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- using System;
- using UnityEditor.Graphing;
- using UnityEditor.UIElements;
- using UnityEngine;
- using UnityEngine.UIElements;
- namespace UnityEditor.ShaderGraph.Drawing.Slots
- {
- class ScreenPositionSlotControlView : VisualElement
- {
- ScreenPositionMaterialSlot m_Slot;
- public ScreenPositionSlotControlView(ScreenPositionMaterialSlot slot)
- {
- styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/ScreenPositionSlotControlView"));
- m_Slot = slot;
- var enumField = new EnumField(slot.screenSpaceType);
- enumField.RegisterValueChangedCallback(OnValueChanged);
- Add(enumField);
- }
- void OnValueChanged(ChangeEvent<Enum> evt)
- {
- var screenSpaceType = (ScreenSpaceType)evt.newValue;
- if (screenSpaceType != m_Slot.screenSpaceType)
- {
- m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change Screen Space Type");
- m_Slot.screenSpaceType = screenSpaceType;
- m_Slot.owner.Dirty(ModificationScope.Graph);
- }
- }
- }
- }
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