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- using System;
- using UnityEditor.Graphing;
- using UnityEngine;
- using UnityEngine.UIElements;
- namespace UnityEditor.ShaderGraph.Drawing.Slots
- {
- class BooleanSlotControlView : VisualElement
- {
- BooleanMaterialSlot m_Slot;
- public BooleanSlotControlView(BooleanMaterialSlot slot)
- {
- styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/BooleanSlotControlView"));
- m_Slot = slot;
- var toggleField = new Toggle() { value = m_Slot.value };
- toggleField.OnToggleChanged(OnChangeToggle);
- Add(toggleField);
- }
- void OnChangeToggle(ChangeEvent<bool> evt)
- {
- if (evt.newValue != m_Slot.value)
- {
- m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Toggle Change");
- m_Slot.value = evt.newValue;
- m_Slot.owner.Dirty(ModificationScope.Node);
- }
- }
- }
- }
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