2
0

vr_floppyHand.fbx.meta 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117
  1. fileFormatVersion: 2
  2. guid: 395115150fc0faf40abd1994e7405303
  3. timeCreated: 1531871793
  4. licenseType: Store
  5. ModelImporter:
  6. serializedVersion: 19
  7. fileIDToRecycleName:
  8. 100000: Bone
  9. 100002: Bone.001
  10. 100004: Bone.002
  11. 100006: Bone.003
  12. 100008: Bone.004
  13. 100010: Bone.004_end
  14. 100012: F
  15. 100014: FingerRig
  16. 100016: Roundcube
  17. 100018: Roundcube.001
  18. 100020: //RootNode
  19. 100022: Bone0
  20. 100024: Bone1
  21. 100026: Bone2
  22. 100028: Bone3
  23. 100030: Bone4
  24. 100032: Bone4_end
  25. 100034: finger
  26. 100036: finger.001
  27. 400000: Bone
  28. 400002: Bone.001
  29. 400004: Bone.002
  30. 400006: Bone.003
  31. 400008: Bone.004
  32. 400010: Bone.004_end
  33. 400012: F
  34. 400014: FingerRig
  35. 400016: Roundcube
  36. 400018: Roundcube.001
  37. 400020: //RootNode
  38. 400022: Bone0
  39. 400024: Bone1
  40. 400026: Bone2
  41. 400028: Bone3
  42. 400030: Bone4
  43. 400032: Bone4_end
  44. 400034: finger
  45. 400036: finger.001
  46. 2300000: Roundcube
  47. 3300000: Roundcube
  48. 4300000: Roundcube.001
  49. 4300002: Roundcube
  50. 4300004: finger
  51. 9500000: //RootNode
  52. 13700000: Roundcube.001
  53. 13700002: finger
  54. materials:
  55. importMaterials: 1
  56. materialName: 0
  57. materialSearch: 1
  58. animations:
  59. legacyGenerateAnimations: 4
  60. bakeSimulation: 0
  61. resampleCurves: 1
  62. optimizeGameObjects: 0
  63. motionNodeName:
  64. animationImportErrors:
  65. animationImportWarnings:
  66. animationRetargetingWarnings:
  67. animationDoRetargetingWarnings: 0
  68. animationCompression: 1
  69. animationRotationError: 0.5
  70. animationPositionError: 0.5
  71. animationScaleError: 0.5
  72. animationWrapMode: 0
  73. extraExposedTransformPaths: []
  74. clipAnimations: []
  75. isReadable: 1
  76. meshes:
  77. lODScreenPercentages: []
  78. globalScale: 100
  79. meshCompression: 0
  80. addColliders: 0
  81. importBlendShapes: 1
  82. swapUVChannels: 0
  83. generateSecondaryUV: 0
  84. useFileUnits: 1
  85. optimizeMeshForGPU: 1
  86. keepQuads: 0
  87. weldVertices: 1
  88. secondaryUVAngleDistortion: 8
  89. secondaryUVAreaDistortion: 15.000001
  90. secondaryUVHardAngle: 88
  91. secondaryUVPackMargin: 4
  92. useFileScale: 1
  93. tangentSpace:
  94. normalSmoothAngle: 60
  95. normalImportMode: 0
  96. tangentImportMode: 3
  97. importAnimation: 1
  98. copyAvatar: 0
  99. humanDescription:
  100. human: []
  101. skeleton: []
  102. armTwist: 0.5
  103. foreArmTwist: 0.5
  104. upperLegTwist: 0.5
  105. legTwist: 0.5
  106. armStretch: 0.05
  107. legStretch: 0.05
  108. feetSpacing: 0
  109. rootMotionBoneName:
  110. hasTranslationDoF: 0
  111. lastHumanDescriptionAvatarSource: {instanceID: 0}
  112. animationType: 2
  113. humanoidOversampling: 1
  114. additionalBone: 0
  115. userData:
  116. assetBundleName:
  117. assetBundleVariant: