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- using System.Linq;
- using UnityEditorInternal;
- using UnityEngine;
- using UnityEngine.UIElements;
- namespace UnityEditor.ShaderGraph.Drawing
- {
- class PropertySheet : VisualElement
- {
- VisualElement m_ContentContainer;
- VisualElement m_HeaderContainer;
- Label m_Header;
- public override VisualElement contentContainer
- {
- get { return m_ContentContainer; }
- }
- public VisualElement headerContainer
- {
- get { return m_HeaderContainer.Children().FirstOrDefault(); }
- set
- {
- var first = m_HeaderContainer.Children().FirstOrDefault();
- if (first != null)
- first.RemoveFromHierarchy();
- m_HeaderContainer.Add(value);
- }
- }
- public PropertySheet(Label header = null)
- {
- styleSheets.Add(Resources.Load<StyleSheet>("Styles/PropertySheet"));
- m_ContentContainer = new VisualElement { name = "content" };
- m_HeaderContainer = new VisualElement { name = "header" };
- if (header != null)
- m_HeaderContainer.Add(header);
- m_ContentContainer.Add(m_HeaderContainer);
- hierarchy.Add(m_ContentContainer);
- }
- }
- }
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