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- using System;
- using System.Reflection;
- using UnityEngine;
- using UnityEditor.UIElements;
- using UnityEngine.UIElements;
- namespace UnityEditor.ShaderGraph.Drawing.Controls
- {
- [AttributeUsage(AttributeTargets.Property)]
- class EnumControlAttribute : Attribute, IControlAttribute
- {
- string m_Label;
- public EnumControlAttribute(string label = null)
- {
- m_Label = label;
- }
- public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
- {
- return new EnumControlView(m_Label, node, propertyInfo);
- }
- }
- class EnumControlView : VisualElement
- {
- AbstractMaterialNode m_Node;
- PropertyInfo m_PropertyInfo;
- public EnumControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo)
- {
- styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/EnumControlView"));
- m_Node = node;
- m_PropertyInfo = propertyInfo;
- if (!propertyInfo.PropertyType.IsEnum)
- throw new ArgumentException("Property must be an enum.", "propertyInfo");
- Add(new Label(label ?? ObjectNames.NicifyVariableName(propertyInfo.Name)));
- var enumField = new EnumField((Enum)m_PropertyInfo.GetValue(m_Node, null));
- enumField.RegisterValueChangedCallback(OnValueChanged);
- Add(enumField);
- }
- void OnValueChanged(ChangeEvent<Enum> evt)
- {
- var value = (Enum)m_PropertyInfo.GetValue(m_Node, null);
- if (!evt.newValue.Equals(value))
- {
- m_Node.owner.owner.RegisterCompleteObjectUndo("Change " + m_Node.name);
- m_PropertyInfo.SetValue(m_Node, evt.newValue, null);
- }
- }
- }
- }
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