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- using System.IO;
- using System.Linq;
- using UnityEngine;
- namespace UnityEditor
- {
- internal static class DefaultShaderIncludes
- {
- public static string GetAssetsPackagePath()
- {
- var packageDirectories = Directory.GetDirectories(Application.dataPath, "com.unity.shadergraph", SearchOption.AllDirectories);
- return packageDirectories.Length == 0 ? null : Path.GetFullPath(packageDirectories.First());
- }
- }
- }
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