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- using UnityEngine;
- using System;
- using UnityEngine.UIElements;
- namespace UnityEditor.ShaderGraph.Drawing
- {
- class Scrollable : MouseManipulator
- {
- Action<float> m_Handler;
- public Scrollable(Action<float> handler)
- {
- m_Handler = handler;
- }
- protected override void RegisterCallbacksOnTarget()
- {
- target.RegisterCallback<WheelEvent>(HandleMouseWheelEvent);
- }
- protected override void UnregisterCallbacksFromTarget()
- {
- target.UnregisterCallback<WheelEvent>(HandleMouseWheelEvent);
- }
- void HandleMouseWheelEvent(WheelEvent evt)
- {
- m_Handler(evt.delta.y);
- evt.StopPropagation();
- }
- }
- }
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