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- using UnityEditor.Scripting.ScriptCompilation;
- namespace UnityEditor.TestTools.TestRunner
- {
- internal class EditorCompilationInterfaceProxy : IEditorCompilationInterfaceProxy
- {
- public ScriptAssembly[] GetAllEditorScriptAssemblies()
- {
- return EditorCompilationInterface.Instance.GetAllEditorScriptAssemblies(EditorCompilationInterface.GetAdditionalEditorScriptCompilationOptions());
- }
- public PrecompiledAssembly[] GetAllPrecompiledAssemblies()
- {
- return EditorCompilationInterface.Instance.GetAllPrecompiledAssemblies();
- }
- }
- }
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