URPflowerMat.mat 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: URPflowerMat
  11. m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
  12. m_ShaderKeywords: _ENVIRONMENTREFLECTIONS_OFF _METALLICSPECGLOSSMAP _NORMALMAP
  13. _RECEIVE_SHADOWS_OFF
  14. m_LightmapFlags: 4
  15. m_EnableInstancingVariants: 1
  16. m_DoubleSidedGI: 0
  17. m_CustomRenderQueue: 2999
  18. stringTagMap:
  19. RenderType: Transparent
  20. disabledShaderPasses:
  21. - SHADOWCASTER
  22. m_SavedProperties:
  23. serializedVersion: 3
  24. m_TexEnvs:
  25. - <noninit>:
  26. m_Texture: {fileID: 0}
  27. m_Scale: {x: 1, y: 1}
  28. m_Offset: {x: 0, y: 0}
  29. - _BaseMap:
  30. m_Texture: {fileID: 2800000, guid: abf6d945eaf1e3448b2c5264c0b1be0f, type: 3}
  31. m_Scale: {x: 1, y: 1}
  32. m_Offset: {x: 0, y: 0}
  33. - _BumpMap:
  34. m_Texture: {fileID: 2800000, guid: c7ddd637fe41c13448eb3ad8620e2735, type: 3}
  35. m_Scale: {x: 1, y: 1}
  36. m_Offset: {x: 0, y: 0}
  37. - _EmissionMap:
  38. m_Texture: {fileID: 0}
  39. m_Scale: {x: 1, y: 1}
  40. m_Offset: {x: 0, y: 0}
  41. - _MainTex:
  42. m_Texture: {fileID: 2800000, guid: abf6d945eaf1e3448b2c5264c0b1be0f, type: 3}
  43. m_Scale: {x: 1, y: 1}
  44. m_Offset: {x: 0, y: 0}
  45. - _MetallicGlossMap:
  46. m_Texture: {fileID: 2800000, guid: c7ddd637fe41c13448eb3ad8620e2735, type: 3}
  47. m_Scale: {x: 1, y: 1}
  48. m_Offset: {x: 0, y: 0}
  49. - _OcclusionMap:
  50. m_Texture: {fileID: 0}
  51. m_Scale: {x: 1, y: 1}
  52. m_Offset: {x: 0, y: 0}
  53. - _SpecGlossMap:
  54. m_Texture: {fileID: 0}
  55. m_Scale: {x: 1, y: 1}
  56. m_Offset: {x: 0, y: 0}
  57. m_Floats:
  58. - <noninit>: 0
  59. - _AlphaClip: 0
  60. - _Blend: 0
  61. - _BumpScale: 1
  62. - _Cull: 2
  63. - _Cutoff: 0.5
  64. - _Darken: 0
  65. - _DstBlend: 10
  66. - _EnvironmentReflections: 0
  67. - _GlossMapScale: 0
  68. - _Glossiness: 0
  69. - _GlossinessSource: 0
  70. - _GlossyReflections: 0
  71. - _Metallic: 0
  72. - _OcclusionStrength: 1
  73. - _QueueOffset: -1
  74. - _ReceiveShadows: 0
  75. - _SampleGI: 0
  76. - _SeeThru: 0
  77. - _Shininess: 0
  78. - _Smoothness: 0
  79. - _SmoothnessSource: 0
  80. - _SmoothnessTextureChannel: 0
  81. - _SpecSource: 0
  82. - _SpecularHighlights: 1
  83. - _SrcBlend: 5
  84. - _Surface: 1
  85. - _WorkflowMode: 1
  86. - _ZWrite: 0
  87. m_Colors:
  88. - <noninit>: {r: 0, g: 2.018452, b: 1e-45, a: -7.580562e+31}
  89. - _BaseColor: {r: 1, g: 0.36764705, b: 0.36764705, a: 1}
  90. - _Color: {r: 1, g: 0.36764705, b: 0.36764705, a: 1}
  91. - _EmissionColor: {r: 0.0078125, g: 0.0078125, b: 0.0078125, a: 1}
  92. - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
  93. - _TintColor: {r: 0.2647059, g: 0.26977685, b: 1, a: 1}
  94. m_BuildTextureStacks: []
  95. --- !u!114 &8842152256039333566
  96. MonoBehaviour:
  97. m_ObjectHideFlags: 11
  98. m_CorrespondingSourceObject: {fileID: 0}
  99. m_PrefabInstance: {fileID: 0}
  100. m_PrefabAsset: {fileID: 0}
  101. m_GameObject: {fileID: 0}
  102. m_Enabled: 1
  103. m_EditorHideFlags: 0
  104. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  105. m_Name:
  106. m_EditorClassIdentifier:
  107. version: 2