Rim08_S_MateDark.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &637430485927400497
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 7340225133025691843}
  12. - component: {fileID: 585014505977360928}
  13. - component: {fileID: 8999254094034182333}
  14. m_Layer: 0
  15. m_Name: Tyre_Lod1
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &7340225133025691843
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 637430485927400497}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 5760137772277435295}
  33. m_RootOrder: 2
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &585014505977360928
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 637430485927400497}
  42. m_Mesh: {fileID: 4300008, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  43. --- !u!23 &8999254094034182333
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 637430485927400497}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RenderingLayerMask: 1
  58. m_RendererPriority: 0
  59. m_Materials:
  60. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  61. m_StaticBatchInfo:
  62. firstSubMesh: 0
  63. subMeshCount: 0
  64. m_StaticBatchRoot: {fileID: 0}
  65. m_ProbeAnchor: {fileID: 0}
  66. m_LightProbeVolumeOverride: {fileID: 0}
  67. m_ScaleInLightmap: 1
  68. m_PreserveUVs: 0
  69. m_IgnoreNormalsForChartDetection: 0
  70. m_ImportantGI: 0
  71. m_StitchLightmapSeams: 0
  72. m_SelectedEditorRenderState: 3
  73. m_MinimumChartSize: 4
  74. m_AutoUVMaxDistance: 0.5
  75. m_AutoUVMaxAngle: 89
  76. m_LightmapParameters: {fileID: 0}
  77. m_SortingLayerID: 0
  78. m_SortingLayer: 0
  79. m_SortingOrder: 0
  80. --- !u!1 &2766558736981463597
  81. GameObject:
  82. m_ObjectHideFlags: 0
  83. m_CorrespondingSourceObject: {fileID: 0}
  84. m_PrefabInstance: {fileID: 0}
  85. m_PrefabAsset: {fileID: 0}
  86. serializedVersion: 6
  87. m_Component:
  88. - component: {fileID: 5760137772277435295}
  89. - component: {fileID: 30157433901780933}
  90. m_Layer: 0
  91. m_Name: Rim08_S_MateDark
  92. m_TagString: Untagged
  93. m_Icon: {fileID: 0}
  94. m_NavMeshLayer: 0
  95. m_StaticEditorFlags: 0
  96. m_IsActive: 1
  97. --- !u!4 &5760137772277435295
  98. Transform:
  99. m_ObjectHideFlags: 0
  100. m_CorrespondingSourceObject: {fileID: 0}
  101. m_PrefabInstance: {fileID: 0}
  102. m_PrefabAsset: {fileID: 0}
  103. m_GameObject: {fileID: 2766558736981463597}
  104. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  105. m_LocalPosition: {x: 0, y: 0, z: 0}
  106. m_LocalScale: {x: 1, y: 1, z: 1}
  107. m_Children:
  108. - {fileID: 8026540548473950605}
  109. - {fileID: 5988647576274809530}
  110. - {fileID: 7340225133025691843}
  111. - {fileID: 3203728568209083850}
  112. - {fileID: 5003567737896648179}
  113. m_Father: {fileID: 0}
  114. m_RootOrder: 0
  115. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  116. --- !u!205 &30157433901780933
  117. LODGroup:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInstance: {fileID: 0}
  121. m_PrefabAsset: {fileID: 0}
  122. m_GameObject: {fileID: 2766558736981463597}
  123. serializedVersion: 2
  124. m_LocalReferencePoint: {x: 0, y: 0, z: 0}
  125. m_Size: 2.0000005
  126. m_FadeMode: 0
  127. m_AnimateCrossFading: 0
  128. m_LastLODIsBillboard: 0
  129. m_LODs:
  130. - screenRelativeHeight: 0.0831847
  131. fadeTransitionWidth: 0
  132. renderers:
  133. - renderer: {fileID: 2380438462467547879}
  134. - renderer: {fileID: 20060349917116033}
  135. - screenRelativeHeight: 0.030331584
  136. fadeTransitionWidth: 0
  137. renderers:
  138. - renderer: {fileID: 8999254094034182333}
  139. - renderer: {fileID: 692426805767658431}
  140. - screenRelativeHeight: 0.0060461937
  141. fadeTransitionWidth: 0
  142. renderers:
  143. - renderer: {fileID: 1847175897126933194}
  144. m_Enabled: 1
  145. --- !u!1 &6078832513217289682
  146. GameObject:
  147. m_ObjectHideFlags: 0
  148. m_CorrespondingSourceObject: {fileID: 0}
  149. m_PrefabInstance: {fileID: 0}
  150. m_PrefabAsset: {fileID: 0}
  151. serializedVersion: 6
  152. m_Component:
  153. - component: {fileID: 5988647576274809530}
  154. - component: {fileID: 8596137259247997348}
  155. - component: {fileID: 20060349917116033}
  156. m_Layer: 0
  157. m_Name: Rim_Lod0
  158. m_TagString: Untagged
  159. m_Icon: {fileID: 0}
  160. m_NavMeshLayer: 0
  161. m_StaticEditorFlags: 0
  162. m_IsActive: 1
  163. --- !u!4 &5988647576274809530
  164. Transform:
  165. m_ObjectHideFlags: 0
  166. m_CorrespondingSourceObject: {fileID: 0}
  167. m_PrefabInstance: {fileID: 0}
  168. m_PrefabAsset: {fileID: 0}
  169. m_GameObject: {fileID: 6078832513217289682}
  170. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  171. m_LocalPosition: {x: 0, y: 0, z: 0}
  172. m_LocalScale: {x: 1, y: 1, z: 1}
  173. m_Children: []
  174. m_Father: {fileID: 5760137772277435295}
  175. m_RootOrder: 1
  176. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  177. --- !u!33 &8596137259247997348
  178. MeshFilter:
  179. m_ObjectHideFlags: 0
  180. m_CorrespondingSourceObject: {fileID: 0}
  181. m_PrefabInstance: {fileID: 0}
  182. m_PrefabAsset: {fileID: 0}
  183. m_GameObject: {fileID: 6078832513217289682}
  184. m_Mesh: {fileID: 4300012, guid: db715fb9a3e357949889c41c3b972d64, type: 3}
  185. --- !u!23 &20060349917116033
  186. MeshRenderer:
  187. m_ObjectHideFlags: 0
  188. m_CorrespondingSourceObject: {fileID: 0}
  189. m_PrefabInstance: {fileID: 0}
  190. m_PrefabAsset: {fileID: 0}
  191. m_GameObject: {fileID: 6078832513217289682}
  192. m_Enabled: 1
  193. m_CastShadows: 1
  194. m_ReceiveShadows: 1
  195. m_DynamicOccludee: 1
  196. m_MotionVectors: 1
  197. m_LightProbeUsage: 1
  198. m_ReflectionProbeUsage: 1
  199. m_RenderingLayerMask: 1
  200. m_RendererPriority: 0
  201. m_Materials:
  202. - {fileID: 2100000, guid: 25ee8d36511f93e46bc575ee922ae890, type: 2}
  203. m_StaticBatchInfo:
  204. firstSubMesh: 0
  205. subMeshCount: 0
  206. m_StaticBatchRoot: {fileID: 0}
  207. m_ProbeAnchor: {fileID: 0}
  208. m_LightProbeVolumeOverride: {fileID: 0}
  209. m_ScaleInLightmap: 1
  210. m_PreserveUVs: 0
  211. m_IgnoreNormalsForChartDetection: 0
  212. m_ImportantGI: 0
  213. m_StitchLightmapSeams: 0
  214. m_SelectedEditorRenderState: 3
  215. m_MinimumChartSize: 4
  216. m_AutoUVMaxDistance: 0.5
  217. m_AutoUVMaxAngle: 89
  218. m_LightmapParameters: {fileID: 0}
  219. m_SortingLayerID: 0
  220. m_SortingLayer: 0
  221. m_SortingOrder: 0
  222. --- !u!1 &7541618737160940374
  223. GameObject:
  224. m_ObjectHideFlags: 0
  225. m_CorrespondingSourceObject: {fileID: 0}
  226. m_PrefabInstance: {fileID: 0}
  227. m_PrefabAsset: {fileID: 0}
  228. serializedVersion: 6
  229. m_Component:
  230. - component: {fileID: 3203728568209083850}
  231. - component: {fileID: 888960212804798596}
  232. - component: {fileID: 692426805767658431}
  233. m_Layer: 0
  234. m_Name: Rim_Lod1
  235. m_TagString: Untagged
  236. m_Icon: {fileID: 0}
  237. m_NavMeshLayer: 0
  238. m_StaticEditorFlags: 0
  239. m_IsActive: 1
  240. --- !u!4 &3203728568209083850
  241. Transform:
  242. m_ObjectHideFlags: 0
  243. m_CorrespondingSourceObject: {fileID: 0}
  244. m_PrefabInstance: {fileID: 0}
  245. m_PrefabAsset: {fileID: 0}
  246. m_GameObject: {fileID: 7541618737160940374}
  247. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  248. m_LocalPosition: {x: 0, y: 0, z: 0}
  249. m_LocalScale: {x: 1, y: 1, z: 1}
  250. m_Children: []
  251. m_Father: {fileID: 5760137772277435295}
  252. m_RootOrder: 3
  253. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  254. --- !u!33 &888960212804798596
  255. MeshFilter:
  256. m_ObjectHideFlags: 0
  257. m_CorrespondingSourceObject: {fileID: 0}
  258. m_PrefabInstance: {fileID: 0}
  259. m_PrefabAsset: {fileID: 0}
  260. m_GameObject: {fileID: 7541618737160940374}
  261. m_Mesh: {fileID: 4300014, guid: db715fb9a3e357949889c41c3b972d64, type: 3}
  262. --- !u!23 &692426805767658431
  263. MeshRenderer:
  264. m_ObjectHideFlags: 0
  265. m_CorrespondingSourceObject: {fileID: 0}
  266. m_PrefabInstance: {fileID: 0}
  267. m_PrefabAsset: {fileID: 0}
  268. m_GameObject: {fileID: 7541618737160940374}
  269. m_Enabled: 1
  270. m_CastShadows: 1
  271. m_ReceiveShadows: 1
  272. m_DynamicOccludee: 1
  273. m_MotionVectors: 1
  274. m_LightProbeUsage: 1
  275. m_ReflectionProbeUsage: 1
  276. m_RenderingLayerMask: 1
  277. m_RendererPriority: 0
  278. m_Materials:
  279. - {fileID: 2100000, guid: 25ee8d36511f93e46bc575ee922ae890, type: 2}
  280. m_StaticBatchInfo:
  281. firstSubMesh: 0
  282. subMeshCount: 0
  283. m_StaticBatchRoot: {fileID: 0}
  284. m_ProbeAnchor: {fileID: 0}
  285. m_LightProbeVolumeOverride: {fileID: 0}
  286. m_ScaleInLightmap: 1
  287. m_PreserveUVs: 0
  288. m_IgnoreNormalsForChartDetection: 0
  289. m_ImportantGI: 0
  290. m_StitchLightmapSeams: 0
  291. m_SelectedEditorRenderState: 3
  292. m_MinimumChartSize: 4
  293. m_AutoUVMaxDistance: 0.5
  294. m_AutoUVMaxAngle: 89
  295. m_LightmapParameters: {fileID: 0}
  296. m_SortingLayerID: 0
  297. m_SortingLayer: 0
  298. m_SortingOrder: 0
  299. --- !u!1 &7971923774683111566
  300. GameObject:
  301. m_ObjectHideFlags: 0
  302. m_CorrespondingSourceObject: {fileID: 0}
  303. m_PrefabInstance: {fileID: 0}
  304. m_PrefabAsset: {fileID: 0}
  305. serializedVersion: 6
  306. m_Component:
  307. - component: {fileID: 5003567737896648179}
  308. - component: {fileID: 1634650786687866472}
  309. - component: {fileID: 1847175897126933194}
  310. m_Layer: 0
  311. m_Name: Tyre_Lod2
  312. m_TagString: Untagged
  313. m_Icon: {fileID: 0}
  314. m_NavMeshLayer: 0
  315. m_StaticEditorFlags: 0
  316. m_IsActive: 1
  317. --- !u!4 &5003567737896648179
  318. Transform:
  319. m_ObjectHideFlags: 0
  320. m_CorrespondingSourceObject: {fileID: 0}
  321. m_PrefabInstance: {fileID: 0}
  322. m_PrefabAsset: {fileID: 0}
  323. m_GameObject: {fileID: 7971923774683111566}
  324. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  325. m_LocalPosition: {x: 0, y: 0, z: 0}
  326. m_LocalScale: {x: 1, y: 1, z: 1}
  327. m_Children: []
  328. m_Father: {fileID: 5760137772277435295}
  329. m_RootOrder: 4
  330. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  331. --- !u!33 &1634650786687866472
  332. MeshFilter:
  333. m_ObjectHideFlags: 0
  334. m_CorrespondingSourceObject: {fileID: 0}
  335. m_PrefabInstance: {fileID: 0}
  336. m_PrefabAsset: {fileID: 0}
  337. m_GameObject: {fileID: 7971923774683111566}
  338. m_Mesh: {fileID: 4300014, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  339. --- !u!23 &1847175897126933194
  340. MeshRenderer:
  341. m_ObjectHideFlags: 0
  342. m_CorrespondingSourceObject: {fileID: 0}
  343. m_PrefabInstance: {fileID: 0}
  344. m_PrefabAsset: {fileID: 0}
  345. m_GameObject: {fileID: 7971923774683111566}
  346. m_Enabled: 1
  347. m_CastShadows: 1
  348. m_ReceiveShadows: 1
  349. m_DynamicOccludee: 1
  350. m_MotionVectors: 1
  351. m_LightProbeUsage: 1
  352. m_ReflectionProbeUsage: 1
  353. m_RenderingLayerMask: 1
  354. m_RendererPriority: 0
  355. m_Materials:
  356. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  357. m_StaticBatchInfo:
  358. firstSubMesh: 0
  359. subMeshCount: 0
  360. m_StaticBatchRoot: {fileID: 0}
  361. m_ProbeAnchor: {fileID: 0}
  362. m_LightProbeVolumeOverride: {fileID: 0}
  363. m_ScaleInLightmap: 1
  364. m_PreserveUVs: 0
  365. m_IgnoreNormalsForChartDetection: 0
  366. m_ImportantGI: 0
  367. m_StitchLightmapSeams: 0
  368. m_SelectedEditorRenderState: 3
  369. m_MinimumChartSize: 4
  370. m_AutoUVMaxDistance: 0.5
  371. m_AutoUVMaxAngle: 89
  372. m_LightmapParameters: {fileID: 0}
  373. m_SortingLayerID: 0
  374. m_SortingLayer: 0
  375. m_SortingOrder: 0
  376. --- !u!1 &9076728857801102341
  377. GameObject:
  378. m_ObjectHideFlags: 0
  379. m_CorrespondingSourceObject: {fileID: 0}
  380. m_PrefabInstance: {fileID: 0}
  381. m_PrefabAsset: {fileID: 0}
  382. serializedVersion: 6
  383. m_Component:
  384. - component: {fileID: 8026540548473950605}
  385. - component: {fileID: 9162712684247998694}
  386. - component: {fileID: 2380438462467547879}
  387. m_Layer: 0
  388. m_Name: Tyre_Lod0
  389. m_TagString: Untagged
  390. m_Icon: {fileID: 0}
  391. m_NavMeshLayer: 0
  392. m_StaticEditorFlags: 0
  393. m_IsActive: 1
  394. --- !u!4 &8026540548473950605
  395. Transform:
  396. m_ObjectHideFlags: 0
  397. m_CorrespondingSourceObject: {fileID: 0}
  398. m_PrefabInstance: {fileID: 0}
  399. m_PrefabAsset: {fileID: 0}
  400. m_GameObject: {fileID: 9076728857801102341}
  401. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  402. m_LocalPosition: {x: 0, y: 0, z: 0}
  403. m_LocalScale: {x: 1, y: 1, z: 1}
  404. m_Children: []
  405. m_Father: {fileID: 5760137772277435295}
  406. m_RootOrder: 0
  407. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  408. --- !u!33 &9162712684247998694
  409. MeshFilter:
  410. m_ObjectHideFlags: 0
  411. m_CorrespondingSourceObject: {fileID: 0}
  412. m_PrefabInstance: {fileID: 0}
  413. m_PrefabAsset: {fileID: 0}
  414. m_GameObject: {fileID: 9076728857801102341}
  415. m_Mesh: {fileID: 4300012, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  416. --- !u!23 &2380438462467547879
  417. MeshRenderer:
  418. m_ObjectHideFlags: 0
  419. m_CorrespondingSourceObject: {fileID: 0}
  420. m_PrefabInstance: {fileID: 0}
  421. m_PrefabAsset: {fileID: 0}
  422. m_GameObject: {fileID: 9076728857801102341}
  423. m_Enabled: 1
  424. m_CastShadows: 1
  425. m_ReceiveShadows: 1
  426. m_DynamicOccludee: 1
  427. m_MotionVectors: 1
  428. m_LightProbeUsage: 1
  429. m_ReflectionProbeUsage: 1
  430. m_RenderingLayerMask: 1
  431. m_RendererPriority: 0
  432. m_Materials:
  433. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  434. m_StaticBatchInfo:
  435. firstSubMesh: 0
  436. subMeshCount: 0
  437. m_StaticBatchRoot: {fileID: 0}
  438. m_ProbeAnchor: {fileID: 0}
  439. m_LightProbeVolumeOverride: {fileID: 0}
  440. m_ScaleInLightmap: 1
  441. m_PreserveUVs: 0
  442. m_IgnoreNormalsForChartDetection: 0
  443. m_ImportantGI: 0
  444. m_StitchLightmapSeams: 0
  445. m_SelectedEditorRenderState: 3
  446. m_MinimumChartSize: 4
  447. m_AutoUVMaxDistance: 0.5
  448. m_AutoUVMaxAngle: 89
  449. m_LightmapParameters: {fileID: 0}
  450. m_SortingLayerID: 0
  451. m_SortingLayer: 0
  452. m_SortingOrder: 0