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- using System;
- using System.Reflection;
- using UnityEngine;
- using Object = UnityEngine.Object;
- using UnityEditor.UIElements;
- using UnityEngine.UIElements;
- namespace UnityEditor.ShaderGraph.Drawing.Controls
- {
- [AttributeUsage(AttributeTargets.Property)]
- class ObjectControlAttribute : Attribute, IControlAttribute
- {
- string m_Label;
- public ObjectControlAttribute(string label = null)
- {
- m_Label = label;
- }
- public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
- {
- return new ObjectControlView(m_Label, node, propertyInfo);
- }
- }
- class ObjectControlView : VisualElement
- {
- AbstractMaterialNode m_Node;
- PropertyInfo m_PropertyInfo;
- public ObjectControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo)
- {
- if (!typeof(Object).IsAssignableFrom(propertyInfo.PropertyType))
- throw new ArgumentException("Property must be assignable to UnityEngine.Object.");
- m_Node = node;
- m_PropertyInfo = propertyInfo;
- label = label ?? propertyInfo.Name;
- if (!string.IsNullOrEmpty(label))
- Add(new Label {text = label});
- var value = (Object)m_PropertyInfo.GetValue(m_Node, null);
- var objectField = new ObjectField { objectType = propertyInfo.PropertyType, value = value };
- objectField.RegisterValueChangedCallback(OnValueChanged);
- Add(objectField);
- }
- void OnValueChanged(ChangeEvent<Object> evt)
- {
- var value = (Object)m_PropertyInfo.GetValue(m_Node, null);
- if (evt.newValue != value)
- {
- m_Node.owner.owner.RegisterCompleteObjectUndo("Change + " + m_Node.name);
- m_PropertyInfo.SetValue(m_Node, evt.newValue, null);
- }
- }
- }
- }
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