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- using System; // require keep for Windows Universal App
- using UnityEngine;
- namespace UniRx.Triggers
- {
- [DisallowMultipleComponent]
- public class ObservableLateUpdateTrigger : ObservableTriggerBase
- {
- Subject<Unit> lateUpdate;
- /// <summary>LateUpdate is called every frame, if the Behaviour is enabled.</summary>
- void LateUpdate()
- {
- if (lateUpdate != null) lateUpdate.OnNext(Unit.Default);
- }
- /// <summary>LateUpdate is called every frame, if the Behaviour is enabled.</summary>
- public IObservable<Unit> LateUpdateAsObservable()
- {
- return lateUpdate ?? (lateUpdate = new Subject<Unit>());
- }
- protected override void RaiseOnCompletedOnDestroy()
- {
- if (lateUpdate != null)
- {
- lateUpdate.OnCompleted();
- }
- }
- }
- }
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