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- using System.Linq;
- using UnityEngine;
- using UnityEngine.UIElements;
- namespace UnityEditor.ShaderGraph.Drawing
- {
- class PropertyRow : VisualElement
- {
- VisualElement m_ContentContainer;
- VisualElement m_LabelContainer;
- public override VisualElement contentContainer
- {
- get { return m_ContentContainer; }
- }
- public VisualElement label
- {
- get { return (m_LabelContainer.childCount > 0)?m_LabelContainer[0]:null; }
- set
- {
- if(m_LabelContainer.childCount > 0)
- {
- m_LabelContainer.Clear();
- }
- m_LabelContainer.Add(value);
- }
- }
- public PropertyRow(VisualElement label = null)
- {
- styleSheets.Add(Resources.Load<StyleSheet>("Styles/PropertyRow"));
- VisualElement container = new VisualElement {name = "container"};
- m_ContentContainer = new VisualElement { name = "content" };
- m_LabelContainer = new VisualElement {name = "label" };
- m_LabelContainer.Add(label);
- container.Add(m_LabelContainer);
- container.Add(m_ContentContainer);
- hierarchy.Add(container);
- }
- }
- }
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