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- using System;
- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph.Internal;
- using UnityEditor.UIElements;
- using UnityEngine;
- using UnityEngine.UIElements;
- namespace UnityEditor.ShaderGraph.Drawing.Slots
- {
- class UVSlotControlView : VisualElement
- {
- UVMaterialSlot m_Slot;
- public UVSlotControlView(UVMaterialSlot slot)
- {
- styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/UVSlotControlView"));
- m_Slot = slot;
- var enumField = new EnumField(slot.channel);
- enumField.RegisterValueChangedCallback(OnValueChanged);
- Add(enumField);
- }
- void OnValueChanged(ChangeEvent<Enum> evt)
- {
- var channel = (UVChannel)evt.newValue;
- if (channel != m_Slot.channel)
- {
- m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change UV Channel");
- m_Slot.channel = channel;
- m_Slot.owner.Dirty(ModificationScope.Graph);
- }
- }
- }
- }
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