SM_Bld_Roof_Access_01.prefab 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &159368
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_PrefabParentObject: {fileID: 0}
  7. m_PrefabInternal: {fileID: 100100000}
  8. serializedVersion: 5
  9. m_Component:
  10. - component: {fileID: 451858}
  11. - component: {fileID: 3321098}
  12. - component: {fileID: 2343282}
  13. - component: {fileID: 64200068796743118}
  14. - component: {fileID: 64526230041215666}
  15. m_Layer: 0
  16. m_Name: SM_Bld_Roof_Access_01
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &451858
  23. Transform:
  24. m_ObjectHideFlags: 1
  25. m_PrefabParentObject: {fileID: 0}
  26. m_PrefabInternal: {fileID: 100100000}
  27. m_GameObject: {fileID: 159368}
  28. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 0}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!23 &2343282
  36. MeshRenderer:
  37. m_ObjectHideFlags: 1
  38. m_PrefabParentObject: {fileID: 0}
  39. m_PrefabInternal: {fileID: 100100000}
  40. m_GameObject: {fileID: 159368}
  41. m_Enabled: 1
  42. m_CastShadows: 1
  43. m_ReceiveShadows: 1
  44. m_MotionVectors: 1
  45. m_LightProbeUsage: 1
  46. m_ReflectionProbeUsage: 1
  47. m_Materials:
  48. - {fileID: 2100000, guid: 62e25ef75a2216f418d06453c9ad15cb, type: 2}
  49. m_StaticBatchInfo:
  50. firstSubMesh: 0
  51. subMeshCount: 0
  52. m_StaticBatchRoot: {fileID: 0}
  53. m_ProbeAnchor: {fileID: 0}
  54. m_LightProbeVolumeOverride: {fileID: 0}
  55. m_ScaleInLightmap: 1
  56. m_PreserveUVs: 0
  57. m_IgnoreNormalsForChartDetection: 0
  58. m_ImportantGI: 0
  59. m_SelectedEditorRenderState: 3
  60. m_MinimumChartSize: 4
  61. m_AutoUVMaxDistance: 0.5
  62. m_AutoUVMaxAngle: 89
  63. m_LightmapParameters: {fileID: 0}
  64. m_SortingLayerID: 0
  65. m_SortingLayer: 0
  66. m_SortingOrder: 0
  67. --- !u!33 &3321098
  68. MeshFilter:
  69. m_ObjectHideFlags: 1
  70. m_PrefabParentObject: {fileID: 0}
  71. m_PrefabInternal: {fileID: 100100000}
  72. m_GameObject: {fileID: 159368}
  73. m_Mesh: {fileID: 4300000, guid: d92689e911db2084e82bed65fea7be3c, type: 3}
  74. --- !u!1001 &100100000
  75. Prefab:
  76. m_ObjectHideFlags: 1
  77. serializedVersion: 2
  78. m_Modification:
  79. m_TransformParent: {fileID: 0}
  80. m_Modifications: []
  81. m_RemovedComponents: []
  82. m_ParentPrefab: {fileID: 0}
  83. m_RootGameObject: {fileID: 159368}
  84. m_IsPrefabParent: 1
  85. --- !u!64 &64200068796743118
  86. MeshCollider:
  87. m_ObjectHideFlags: 1
  88. m_PrefabParentObject: {fileID: 0}
  89. m_PrefabInternal: {fileID: 100100000}
  90. m_GameObject: {fileID: 159368}
  91. m_Material: {fileID: 0}
  92. m_IsTrigger: 0
  93. m_Enabled: 1
  94. serializedVersion: 2
  95. m_Convex: 1
  96. m_InflateMesh: 0
  97. m_SkinWidth: 0.01
  98. m_Mesh: {fileID: 43160724726929318, guid: 469e38b8efc09a84a9ed5a4b455d7f1e, type: 2}
  99. --- !u!64 &64526230041215666
  100. MeshCollider:
  101. m_ObjectHideFlags: 1
  102. m_PrefabParentObject: {fileID: 0}
  103. m_PrefabInternal: {fileID: 100100000}
  104. m_GameObject: {fileID: 159368}
  105. m_Material: {fileID: 0}
  106. m_IsTrigger: 0
  107. m_Enabled: 1
  108. serializedVersion: 2
  109. m_Convex: 1
  110. m_InflateMesh: 0
  111. m_SkinWidth: 0.01
  112. m_Mesh: {fileID: 43859301078971766, guid: 469e38b8efc09a84a9ed5a4b455d7f1e, type: 2}