- using UnityEngine.Timeline;
- namespace UnityEditor.Timeline
- {
- interface ICurvesOwnerInspectorWrapper
- {
- ICurvesOwner curvesOwner { get; }
- SerializedObject serializedPlayableAsset { get; }
- int lastCurveVersion { get; set; }
- double lastEvalTime { get; set; }
- double ToLocalTime(double time);
- }
- }
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