FrontWheelTracker.cs 3.2 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace Tracking
  4. {
  5. public class FrontWheelTracker : MonoBehaviour
  6. {
  7. private const string KEY_POS_X = "vive_tracker_pos_x";
  8. private const string KEY_POS_Y = "vive_tracker_pos_y";
  9. private const string KEY_POS_Z = "vive_tracker_pos_z";
  10. private const string KEY_ROT_X = "vive_tracker_rot_x";
  11. private const string KEY_ROT_Y = "vive_tracker_rot_y";
  12. private const string KEY_ROT_Z = "vive_tracker_rot_z";
  13. private Transform trackerTransform;
  14. private Vector3 zeroRot;
  15. private Vector3 zeroPos;
  16. public Transform bicycleTransform;
  17. public float trackerDistanceToWheelCenterPoint;
  18. public Vector3 Rotation
  19. {
  20. get
  21. {
  22. var newVal = trackerTransform.localRotation.eulerAngles - zeroRot;
  23. var x = newVal.x;
  24. var y = newVal.y;
  25. var z = newVal.z;
  26. if (x > 180) x = -(360 - x);
  27. if (y > 180) y = -(360 - y);
  28. if (z > 180) z = -(360 - z);
  29. if (x < -180) x = -(-360 - x);
  30. if (y < -180) y = -(-360 - y);
  31. if (z < -180) z = -(-360 - z);
  32. return new Vector3(x,y,z);
  33. }
  34. }
  35. public Vector3 Position => trackerTransform.localPosition - zeroPos;
  36. public Vector3 ZeroRot => zeroRot;
  37. public Vector3 ZeroPos => zeroPos;
  38. // Start is called before the first frame update
  39. void Start()
  40. {
  41. trackerTransform = transform;
  42. if (PlayerPrefs.HasKey(KEY_POS_X) && PlayerPrefs.HasKey(KEY_POS_Y) && PlayerPrefs.HasKey(KEY_POS_Z))
  43. {
  44. var x = PlayerPrefs.GetFloat(KEY_POS_X);
  45. var y = PlayerPrefs.GetFloat(KEY_POS_Y);
  46. var z = PlayerPrefs.GetFloat(KEY_POS_Z);
  47. zeroPos = new Vector3(x, y, z);
  48. }
  49. if (PlayerPrefs.HasKey(KEY_ROT_X) && PlayerPrefs.HasKey(KEY_ROT_Y) && PlayerPrefs.HasKey(KEY_ROT_Z))
  50. {
  51. var x = PlayerPrefs.GetFloat(KEY_ROT_X);
  52. var y = PlayerPrefs.GetFloat(KEY_ROT_Y);
  53. var z = PlayerPrefs.GetFloat(KEY_ROT_Z);
  54. zeroRot = new Vector3(x, y, z);
  55. }
  56. }
  57. //sets current position as zero -> straighten handlebar and call this function
  58. public void Calibrate()
  59. {
  60. zeroRot = trackerTransform.localRotation.eulerAngles;
  61. zeroPos = trackerTransform.localPosition;
  62. PlayerPrefs.SetFloat(KEY_ROT_X, zeroRot.x);
  63. PlayerPrefs.SetFloat(KEY_ROT_Y, zeroRot.y);
  64. PlayerPrefs.SetFloat(KEY_ROT_Z, zeroRot.z);
  65. PlayerPrefs.SetFloat(KEY_POS_X, zeroPos.x);
  66. PlayerPrefs.SetFloat(KEY_POS_Y, zeroPos.y);
  67. PlayerPrefs.SetFloat(KEY_POS_Z, zeroPos.z);
  68. PlayerPrefs.Save();
  69. }
  70. public float CalculatedSteerRotation()
  71. {
  72. var posOnBikePlane = Vector3.ProjectOnPlane(Position, bicycleTransform.up);
  73. var theta = Mathf.Acos(Mathf.Clamp(posOnBikePlane.x / trackerDistanceToWheelCenterPoint, -1f, 1f));
  74. return 90f - theta * Mathf.Rad2Deg;
  75. }
  76. }
  77. }