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- using System.Reflection;
- using UnityEngine.TestTools.Utils;
- namespace UnityEditor.TestTools.TestRunner
- {
- internal class EditorAssemblyWrapper : AssemblyWrapper
- {
- public EditorAssemblyWrapper(Assembly assembly)
- : base(assembly) {}
- public override AssemblyName[] GetReferencedAssemblies()
- {
- return Assembly.GetReferencedAssemblies();
- }
- public override string Location { get { return Assembly.Location; } }
- }
- }
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