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- using System;
- using UnityEditor.Graphing;
- using UnityEngine;
- using Object = UnityEngine.Object;
- using UnityEditor.UIElements;
- using UnityEngine.UIElements;
- namespace UnityEditor.ShaderGraph.Drawing.Slots
- {
- class TextureArraySlotControlView : VisualElement
- {
- Texture2DArrayInputMaterialSlot m_Slot;
- public TextureArraySlotControlView(Texture2DArrayInputMaterialSlot slot)
- {
- m_Slot = slot;
- styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/TextureArraySlotControlView"));
- var objectField = new ObjectField { objectType = typeof(Texture2DArray), value = m_Slot.textureArray };
- objectField.RegisterValueChangedCallback(OnValueChanged);
- Add(objectField);
- }
- void OnValueChanged(ChangeEvent<Object> evt)
- {
- var textureArray = evt.newValue as Texture2DArray;
- if (textureArray != m_Slot.textureArray)
- {
- m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change Texture Array");
- m_Slot.textureArray = textureArray;
- m_Slot.owner.Dirty(ModificationScope.Node);
- }
- }
- }
- }
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