: {fileID: 0}
  21. m_PrefabInstance: {fileID: 0}
  22. m_PrefabAsset: {fileID: 0}
  23. m_Name: SteamVR_HoverHighlight_URP
  24. m_Shader: {fileID: 4800000, guid: b7839dad95683814aa64166edc107ae2, type: 3}
  25. m_ShaderKeywords: _COLOROVERLAY_ON _RECEIVE_SHADOWS_OFF
  26. m_LightmapFlags: 4
  27. m_EnableInstancingVariants: 0
  28. m_DoubleSidedGI: 0
  29. m_CustomRenderQueue: 1999
  30. stringTagMap:
  31. RenderType: Opaque
  32. disabledShaderPasses: []
  33. m_SavedProperties:
  34. serializedVersion: 3
  35. m_TexEnvs:
  36. - _BaseMap:
  37. m_Texture: {fileID: 2800000, guid: ad562515403c3204cbdc9f1d5f899bfa, type: 3}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _BumpMap:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _DetailAlbedoMap:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _DetailMask:
  49. m_Texture: {fileID: 0}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _DetailNormalMap:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _EmissionMap:
  57. m_Texture: {fileID: 2800000, guid: ad562515403c3204cbdc9f1d5f899bfa, type: 3}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - _MainTex:
  61. m_Texture: {fileID: 0}
  62. m_Scale: {x: 1, y: 1}
  63. m_Offset: {x: 0, y: 0}
  64. - _MetallicGlossMap:
  65. m_Texture: {fileID: 0}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. - _OcclusionMap:
  69. m_Texture: {fileID: 0}
  70. m_Scale: {x: 1, y: 1}
  71. m_Offset: {x: 0, y: 0}
  72. - _ParallaxMap:
  73. m_Texture: {fileID: 0}
  74. m_Scale: {x: 1, y: 1}
  75. m_Offset: {x: 0, y: 0}
  76. m_Floats:
  77. - Vector1_48F29B53: 0
  78. - Vector1_4E87E868: 10
  79. - Vector1_BC878080: 4
  80. - Vector1_E4DC2276: 1
  81. - _Alpha: 1
  82. - _AlphaClip: 0
  83. - _ApplyFog: 1
  84. - _Blend: 2
  85. - _BlendOp: 0
  86. - _Border: 10
  87. - _BumpScale: 1
  88. - _CameraFadingEnabled: 0
  89. - _CameraFarFadeDistance: 2
  90. - _CameraNearFadeDistance: 1
  91. - _ColorMode: 3
  92. - _CompensateScale: 1
  93. - _Coverage: 0
  94. - _Cull: 2
  95. - _Cutoff: 0.446
  96. - _DetailNormalMapScale: 1
  97. - _DistortionBlend: 1
  98. - _DistortionEnabled: 0
  99. - _DistortionStrength: 1
  100. - _DistortionStrengthScaled: 0.1
  101. - _DstBlend: 0
  102. - _FlipbookBlending: 0
  103. - _FlipbookMode: 0
  104. - _GlossMapScale: 1
  105. - _Glossiness: 0.5
  106. - _GlossyReflections: 1
  107. - _Metallic: 0
  108. - _Mode: 0
  109. - _OcclusionStrength: 1
  110. - _OutlineInScreenSpace: 0
  111. - _OutlineThickness: 1.1
  112. - _Parallax: 0.02
  113. - _QueueOffset: -1
  114. - _ReadMask: 1
  115. - _ReceiveShadows: 0
  116. - _Smoothness: 0.5
  117. - _SmoothnessTextureChannel: 0
  118. - _SoftParticlesEnabled: 0
  119. - _SoftParticlesFarFadeDistance: 1
  120. - _SoftParticlesNearFadeDistance: 0
  121. - _SpecularHighlights: 1
  122. - _SrcBlend: 1
  123. - _StencilCompare: 6
  124. - _StencilRef: 1
  125. - _Surface: 0
  126. - _UVSec: 0
  127. - _ZTest: 8
  128. - _ZWrite: 1
  129. - g_flCornerAdjust: 0.5
  130. - g_flOutlineWidth: 0.005
  131. m_Colors:
  132. - Color_B9F825DD: {r: 1, g: 0.93979645, b: 0, a: 0}
  133. - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
  134. - _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
  135. - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
  136. - _Color: {r: 1, g: 1, b: 1, a: 1}
  137. - _EmissionColor: {r: 0, g: 0.65882355, b: 0.7490196, a: 1}
  138. - _MainColor: {r: 1, g: 1, b: 0, a: 0}
  139. - _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
  140. - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
  141. - g_vOutlineColor: {r: 0.94509804, g: 0.92156863, b: 0, a: 1}
  142. m_BuildTextureStacks: []