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- namespace UnityEditor.ShaderGraph
- {
- struct Identifier
- {
- uint m_Version;
- int m_Index;
- public Identifier(int index, uint version = 1)
- {
- m_Version = version;
- m_Index = index;
- }
- public void IncrementVersion()
- {
- if (m_Version == uint.MaxValue)
- m_Version = 1;
- else
- m_Version++;
- }
- public uint version
- {
- get { return m_Version; }
- }
- public int index
- {
- get { return m_Index; }
- }
- public bool valid
- {
- get { return m_Version != 0; }
- }
- }
- }
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