/// Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph.
///</summary>
///<remarks>
/// Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active.
///</remarks>
publicinterfaceITimeControl
{
///<summary>
/// Called each frame the Timeline clip is active.
///</summary>
///<param name="time">The local time of the associated Timeline clip.</param>
voidSetTime(double time);
///<summary>
/// Called when the associated Timeline clip becomes active.
///</summary>
voidOnControlTimeStart();
///<summary>
/// Called when the associated Timeline clip becomes deactivated.